Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Sept 3, 2020 2:12:25 GMT
Sarha, Queen of the Savannah Legendary Creature - Cat First strike, vigilance Whenever Eris, Queen of the Savannah attacks or blocks, create a 1/1 white Cat creature token. Partner 4/3 Eris, Discord Incarnate Legendary Creature - Spirit Haste When Eris, Discord Incarnate attacks, it fights target creature an opponent controls. Sacrifice a creature: Eris, Discord Incarnate gains indestructible until end of turn. Partner 7/3 Sarha was not meant to be like Brimaz, but she just turned out that way. BTW, she's a lion not a leonin. Also, I find it humorous that the avatar of discord has partner.
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MaiApologies (She/Her)
1/1 Squirrel
Posts: 61
Favorite Card: Ambiguity
Favorite Set: Ikoria: Lair of Behemoths
Color Alignment: Blue, Red
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Post by MaiApologies (She/Her) on Sept 3, 2020 3:33:28 GMT
Judging tomorrow evening.
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Post by Jartis on Sept 4, 2020 3:50:17 GMT
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MaiApologies (She/Her)
1/1 Squirrel
Posts: 61
Favorite Card: Ambiguity
Favorite Set: Ikoria: Lair of Behemoths
Color Alignment: Blue, Red
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Post by MaiApologies (She/Her) on Sept 4, 2020 5:46:53 GMT
They fit the brief, but I'm not sure having the same tribal synergy is quite the right way to do it. They're still well-designed, though, and I especially like how Mactans' two activated abilities (even in a Spider tribal deck without Latrodectus) come together to basically "BRG, T, sacrifice one of your many 1/2 Spider tokens: Destroy target creature."
Two designs that are very interesting on their own, and work extremely well together. Tinunir's two abilities having different triggers make deciding what you want to mutate an interesting decision, and paired with The False Plague he gives you the tools to turn your whole board into fungi and kick off a lot of Mutate triggers. It's almost a bit of a shame False Plague isn't BG to incorporate all the black Mutate creatures into this deck, but I will admit I do prefer the new monocolored Partners to the original two-colored ones from a design perspective.
These designs are simple, but undeniably effective. There's certainly other ways to use the cat tokens Sarha makes and other things to feed Eris, but the two work together really effectively, especially since Sarha comes out a turn before Eris and thus gets a little time to spit out some cats before Eris starts attacking. I will say that Sarha having first strike and vigilance is pretty scary with her stats, and Eris' fight trigger being mandatory feels like it could be a bit of a pain if you run out of creatures and there's nothing that won't kill it to fight. Two commanders that play with exile in neat ways, but a five-color commander with Partner is terrifying. Also, as written Nivlem exiles itself as well as Sohtrov (nice names, by the way); presumably Nivlem is supposed to exile all other nonland permanents you control, or even all nonland non-Eldrazi permanents you control for that extra bit of flavor and synergy.
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Post by kefke on Sept 4, 2020 12:23:22 GMT
Thank you so much, MaiApologies (She/Her)Funnily enough, I was thinking about doing / for The False Plague, and using Germ tokens rather than Fungus. I decided that it would break the focus too much. Partly because it would muddy the waters to have Germs with an ability, partly because adding Black into the mix would make it feel like it should involve Zombies and I wanted to make it clearly a parasitic infection, rather than a zombie plague, and partly because I felt like going up to three colours would spread it a bit thin. I also think that one card being two-colour and the other being mono-colour helped to make the two designs distinct from each-other, like they really did come out of different sets. For the next set of commanders, I think I'd like to see things with, "CARDNAME can be your commander."
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Post by gamma3 on Sept 4, 2020 13:25:11 GMT
Ideal of War Legendary Enchantment Creatures you control get +1/+1 for each time you've cast your commander this game. Whenever a creature you control attacks, Ideal of War deals 2 damage to target creature or planeswalker defending player controls. Ideal of War can be your commander.
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Post by gluestick248 on Sept 4, 2020 13:54:34 GMT
Mantle of the King Legendary Artifact — Equipment Equipped creature gets +2/+2 If equipped creature is legendary, it’s your commander (combat damage it deals counts as commander damage, and if it would leave the battlefield you may put it into your command zone. It’s no longer your commander if ~ is not attached to it): You may cast a creature spell from your command zone. When that creature enters the battlefield, attach ~ to it. Equip ~ can be your commander.
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Post by sdfkjgh on Sept 4, 2020 14:59:41 GMT
How about a variant?
