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Post by gluestick248 on Feb 16, 2020 23:07:02 GMT
Vedalken Outlander and Ghost Ship for me. Ragnar, Field Medic Legendary Creature — Human Cleric Whenever damage is prevented or a creature regenerates, scry 2. , : Regenerate target creature. 2/6
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Post by FLAREdirector on Feb 17, 2020 0:57:49 GMT
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Post by Tesagk on Feb 17, 2020 1:14:42 GMT
Ugh and ... I assume we can try for another two, yeah?
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MaiApologies (She/Her)
1/1 Squirrel
Posts: 61
Favorite Card: Ambiguity
Favorite Set: Ikoria: Lair of Behemoths
Color Alignment: Blue, Red
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Post by MaiApologies (She/Her) on Feb 17, 2020 1:32:46 GMT
Apparently the artist credit font doesn't support č.
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Post by ZephyrPhantom on Feb 17, 2020 4:12:18 GMT
Ghalma's Warden and Deathlace? I can do that. Oreni, Warden of Death Legendary Creature - Elephant Cleric Soldier Creatures you control get gets +2/+2 as long as you control three or more white permanents. , Sacrifice a black permanent: Tap target creature. It gains indestructible until end of turn. 3/3 "You call it blasphemous. I call it perseverance."Orzhov commander that can perform a variety of functions, from being a straightforward anthem go-wide commander to a possible sacrifice engine to a controlling/protective commander that rewards playing stuff in his color identity.
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Post by burntsquirrelman on Feb 17, 2020 4:17:27 GMT
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Post by kefke on Feb 17, 2020 8:05:17 GMT
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Post by sdfkjgh on Feb 17, 2020 8:56:20 GMT
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Post by sdfkjgh on Feb 17, 2020 9:04:42 GMT
"Creatures you control have changeling." I'm just sayin', man...
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Post by Jartis on Feb 18, 2020 3:04:46 GMT
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Feb 20, 2020 4:29:13 GMT
Welp, I got a test card ( Blood Poet) and Goblin Warrens. Seeing what other people got, I'm lucky. Kashi, Horde Raidleader Legendary Creature - Goblin Warrior Haste, lifelink Whenever you gain 3 or more life, each player sacrifices a creature or discards a card. Whenever an opponent discards one or more cards, create a 1/1 red Goblin creature token. 3/2 Changed it from "a card" to "one or more cards" because saccing Mindslicer is a biiiiiit OP.
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Post by Flo00 on Feb 20, 2020 17:39:39 GMT
Really nice that there are already so many entries. I probably won't judge this before monday.
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Post by burntsquirrelman on Feb 21, 2020 18:35:19 GMT
"Creatures you control have changeling." I'm just sayin', man... That's taking the easy way out. Nah, I'm brainstorming something to do with Allosaurus Rider, as that's an Elf that rides a Dinosaur. EDIT
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Post by FLAREdirector on Feb 24, 2020 19:24:39 GMT
Flo00 When will this be judged?
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Post by Flo00 on Feb 25, 2020 3:45:09 GMT
Flo00 When will this be judged? Now. I'm at it. Sory for the delay, had a busy (and definitely awesome) weekend.
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Post by Flo00 on Feb 25, 2020 6:02:17 GMT
{Lady Mapi}Taht's a curious combination of swapping p/t and reverse lifelink. And since you gain the life even if you target opponnet's creatures, this has quite a wide wariety of uses. It also fits nicely into white's and red's abilities that usually raise p/t in a non-square way. I think you had a tough choice of cards, since they are both not really commander playable. I think you did as good as possible with them.
{thaneofglamis}I think the indestructible cost is just right. Since you can activate it anytime and as often as you can pay for it, it shouldn't be too cheap. I like how the second ability doesn't look for cmc but for mana spent. This makes you way more flexible for kicker and other extra cost and also works with X spells. Makes cost reduction an interesting decision. You had two cards that somehow sreamed destruction and decided to go in another direction while still making use of their destructive power. Well done.
{gluestick248}Wow. I had to look up if protection really prevented damage or had some other strange wording. To my amazement, it really prevents damage. That's a fun build-sround ability. The prevent trigger would raise a lot of questions like what if something prevents damage to multiple things (e.g. Fog or if one spell prevents damage multiple times over one turn. >et I think this would be ok for a commander product. You got two really hard cards and made something very interesting out of it. You even added another color to get the abilities in the right spot. {FLAREdirector}A commander that prevents you from gaining life, yet wants you to play life gain. Interesting. I guess I'd try to cram this deck with lifegain, since I can gain the life when Rattus Rex isn't there and replace it when it is there. The swamp tokens are a bit strange but ok. You really hit a very friendly combination of cards. I'd say you created something interesting and not too obvious for those cards.
