|
Post by melono on Jan 7, 2021 16:13:12 GMT
Sivitri, Revive the Scarzam
Legendary Creature - Human Flying , : Return target Dragon creature from your graveyard to the battlefield. Sacrifice 3 Dragon creatures you control: Create a 10/10 red legendary Dragon creature token with flying and haste called "The Last Scarzam". 6/4 Using Sivitri Scarzam as my assigned base.
|
|
digiman619
1/1 Squirrel
Posts: 87
Favorite Card: Extinction
Favorite Set: Dominaria
Color Alignment: Blue, Red
|
Post by digiman619 on Jan 7, 2021 22:02:01 GMT
I got Tuknir Deathlock. Also, y'all are being far too literal. The challenge was to make a new commander 'based on' your random legend. That doesn't necessarily mean it needs to be a new version of that legend. Korlash was very different from Dakkon, after all. Leland, Tuknir's Heir Legendary Creature- Human Wizard Vigilance , : Target creature gets +X/+Y until end of turn, where X is ~'s power and Y is its toughness. 2/2
|
|
Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
|
Post by Xenozfan2 on Jan 7, 2021 23:32:00 GMT
Daij_Djan : Ooooh, you could make him a vanilla 6/*6*! Way overpowered and up to modern standards! I got Jedit OjanenJedit Ojanen of Efrava Legendary Creature - Cat Warrior Fore- Fine, fine. As I actually got his book for Christmas (yay for my collection!) I'll read it and come back to this, hopefully within the timeframe to be judged. Edit: So that was a lie. Jedit, Redeemer of Efrava Legendary Creature - Cat Warrior When Jedit, Redeemer of Efrava attacks, you may pay . If you do, creatures you control get +2/+2 and gain first strike until end of turn. When Jedit deals combat damage to a player, you may pay . When you do, Jedit fights target creature an opponent controls. 4/4 Not very blue, but I'm pressed for time and I tried.
|
|
|
Post by sdfkjgh on Jan 8, 2021 18:46:05 GMT
I got Tuknir Deathlock. Also, y'all are being far too literal. The challenge was to make a new commander 'based on' your random legend. That doesn't necessarily mean it needs to be a new version of that legend. Korlash was very different from Dakkon, after all. Leland, Tuknir's Heir Legendary Creature- Human Wizard Vigilance , : Target creature gets +X/+Y until end of turn, where X is ~'s power and Y is its toughness. 2/2 Couldn't you just say "Double target creature's power and its toughness until end of turn."?
|
|
|
Post by Jartis on Jan 8, 2021 22:56:28 GMT
Oh wow, I got probably my favorite one XD Hazezon Tamar. Just gonna claim that and then work on the design here in a bit
|
|
|
Post by Lady Mapi on Jan 16, 2021 17:35:26 GMT
Alright, everyone, I will start my judging on Tuesday (and will probably have it up for your perusal on Wednesday). Just a friendly reminder to get those designs in!
|
|
|
Post by ZephyrPhantom on Jan 19, 2021 2:41:30 GMT
I got Angus Mackenzie. House Mackenzie's Horn-Crown Legendary Artifact - Equipment Equipped creature is legendary. Prevent all combat damage that would be dealt to and dealt by creatures you control not equipped with artifacts named House Mackenzie's Horn-Crown. Equip ~ can be your commander. "For peace to reign in Karakas, there must always be one that remembers war."The idea is that you 'crown' one creature to suffer the trials and tribulations of eternal peace and whatnot, effectively building your own commander from your 99. The intention is to promote Exalted strategies and make it easier for your other creatures to hold to line, but you could probably get up to some other shenanigans as well with the right cards. Alternatively, you can run it in the 99 so that your Voltron commander's sacrifice decoys/mana dorks/support 1-drops can serve a purpose after they've helped you put out the big tough creature you plan to swing with.
|
|
|
Post by sdfkjgh on Jan 19, 2021 15:26:43 GMT
ZephyrPhantom: Pity it wasn't Spuds MacKenzie.
I can just see the headlines now: Wizards of the Coast proudly teams up with Anheuser-Busch to get underage kids drunk.
|
|
|
Post by Lady Mapi on Jan 20, 2021 13:00:31 GMT
This is now Closed.