Iji, Freed From Surface Legendary Planeswalker--Ada : Search your graveyard, hand, library, and exile for a card named Ada’s Reflection and put it onto the battlefield. If you searched your library this way, shuffle it. : You may sacrifice a creature named Ada’s Reflection. If you do, you may choose a card you own from outside the game named Ada of Mirrors and put it onto the battlefield. : If you control a permanent named Iji, Freed from Surface, a permanent named Ada of Mirrors, and a permanent named Ada’s Reflection, for each permanent on the battlefield, you may create a token copy of that permanent, except that token’s not legendary. Iji, Freed from Surface can only ever be your commander.
For reference:
Ada's Reflection Creature--Reflection Minion Ada’s Reflection enters the battlefield with a +1/+1 counter on it. When Ada’s Reflection enters the battlefield, proliferate. 0/0
Ada of Mirrors Legendary Planeswalker--Ada : Populate. : Proliferate. : Create a token that’s a copy of target creature. : Populate, then populate, then populate, then proliferate, then proliferate, then proliferate.
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Post by Lady Mapi on Sept 4, 2020 17:33:35 GMT
"None of us are as strong as all of us."Passionate Populace - Creature - Human Peasant , reveal a Human card in your hand: Mutate that card on top of Passionate Populace. Your deck may contain any number of cards named Passionate Populace. Passionate Populace may be your commander. 2/2
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Post by viriss on Sept 4, 2020 18:55:20 GMT
{Older_Version} This is too powerful even at three blue
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Post by gamma3 on Sept 4, 2020 19:11:43 GMT
viriss is that an intentional dnd reference or is it a coincidence?
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Post by viriss on Sept 4, 2020 20:07:25 GMT
viriss is that an intentional dnd reference or is it a coincidence? Totes intentional!
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Post by Daij_Djan on Sept 4, 2020 22:10:25 GMT
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Post by Flo00 on Sept 16, 2020 23:20:17 GMT
How about a random commander for any deck? Elgawoth, Staff of Eternals Legendary Artifact Enchantment Any time you could mulligan and Elgawoth, Staff of Eternals is the only card you own in the command zone, you may put a legendary permanent card from your hand into the command zone. If you do, it becomes your commander and you draw a card. Elgawoth can be your commander. Elgawoth still stays your commander when you get another one. Not that it does much anyway.
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Post by kefke on Sept 17, 2020 6:20:47 GMT
Alright, so...sorry about this taking so long. Since all the entries came the same day I gave the challenge, I forgot to judge. I did have a detailed analysis written up, but it sadly got wiped when my PC crashed. gluestick248 is the winner.
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Post by gluestick248 on Sept 18, 2020 2:21:55 GMT
Thanks for the win! For your next challenge, design a 1/1 Commander. Looking forward to seeing all your fun-sized submissions!
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Post by viriss on Sept 18, 2020 2:56:52 GMT
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Post by sdfkjgh on Sept 18, 2020 21:11:15 GMT
viriss: Despereaux, is that you?
This is part of a 5-card tight cycle:
Byrrus, the Rage of Red Legendary Creature--Goblin Avatar Haste Spells you cast cost less to cast. This can be used to reduce the generic portion of a spell’s cost, but can’t reduce a spell’s cost below . Whenever you cast a red spell, put a +1/+1 counter on Byrrus, the Rage of Red. When Byrrus, the Rage of Red leaves the battlefield, add for each +1/+1 counter on it. 1/1
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Post by Flo00 on Sept 19, 2020 10:49:52 GMT
{old entry}Kasioko, the Humble Legendary Creature - Spirit Flying All creatures have base power and toughness 1/1. Proud and greedy in life, his eternal wanderings in the afterlife have taught him to be humble and and to share his experiences with the world.1/1 sdfkjgh while I forgot this existed, my base idea was a Humility-like commander. I could argue that the Goddhead isn't legendary, so you can't have it as commander. Or maybe I'll come up with something else. Espor the Amorphous Legendary Creature - Plant Ooze Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)At the beginning of your end step, you may remove any number of +1/+1 counters from Espor the Amorphous. When you do, exile that many target creatures, then return them to the battlefield under their owner’s control. 1/1 It can target creatures controlled by other players. But why would you do that? You want those counters back on it, right?
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Post by sdfkjgh on Sept 19, 2020 17:02:29 GMT
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Post by gamma3 on Sept 19, 2020 20:36:43 GMT
Lavia, Bringer of Growth Creature - Human Druid Whenever a token enters the battlefield under your control, add one mana of any color. , : Create a 1/1 green Saproling creature token. 1/1
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Post by kefke on Sept 19, 2020 21:45:35 GMT
Now that's a name I haven't heard in a long time.
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Post by melono on Sept 21, 2020 18:43:07 GMT
Did someone say "White needs card draw"?