{maiapologies}That's a really strong ability. Also a nice build around. White usually doesn't get that much +1/+1 counter support so that is something kind of fresh. I can also imagine her as a card in other +1/+1 counter commanders. The two abilities are a bit strange of a combination since ideally the first one prevents the second one from happening. I know it also works on noncreature permanents. Still makes it an odd fit. You got two cards I wouldn't be surprised to see in any white commander deck. You made a card that took advantage of the combination of them and came up with a nice card.
{ZephyrPhantom}Oreni is a really strong anthem. I think the best way to use is to play a lot of two-colored permanents. The combination reminds me a bit of the first ]Teysa. YOu got some really hard cards and did pretty good. I don't see how Ghalma's Warden's metalcraft fits the image. {kefke}That's an curious form of tribal with an additional condition on what to play on. It's a very forced build-around and hardly gives you enough room for diverse deckbuilding decisions. You got a bad and a good card and forced both to play a role in the equation of your commander.
{sdfkjgh}So... you get two monored cards and decide to make a five-color commander that wants to play them? I'm ok with that if what you do makes sense. It's just that your card is so damn wordy that I forgot it's first ability before I'm though reading it. It does a whole lot of things and raises board complexity to 1000%. It's a card I'd look at twice a turna and ask "What does this do again?" You got a bad and an ok card and got totally over the top with them.
{Jartis}You know that the first ability lets you double the number of your tokens (minus one) each round? And since for each token you create, you can choose which one you copy, you only need one big token to fire the whole thing up. Tapping nontoken creatures would make it an interesting ability. The seonce ability should also only look for nontokens, else you got infinite sacrifice on your commander. Not funny. You got two cards you can easily put in a lot of commander decks and exaggerated with overpopulation.
{Xenozfan2}That's a fun combination of abilities. I like how it all works together like one big machine, yet doesn't seem too powerful. I think for the first trigger you'd actually need a woring either like Plaguecrafter or like Possessed Portal. Else I think one can choose to discard with no cards in hand or sacrifice without a creature. (In case of Possessed Portal wording, the second one if still possible.) Sucks, I know. As for the second ability, I guess "a card" is still ok, Nath does that as well. YOu got a funny and an ok card and did a really good job with them. {burntsquirrelman}WOW! (And I really said that our lout in fromt of my laptop.) That's an interesting combination of tribals. I must admit, my first reaction to your cards was "changeling deck" as well. You made two tribes care about each other, making me want to play them at an equal rate in my deck. Even without picture or flavor I can see the dinosaur-caring elf community behind this card. You got two cards that are good on their own but make an odd fit. And you did somehting amazing with it.
These is some really fancy stuff among those entries. I'm happy to have judged this. {podium}Third place goes to FLAREdirector with {second place}@lady Mapi with Sertei, Champion of Flux Legendary Creature - Spirit Knight First strike, vigilance : Swap target creature's power and toughness until end of turn. Until end of turn, whenever that creature is dealt damage, you gain that much life. 2/2
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Post by burntsquirrelman on Feb 25, 2020 17:04:11 GMT
Wow! Thank you! I'm flattered, and very appreciative of the win. And because of the commander that I made, I wanna see what other members would do when put in my place, so this next challenge is as follows:
Design a Tribal Commander that cares about two specific tribes.
And, yes, I am forbidding the use of the Changeling Keyword.
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Post by FLAREdirector on Feb 25, 2020 20:10:40 GMT
Thank you kindly for third place!
burntsquirrelman What if, puuuuuurely hypothetically, I made a commander that supported three or more separate creature types? I'm not asking for bonus points, just clarification on legality. Three is, to the best of my knowledge, not precisely two.
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Post by kefke on Feb 25, 2020 20:43:25 GMT
I'm gonna be honest...this probably doesn't work without the flavour text, but I play a lot of D&D and Pathfinder, and the idea of two-type tribal reminded me of the prestige classes that try to blend two different classes. ...actually I wonder if I shouldn't have made each ability rely on the other creature type. That would have forced a two-tribe deck, which would better fit the challenge. I think that this version might be more fun to play with than having it forced would, though.