Something came up on my end, so judging might actually be done tomorrow. We'll see.
|
|
|
Post by Lady Mapi on Jan 21, 2021 4:57:17 GMT
Sorry for the delay everyone. For each card, I talked a bit about what I liked, what I didn't like, and what I would personally change about the card. Because hey, feedback is good. MaiApologies (She/Her) (She/Her): Captain DePietro - Legendary Creature - Human Pirate First strike Whenever one or more Pirates you control attack a player, that player reveals that many cards from their hand. You may cast a noncreature spell from among the revealed cards without paying its mana cost. 4/3 What I Liked: He's a pirate! I was also kinda disappointed by DePietro's ghost, and I really like this payoff. What I Didn't: First strike feels weird on a Pirate. I know that it's in black's part of the color pie, but it still feels pretty weird. I know the original card has it, but still. It's super weird these days. What I Would Change: I'd swap out first strike for some kind of evasion, sacrificing a bit of faithfulness to the original in exchange for making my anal-retentiveness shut the hell up. sdfkjgh: Halvar Axelrodson Legendary Creature--Giant Warrior Lifelink, trample, haste Whenever combat damage causes you to gain life, you may have Halvar Axelrodson deal X damage to target player or planeswalker, where X is the amount of life gained this way. Partner (You can have two commanders if both have partner.) 6/6 What I Liked: This is a beautifully beefy boy, and that triggered ability of Halvar's is pretty interesting. I also feel like the hard-to-cast cost is pretty justified. What I Didn't: Unfortunately, there are a bunch of things I don't like about Halvar. First of all, the card's a removal magnet - Halvar can potentially come down on T6 and cause a 24 life swing by itself. Secondly, you put Partner on it. That was certainly a decision that you made, and I would love to hear how you'll try to justify it. What I Would Change: Beyond removing Partner, I would change the triggered ability to life loss (to make it clearer that that's the black aspect of the card) and drop trample. foureyesisafish: Xira, Envy of the Court Legendary Creature - Insect Wizard Whenever one or more keyword counters are put on a creature you control, draw a card and put a +1/1 counter on Xira. : Put a menace counter on target creature. : Put a trample counter on target creature. : Put a deathtouch counter on target creature. 2/2 What I Liked: Ooh, I love the idea of a keyword counter commander. Building your own monstrosities is pretty fun. What I Didn't: Xira is WAY too efficient. Those three abilities ultimately amount to " : Put a {keyword} counter on target creature, put a +1/+1 counter on Xira, then draw a card" which is pretty excessive. On top of that, proliferate has an absurd amount of value, since every time you trigger it you will be drawing at least one card and putting at least two +1/+1 counters on Xira. What I'd Change: Personally? I'd drop Xira to , increase the cost of the activated abilities by , and drop the card draw. I think that would be pretty reasonable. viriss: Boris, the Devilbound Legendary Creature - Human Warlock Whenever you cast a spell, you may pay . If you do, create a 0/0 black and red Underling creature token. Underling you control gets +1/+1 2/2 What I Liked: It's a legendary young peezy! It has a broader trigger and a bigger body, but costs a bit more and the tokens go away when it dies. What I Didn't: I'm a bit put off by giving the tokens a unique type that is unlikely to be used by anyone other than Boris. Dang it, Boris! What I'd Change: I'd replace Underling with Devil. Daij_Djan: Jerrard of the Closed Fist Legendary Creature - Human Knight Battle cry Each other creature you control that's a Knight enters the battlefield with an additional +1/+1 counter on it. Knight creatures you control have haste and vigilance. 6/5 What I Liked: It's a straightforward commander for Knights in a color pair that doesn't really do Knights. There are 43 Knights, so I'm fine with that - heck, the Commander deck would probably make up a few extras. What I Didn't: I'm not a big fan of the "Knight creatures you control have haste and vigilance". Templating-wise, it looks like you can leave off the "creatures" bit as of Kaldheim. More importantly, though, it kinda hides the fact that Jerrard himself has haste and vigilance. Commander tends to develop some pretty complex board states, so hiding a pair of keywords on your Commander seems like bad form. What I'd Change: I'd give Jerrard Haste and Vigilance directly, and change that last ability to refer to other Knights. SilentKobold: Bartel of Hammerheim Legendary Creature - Giant Warrior Whenever a creature deals combat damage to you, you may have Bartel fight that creature. Whenever a creature dealt damage by Bartel dies, put a +1/+1 counter on him. 4/4 What I Liked: Ooh, I love