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Post by Jartis on Sept 22, 2020 4:00:16 GMT
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Post by lanceverbatim on Sept 22, 2020 4:54:22 GMT
Thought I'd just post this from my collection. Let me know what you think.
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Sept 22, 2020 8:12:32 GMT
Parashi, Small But Great Legendary Creature - Elemental Parashi, Small But Great gets +X/+X, where X is the greatest power among other creatures on the battlefield that don't share a name with it. When Parashi enters the battlefield, it deals damage equal to its power to each other creature. Fires can rise and die in an instant.1/1 Just because it's a 1/1 doesn't mean it's small. :) Note that the game breaks with this and Sakashima the Impostor.
Edit: Ok, let's see if I understand this properly. I did some research and I think I have an answer. I control Parashi. Sakashima enters as a copy of Parashi. Because both +X/+X abilities exist on the same layer, Parashi's ability calculates first due to timestamps. It sees Sakashima's 1/1 and gets +1/+1, becoming a 2/2. Sakashima sees Parashi's 2/2 and gets +2/+2, becoming a 3/3. I now have a 2/2 Parashi and a 3/3 Sakashima. Calculations done. If I then buff Parashi by +2/+2, it becomes a 4/4 and Sakashima stays a 3/3 due to timestamps, because the order is Parashi > Sakashima > buff spell. However, if I make the order Parashi > buff spell > Sakashima, Parashi will be a 4/4 and Sakashima a 5/5 because Sakashima looks back on the timestamps and sees the buff spell. But what about equipment (same +2/+2 buff)? If the order is Parashi > attach to Parashi > Sakashima it's the same as the second example (4/4 and 5/5) but if I reequip (not even moving the equipment, but targeting Parashi with it still equipped) the order changes to Parashi > Sakashima > attach to Parashi, meaning it will be 4/4 and 3/3 because the equip changes timestamps. Fun! So what happens if I throw in an 8/8? Even though it has a later timestamp than Parashi or Sakashima, both will get boosted because being an 8/8 is before any other effects will apply. Buuuuuuut if I then buff the 8/8 by +2/+2 Parashi and Sakashima's powers don't change because the buff happened after. tl;dr: There's a lot more I could go into, but essentially the game does not break the way I thought it would, and in fact handles it quite well.
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Post by Flo00 on Sept 22, 2020 13:53:27 GMT
Xenozfan2 talking about breakinng the game, as far as I understand layers, the current rules do not support a power change on checking something else's power. Not that thigs like these stop a lot of entries...
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Post by sdfkjgh on Sept 22, 2020 16:10:31 GMT
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Post by gluestick248 on Sept 25, 2020 13:12:33 GMT
Entries are looking good! I’ll be judging this later today.
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Post by gluestick248 on Sept 25, 2020 21:49:21 GMT
And here we go: viriss and Murrey the Murine Murmerer Norin the Wary fits right in white, and this Mouse does the job. That blink/ Gustcloak combo looks strong, but not too broken on a 1/1. The whole “blink and make a token” schtick could also be used on a blue card for some illusion shenanigans. sdfkjgh and Byrrus, the Rage of Red That cost reduction bit looks clunky, and I’m wondering if taking it out and reducing Byrrus’ cost would be cleaner. As is, it reminds me of Runaway Steam-Kin crossed with Leyline Tyrant, which is a really cool combination. Flo00 and Espor the Amorphous I really like how tying the blink to the counters forces you to make decisions. It also encourages blinking big creatures rather than small ones, which you usually don’t see in Brago or Roon. gamma3 and Lavia, Bringer of Growth There’s definitely some way to break this. On its own, it confuses me a little since it doesn’t give you anything to spend the mana on once it’s tapped, but I’m assuming those cards will be in the 99. melono and Aluma of the Lightbound I wouldn’t call this card draw, but it’s definitely much-needed card advantage. The hexproof will make it play like an enchantment though. Jartis and Rikfir, Failure of Hubris This is a really neat design, but when you’re limited to there are only 12 creatures that can mutate onto it, and if Rikfir dies you lose them all. This would be great in a 4-of format though. lanceverbatim and Miltor, Mind Drinker Mirko Vosk wants his title back. About the card, the hexproof and staying tapped means this will basically play like an enchantment. That cost reduction would be right at home on a commander. Xenozfan2 and Parashi, Small but Great There was lots of discussion about that +X/+X and layers, but this is just a huge board wipe. Having more power than anything else when it enters means it kills almost everything, and then keeps growing when everyone starts to rebuild. Always having access to a Wrath seems like it’ll make the game a whole lot less fun. I really enjoyed all your entries, but there can only be one winner, and that’ll be...
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