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Post by ZephyrPhantom on Feb 25, 2020 21:23:00 GMT
Darrin, Markolia Stablemaster Creature - Human Noble Humans you control get +1/+1 for each Horse you control. Horses you control have all activated and triggered abilities of Humans you control. 2/4 "Every steed loves a good carrot."Both are five color tribes, so it seems like a fitting way to unite them. Horses become beneficial plays because they make the Humans tougher combatants whereas the human's skillful "maneuvering" of the horse lets to new results in combat.
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Post by FLAREdirector on Feb 25, 2020 21:26:43 GMT
Fun fact: This was a Skeleton up until the very last minute, when I remembered that Amonkhet didn't.....*have*.....Skeletons. Also the idea came about because I wanted a callback to good ol' Death Baron.
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Post by sdfkjgh on Feb 25, 2020 22:35:30 GMT
And, yes, I am forbidding the use of the Changeling Keyword. How lucky I happened to have this old thing:
Shahkhan, Mufti of Naar Isle Legendary Creature--Djinn Efreet Flying, lifelink You may skip your upkeep step. Other Djinn creatures you control get +1/+1. Other Efreet creatures you control get +1/+1. Each other creature you control that’s a Djinn or an Efreet has flying and lifelink. : Target Djinn or Efreet creature gets +1/+1 and gains trample until end of turn. 3/4
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MaiApologies (She/Her)
1/1 Squirrel
Posts: 61
Favorite Card: Ambiguity
Favorite Set: Ikoria: Lair of Behemoths
Color Alignment: Blue, Red
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Post by MaiApologies (She/Her) on Feb 26, 2020 0:57:55 GMT
...Yes, by all accounts a goblin from a sci-fi plane should be a Hopkinsville Goblin and not a grey, but it's really hard to find art of those guys.
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Post by Daij_Djan on Feb 26, 2020 1:30:24 GMT
Sadly it's kind of similar to Xathrid Necromancer as I noticed after designing my entry - but as I still like it, I decided to go with it nethertheless.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Feb 26, 2020 5:18:51 GMT
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Post by Flo00 on Feb 26, 2020 6:16:05 GMT
Edonar, the Slumbering Abyss Legendary Creature - Merfolk Rogue Whenever Edonar, the Slumbering Abyss deals combat damage to a player, draw a card. : Untap Edonar, then transform him. This ability costs 1 less for each Merfolk you control. Activat ethis ability only if Edonar dealt combat damage to a player this turn. 2/3 ------------ Edonar Awakened Legendary Creature - Leviathan Krakens, Leviathans, Octopuses, and Serpents you control have islandwalk. Whenever Edonar Awakened attacks, put a flood counter on up to three target lands. They are Islands for as long as they have a flood counter on them. 7/7 The idea is that you build the deck a bit like wolves + werewolves: Merfolk as the cheap creatures, sea monsters for when you have more mana.
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Schwa77
2/2 Zombie
Posts: 108
Favorite Card: Gishath, Sun's Avatar
Favorite Set: Ixalan
Color Alignment: Blue, Red, Green
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Post by Schwa77 on Feb 26, 2020 18:01:08 GMT
Decided Goblins and Pirates would go pretty well together. Also introducing a new "Plunder" mechanic (Whenever [creature type] deals combat damage to a player, create a Treasure token)
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Post by Lady Mapi on Feb 26, 2020 18:41:12 GMT
Hyalee, Gardener of Hira - Legendary Creature - Dryad Druid Forestwalk While you're searching your library, you may pay and reveal a Dryad, Plant, or Treefolk card. If you do, it becomes a basic Forest land card until end of turn. She presides over a forest of minds and a garden of souls. 2/3 As far as I can tell, what would happen is that you'd cast Harrow, reveal and pay for, say, Woodfall Primus, and then it'd enter the battlefield as a Forest (and would stay that way until end of turn). EDIT:Thanks, Xenozfan2, for the wording fix.
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Post by sdfkjgh on Feb 26, 2020 19:31:22 GMT
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Post by burntsquirrelman on Feb 28, 2020 16:36:44 GMT
Thank you kindly for third place!
burntsquirrelman What if, puuuuuurely hypothetically, I made a commander that supported three or more separate creature types? I'm not asking for bonus points, just clarification on legality. Three is, to the best of my knowledge, not precisely two. Sorry about the late reply! I feel that, so long as you make it at least two tribes and stay away from every tribe, I will allow it.
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