the whole "big defensive creature" thing Bartel has going. Give it indestructible and deathtouch, and you have a mighty wall. What I Didn't: Holy crap that second ability has memory issues. Generally, abilities like this put in a requirement that they were damaged this turn. What I'd Change: Honestly? I'd just put in the normal "this turn" restriction on the second ability. odivesco: Kasimir, The Lone Wolf Legendary Creature - Human Warrior Vigilance Bushido X, where X is the number of cards in your hand. Whenever Kasimir, The Lone Wolf attacks, draw a card. 3/3 What I Liked: The flavor here is pretty badass, and I'm surprised that that Bushido ability never showed up in Kamigawa itself, given how much of a "have a ton of cards in your hand" theme there was. It feels very while still being a very aggressive creature. Nice. What I Didn't: Surprisingly, I'd say that Vigilance is what breaks this card. If you played Kasimir with four cards in hand, you could swing in with a 3/3 that turns into a 9/9 when blocked, while still having a 9/9 blocker hang back. That's a horrifying wall. What I'd Change: I'd drop Vigilance, and let the player feel cool when they figure out how good that interaction is. Flo00: Ramsos, Prophet of Phenax Legendary Creature - Human Cleric Whenever Ramsos, Prophet of Phenax attacks, you may Destroy target enchanted creature. Inspired — Whenever Ramsos becomes untapped, you may return target Aura card from your graveyard to the battlefield. 4/3 What I Liked: Oh man, that's a sweet set of abilities. Just use Minion's Return or Unholy Indenture to steal creatures over and over again. What I Didn't: It feels like the Inspired ability is a little too efficient? I know that's weird to say when we have King Macar, the Gold-Cursed exiling creatures on untapping AND ramping you while Ramsos needs to attack, but UB has some pretty ridiculous auras, and I'm kinda worried that I'm missing something. What I'd Change: I think I'd be happier if the Inspired ability cost something, or just let you cast the Aura this turn or something. I know I seem overly cautious given that Bruna, Light of Alabaster is a thing, but... yeah, I can't shake the feeling that I'm missing something. hydraheadhunter: Warbeard, Imperial Marshal Legendary Creature - Human Warrior Double strike. Whenever Warbeard deals damage to a player, create that many treasure. Whenever a creature dealt damage by Warbeard this turn dies, Warbeard gains trample unless that creature's controller discards a card. 3/5 What I Liked: There's a cool little story going on here. Warbeard is a mighty warrior who pillages the enemies of the empire. When he kills your defenders, he will trample all over you and steal your stuff unless you give him concessions. I also generally love the double strike + conditional trample combo he has going on. What I Didn't: I know that that second ability has the right templating, but my brain is screaming at me that "that many treasure" is wrong. I'm also not the biggest fan of it being all damage and not just combat damage... but it isn't the end of the world. What I'd Change: Honestly? I'm 50/50 on whether I'd actually change the damage trigger to a combat damage trigger, and that'd be the only thing I'd change. Yeah, sure, the body is a little small, but a creature that's effectively a 6/5 for 7 that makes that much treasure (see, WotC?) is scary enough already. melono: Sivitri, Revive the Scarzam Legendary Creature - Human Flying , : Return target Dragon creature from your graveyard to the battlefield. Sacrifice 3 Dragon creatures you control: Create a 10/10 red legendary Dragon creature token with flying and haste called "The Last Scarzam". 6/4 What I Liked: That is some che@ap Dragon reanimation (I mean, once you get past the big ol' body it's attached to), and being able to spit out a 10/10 flying dragon at any time is pretty scary. What I Didn't: Honestly, I feel like Sivitri here should be with a ability, rather than / . Also, I'm not normally a stickler for naming conventions, but legendary creatures have names that generally go [Proper Name], . If I'm just reading the name of the card, the first thing that comes to mind is a Saga named "Sivitri Revives the Scarzam", not Sivitri herself. What I'd Change: The name. Seriously, I kinda hate it - I wish I didn't, but I have to work with what I have.
digiman619:
Leland, Tuknir's Heir Legendary Creature- Human Wizard Vigilance , : Target creature gets +X/+Y until end of turn, where X is ~'s power and Y is its toughness. 2/2
What I Liked: Ah, the fabled "copy my buffs onto another creature" commander. I'm personally a fan of those kinds of shenanigans, and you're in the right colors for it. What I Didn't: I don't really like those hybrid mana symbols in this particular case, especially since Commander essentially turns that into . What I'd Change: Maybe the activated ability could just cost instead of .
Xenozfan2:
Jedit, Redeemer of Efrava Legendary Creature - Cat Warrior When Jedit, Redeemer of Efrava attacks, you may pay . If you do, creatures you control get +2/+2 and gain first strike until end of turn. When Jedit deals combat damage to a player, you may pay . When you do, Jedit fights target creature an opponent controls. 4/4
What I Liked: That's a nice big pump, and I like how scary Jedit is on the attack if you have open mana. Something is going to die whenever Jedit swings in. What I Didn't: It's kinda weird that the triggered costs are colorless. The cost is also kinda awkward for a 4/4 that doesn't do anything special until you can attack with it. Also, as you said, not much of Jedit feels blue. What I'd Change: I'd probably change the cost to and tweak the attack trigger until it made sense to make it cost .
ZephyrPhantom:
House Mackenzie's Horn-Crown Legendary Artifact - Equipment Equipped creature is legendary. Prevent all combat damage that would be dealt to and dealt by creatures you control not equipped with artifacts named House Mackenzie's Horn-Crown. Equip ~ can be your commander.
What I Liked: Hey, it's a cool non-creature commander! I also like the non-literal callback to Angus Mackenzie's activated ability. What I Don't: This is a Fog commander, especially in conjunction with cards like Guardian of the Gateless or Palace Guard. That sounds miserable to play against, especially once you take into account that the damage prevention doesn't require you to actually equip the damn thing. I can see Horn-Crown decks just durdling into a win after setting up a board that your opponents can't attack through, especially when you take into account that Bant includes the best token colors. What I'd Change: At the very least, I'd make it so that the damage prevention doesn't happen unless a creature is equipped.
[/hr] I feel that the entries this time around were pretty creative. I'm going to give the win to hydraheadhunter, with @odivisco and SilentKobold as runners-up.
|
|
|
Post by hydraheadhunter on Jan 21, 2021 6:43:37 GMT
Thanks for the win. Honestly, that was supposed to be combat damage, but like, I can't proofread. {On the weirdness of the 'many treasure' template}The weirdness your probably getting there is that "treasure" is typically a mass noun and "many" is a count quantifier, so it reads like a mismatch. I tried to split the difference between 'create that many treasure tokens' and 'create that much treasure.' I guess it didn't work like I wanted it to.
so anyway the challenge: PARTNER UP:We've seen partner commanders and commanders that partner with another single legendary. Now lets see what y'all can come up with for "Partners with [characteristic] (You may have two commanders if this is one and the other is a legendary creature (that has| is) [characteristic].)" So, as an example, "Partners with dragons" might be something you see on a Sarkan planeswalker. Note that if the card with "partner's with X" is not a creature; the way I'm read the ability, it could still be your commander as long as it has a partner; it just won't be able to be your commander alone. You may, if you choose provide a second card to be your commander's partner to showcase potential synergies or flavors; but this is entirely optional..
|
|
|
Post by sdfkjgh on Jan 21, 2021 19:12:20 GMT
Lady Mapi: I gotta say, of all the judging and critiquing styles I've seen here, this has been the best. You explained everything thoroughly, discussed your thoughts, and were completely fair with your judgments and assessments. Thank you. We should all look to this style as the example of how to do it right, and you should be proud enough of your work to continue to utilize this method in the future.
hydraheadhunter : Would you accept "Partner with {a legendary creature that doesn't actually have partner}"?
|
|
|
Post by viriss on Jan 21, 2021 19:27:16 GMT
viriss : I gotta say, of all the judging and critiquing styles I've seen here, this has been the best. You explained everything thoroughly, discussed your thoughts, and were completely fair with your judgments and assessments. Thank you. We should all look to this style as the example of how to do it right, and you should be proud enough of your work to continue to utilize this method in the future.
hydraheadhunter : Would you accept "Partner with {a legendary creature that doesn't actually have partner}"? I wish that was me. That was all Lady Mapi
|
|
|
Post by sdfkjgh on Jan 21, 2021 20:59:06 GMT
viriss : I gotta say, of all the judging and critiquing styles I've seen here, this has been the best. You explained everything thoroughly, discussed your thoughts, and were completely fair with your judgments and assessments. Thank you. We should all look to this style as the example of how to do it right, and you should be proud enough of your work to continue to utilize this method in the future.
hydraheadhunter : Would you accept "Partner with {a legendary creature that doesn't actually have partner}"? I wish that was me. That was all Lady Mapi Sorry, I'm coming off of two straight nights without my Seroquel, so I'm a little zonked. Our health care system is one of the worst in the world.
|
|
|
Post by hydraheadhunter on Jan 22, 2021 14:18:54 GMT
hydraheadhunter : Would you accept "Partner with {a legendary creature that doesn't actually have partner}"? I would never say no to a cheek interpretation of the rules.
|
|
|
Post by sdfkjgh on Jan 22, 2021 18:20:05 GMT
Angus MacDall, Grove Martialist Legendary Creature--Kithkin Soldier Partner with Doran, the Siege Tower (When this creature enters the battlefield, target player may put Doran into their hand from their library, then shuffle.) First strike, vigilance, trample, bunker Other creatures you control have vigilance, trample, and bunker. 2/5
What is bunker, you may ask? Well...
Shieldscale Rattler Creature--Snake Deathtouch Bunker (Whenever this creature deals combat damage to a player or planeswalker, target creature gets +0/+X until the end of your next turn, where X is this creature’s toughness.) 1/3
|
|
|
Post by ZephyrPhantom on Jan 23, 2021 3:33:59 GMT
Aliid "Lightning-Hands" Marish Legendary Creature - Aetherborn Nomad Partner with Shock (When this creature enters the battlefield, target player may put Shock into their hand from their library, then shuffle.)If a red source you control would deal 2 damage to an opponent or a permanent an opponent controls, it deals 3 damage instead. 2/2 "I'll spellsling 'til I can't see the sunrise no more. Now draw."Shock works with the Commander tax rules the same way any other card would - if it goes to the graveyard and you choose return it to the Command Zone, it'll cost more to cast next time. "Vaguely wild-west cowboy-drifter commander with their trusty six-shooter Shock sidearm" is what I was going for. I wanted to give a spotlight to a card that is recognizable but one that people also have tons of laying around from various draft chaff games or pack openings doing nothing because it's not very useful after the few games it sees use in. I imagine Aliid could be anything from an Enrange Dinosaur enabler (a dinosaur wrangler?) to an infinite mana combo sink or even some kind of weird card advantage value play in Zada, Hedron Grinder. Alternatively you could go all-in on 2-damage matters and try to stack with things like Obosh, the Preypiercer (notice how both Commander cards involved are odd numbered) and/or Torbran, Thane of Red Fell for giant Shock damage.
|
|
Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
|
Post by Xenozfan2 on Jan 26, 2021 1:26:14 GMT
Shara of the Iron Legion Legendary Creature - Cat Soldier When Shara of the Iron Legion enters the battlefield, creatures you control get +1/+1 and gain your choice of first strike or vigilance until end of turn. : Exile Shara, then return it to the battlefield under its owner's control. Partners with a Cat or Soldier creature 2/4 Prava of the Steel Legion's younger sister and EDHrec's worst nightmare.
|
|
|
Post by Lady Mapi on Jan 26, 2021 1:44:40 GMT
Ashana, Dryad of Seasons - Legendary Creature - Dryad Ashana's color identity includes the color identity of any lands it is partnered with. When Ashana enters the battlefield, you may put a land card in your hand onto the battlefield. If you don't, untap target land. Partner with a non-Forest basic land. 1/3 Because why not?
|
|
foureyesisafish
7/7 Elemental
Posts: 388
Favorite Set: Ikoria: Lair of the Behemoths
Color Alignment: Blue, Red, Green
|
Post by foureyesisafish on Jan 26, 2021 13:05:05 GMT
Elania, Fossil-Bound Legendary Creature - Human Beast Creature cards with mutate in your graveyard have flash and "You may cast this from your graveyard using its mutate ability." Partner with Brokkos, Apex of Forever 2/2 I love this idea. Also, definitely making mutate able to affect humans in any of my custom sets.
|
|
|
Post by Flo00 on Jan 26, 2021 15:13:38 GMT
Sploph, Casino Master Legendary Creature - Starfish Advisor If you would flip a coin, instead roll a six-sided die. On a 4 or higher, its heads and you win the flip. On a 3 or lower its tails and you lose the flip. You may reroll the first 1 you roll each turn. Partner with coin flips and dice rolls (You may have two commanders if this is one and the other is a legendary creature that flips coins or rolls dice.)0/4 In case you are wondering, there are currently six creatures that qualify to partner with this. The first ability has an interesting side effect: Attacking with a Two-Headed Giant will trigger Karplusan Minotaur twice since Sploph allways makes you win or lose all the flips in addition to being heads or tails.
|
|
|
Post by dangerousdice on Jan 27, 2021 18:34:34 GMT
whats this? threeway bant partners!? court of azorius legendary creature - human advisor - [rare] whenever a creature dies, investigate. sacrifice a clue: detain target creature. sacrifice 3 clues: exile target detained creature. partners with azorius arrester and ongoing investigation. *the court finds you... guilty!* [3/3]
|
|
|
Post by sdfkjgh on Jan 28, 2021 16:08:14 GMT
whats this? threeway azorius vertical partners!? court of azorius ::W/U::::W/U:: legendary creature - human advisor - [rare] whenever a creature dies, investigate. sacrifice a clue: detain target creature. sacrifice 3 clues: exile target detained creature. partners with azorius arrester and ongoing investigation. *the court finds you... guilty!* [3/3] azorius arrester creature - human wizard [uncommon] whenever a creature dies, you may pay , if you do, detain target creature. partners with court of azorius and ongoing investigation. 2/2 ongoing investigation enchantment (common) at the beginning of your upkeep, you may pay , if you do, investigate. 2 things: 1st, hybrid mana symbol coding omits the /. 2nd, you are aware that Azorius Arrester and Ongoing Investigation are already cards, right?
|
|
|
Post by melono on Feb 8, 2021 21:09:07 GMT
Lurgohr, Taker of Cateran Legendary Creature - Horror Mercenary Other Mercenary creatures you control have +1/+1. Whenever you search your library, all opponents lose 1 life. Partner with a non-legendary Mercenary creature ( You can have two commanders if the other is a non-legendary Mercenary creature.) 3/3 For all dem Mercenaries. (I actually made a Pauper Mercenaries deck, so why not have a Commander one as well?)
|
|
|
Post by hydraheadhunter on Feb 9, 2021 14:20:20 GMT
Whoops, forgot I was the one judging this one; I'll give another 24 hours for last minute entries and edits.
|
|
|
Post by Lady Mapi on Feb 12, 2021 15:16:26 GMT
|
|
|
Post by hydraheadhunter on Feb 13, 2021 5:05:50 GMT
Oops, I picked a bunch of whoopsie daisy again. Sorry bout that. sdfkjgh | Angus MacDall, Grove Martialist
2 Generic, A White, A Black, and A Green Legendary Creature--Kithkin Soldier
Partner with Doran, the Siege Tower (When this creature enters the battlefield, target player may put Doran into their hand from their library, then shuffle.)
First strike, vigilance, trample, bunker
Other creatures you control have vigilance, trample, and bunker (Whenever this creature deals combat damage to a player or planeswalker, target creature gets +0/+X until the end of your next turn, where X is this creature’s toughness).
2/5 | Doran's kinda a commander that can stand on his own, so I don't really feel he needs a partner to beef up his gameplay; I'm also not sure if these two characters exist on the same plane, so partnering doesn't really make sense to me.
It's a nice combo though. | ZephyrPhantom | Aliid "Lightning-Hands" Marish A generic and two red Legendary Creature - Aetherborn Nomad
Partner with Shock (When this creature enters the battlefield, target player may put Shock into their hand from their library, then shuffle.)
If a red source you control would deal 2 damage to an opponent or a permanent an opponent controls, it deals 3 damage instead.
2/2
"I'll spellsling 'til I can't see the sunrise no more. Now draw." | I'm a fan of this one. The problem with Oathbreaker as a format was that it was too wide opening the command zone to instances and sorceries is really dangerous because of how easy instants and sorceries combo with themselves.
This solves that problem by giving you access to one and only one spell. | Xenozfan2 | Shara of the Iron Legion Two generic and two white Legendary Creature - Cat Soldier
When Shara of the Iron Legion enters the battlefield, creatures you control get +1/+1 and gain your choice of first strike or vigilance until end of turn.
Three Generic: Exile Shara, then return it to the battlefield under its owner's control.
Partners with a Cat or Soldier creature
2/4 | This one's a bit weird because I'd imagine you'd want to attack with Shara, but using it's ability causes it to drop out of combat. | Lady Mapi | Ashana, Dryad of Seasons A generic and a green Legendary Creature - Dryad
Ashana's color identity includes the color identity of any lands it is partnered with.
When Ashana enters the battlefield, you may put a land card in your hand onto the battlefield. If you don't, untap target land.
Partner with a non-Forest basic land. | It's cute, but I'm not sure how putting a land in the command zone would work. I also don't quite understand the point of adding to Ashana's color identity. | foureyesisafish | Elania, Fossil-Bound A generic, a black, a green, and blue Legendary Creature - Human Beast
Creature cards with mutate in your graveyard have flash and "You may cast this from your graveyard using its mutate ability."
Partner with Brokkos, Apex of Forever
| It's another cute pairing for the legend, but I'd want partners that pair up with existing legendary creature to partner with weaker commander candidates rather than legends that can be a commander in their own right, and I'd want them to change the colors the deck has access to. | Flo00 | Sploph, Casino Master Two generic and a blue Legendary Creature - Starfish Advisor
If you would flip a coin, instead roll a six-sided die. On a 4 or higher, its heads and you win the flip. On a 3 or lower its tails and you lose the flip.
You may reroll the first 1 you roll each turn.
Partner with coin flips and dice rolls (You may have two commanders if this is one and the other is a legendary creature that flips coins or rolls dice.)
0/4
| I love me some dice rolling and coin flipping. I'm a bit confused on how rolling dice is distinct from coin flipping, especially because I do that anyway; I guess this card does increase your probability of heads from .5 to .58 until you get your first one, but I don't know if that edge is strong enough; it be nicer if it was a repeatable effect (A generic: reroll the next one you roll this turn), so you could decide before each roll how much you want to commit to making winning that little bit more likely, and diminishing returns make committing too much to rerolls its own punishment.
| dangerousdice | court of azorius Two generic a white and a blue legendary creature - human advisor
whenever a creature dies, investigate.
sacrifice a clue: detain target creature.
sacrifice 3 clues: exile target detained creature.
partners with azorius arrester and ongoing investigation. "the court finds you... guilty!" 3/3 | It makes sense flavorwise, but I've never been a fan of the type of prison decks this would encourage. | melono | Lurgohr, Taker of Cateran Three Generic and two black Legendary Creature - Horror Mercenary
Other Mercenary creatures you control have +1/+1.
Whenever you search your library, all opponents lose 1 life.
Partner with a non-legendary Mercenary creature (You can have two commanders if the other is a non-legendary Mercenary creature.)
3/3 | It's a good fit for a mercanary commander, but in my opinion commander is at its best when you can't control the cards you get. I've played against tutor.dek and didnot have a good time, and that seems to be the direction this card pushes deck builders toward. |
This one's gonna come down to my personal playstyle preferences rather than the quality of the cards: I'm going give it to ZephyrPhantom for Aliid "Lightning-hands" Marish
|
|
|
Post by Lady Mapi on Feb 13, 2021 6:39:02 GMT
|
|
|
Post by sdfkjgh on Feb 13, 2021 6:43:43 GMT
hydraheadhunter: "picked a bunch of whoopsie-daisies", I'll hafta remember that. Of course, whenever I make a mistake, it's more like "I just cause the extinction of an entire species of flowering plant!"
|
|
|
Post by Flo00 on Feb 13, 2021 9:57:17 GMT
I love me some dice rolling and coin flipping. I'm a bit confused on how rolling Thanks for the feedback hydraheadhunter. I think it got cut off at
|
|