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Post by Tesagk on Jan 10, 2020 11:23:13 GMT
Will be judging this contest later today.
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Post by Tesagk on Jan 10, 2020 15:31:11 GMT
And the winner is... sdfk- just kidding, it's Jartis . Runner-up is kefke , and second runner-up is viriss Judging TBA... sdfkjgh {Judgment}Mistform Dominus, while the idea of changeling tribal is fascinating, this card seems to fall short of the mark. Or, rather, it overshoots the mark entirely. Part of me wonders if this was intentional, knowing you.
lizstar {Judgment}Liana the Boomsmith, well, you're right, it's an adorable concept. I loved the flavor and idea of this. My only concern was the fact that being able to do 3 damage pretty much any time you brought in a goblin (not exactly every time, I understand) seemed a bit strong. If there was more randomization, less damage from the effect, or if it didn't also make the bombs so easily it would have been right at the top.
gateways7 {Judgment}Anta, Head of the High Council, is an interesting card. Part of me enjoys the white weenie aspect of it. However, overall, it just doesn't seem to scream "tribal leader." I really do think it makes for an interesting commander though. A part of me wonders what the black mana is meant to be there for. Are blue, white, and black the only colors with advisors? None of the cards effects seem particularly black.
thaneofglamis {Judgment}Gorotha, Fossorial Monster, is a fun looking card. I wasn't even aware of the mole type. It's cute, but the card is also sort of underwhelming. I love the idea behind Undermine and it's a mechanic worth exploring. Hopefully we'll see it explored some more in the future?
viriss {Judgment}Lupercal, the Great Mother, this is probably my favorite mechanic of the cards presented. However, as much as I like the wolf token creation, it doesn't really make sense with the rest if the card text. Don't get me wrong, it's very tribal-y and makes sense with being the Great Mother. But I would expect this ability to stand out on its own, making way for something more interesting than creating saccable pingers.
Lady Mapi {Judgment}Viggs, King of Fools, was probably the most interesting card of the bunch. Somehow I couldn't quite get past all of the uses of laugh and laughter, but, syntax-ally speaking it seems to make sense and laugh was up there with Stalk in terms of mechanics that I thought had some really interesting gameplay possibilities.
DoctorStrangelove {Judgment}Order of High Skirsdag, had a lot of flavor. However, mechanically speaking it didn't feel as interesting as it could have. I'm not sure what I'd put my finger on. Obviously ravage is more costly than convoke, but that's balanced out by the secondary effect. I do have a hard time seeing it as a commander though, both flavor-wise and mechanically.
Jartis{Judgment}Craobe, the Rot Nourished, I mean, this was the winning entry, so... what to say? There's actually more Treefolk than I would have guessed, and the GB pairing would cover virtually all of them, while also being perfect flavorwise for using the existing Undergrowth mechanic. To top it all off, Undergrowth sounds like a Treefolk sort of mechanic (though there are currently no Treefolk with it, hence the entry.)
Flo00{Judgment}Baelai of the Second Wind, I meant to respond to this and never did, which is entirely on me. The interaction with Prowess, while neat, flavorful, and seemingly balanced, still didn't really give me a sense of "new mechanic for monk creature types" which is what kept this card out of potentially placing.
melono {Judgment}Sionin, Flourishing One, I liked this card. In fact, it was very close to placing. However, I wasn't sure about the balance of the mechanic. You gave it an appropriately high mana cost to help with things but I ended up still uncertain as to how I felt about the Bloom mechanic and this card's interaction with it. Also, the mechanic literally only functions with the Commander in place, another problem area, though one easily resolved by including it in a set with more dryads and interaction with the keyword. I wonder if a
Bloom 1 [i](When this creature enters the battlefield, put a bloom counter on up to one target land. Lands with bloom counters tap for an additional mana of the type they produce.)[/i] might be an interesting refinement on the overall concept.
kefke{Judgment}Arata of the Nine Tools, I'm stoked at the Kamigawa flavor given my example of an entry using Samurais. The thing that kept this out of the top spot was mostly its hyper-narrow focus and the fact that the commander itself doesn't do much to benefit other ninjas. There's a fair bit of reminder text too, but I think you kept it as concise as you possibly could. Would have loved to see this guy maybe give other ninjas Substitute.
eshix{Judgment}Batreth, Stillguard Captain, this is a cute card. It didn't place because it feels a little unplayable. In addition to the Gargoyle tribe already lacking cohesiveness as a tribe to begin with, this card feels like it does a little too much and the result is a high cost that makes it difficult to play.
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Post by sdfkjgh on Jan 10, 2020 21:38:18 GMT
And the winner is... sdfk- just kidding, it's Jartis . Runner-up is kefke , and second runner-up is viriss You cruel bastard, getting my hopes up!
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Post by Jartis on Jan 11, 2020 14:20:49 GMT
Phew, thanks for the win!
Edit: On second thought, I have a much more open challenge that I think will lead to more (and more interesting) entries. Sorry if you started designing super early. ^^; Anyway, the new challenge is to design a commander with an alternate win or loss condition.
Edit 2: I will also count abilities that force draws (as in a tie), since that is also an alternative way to end the game.
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thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
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Post by thaneofglamis on Jan 11, 2020 16:23:19 GMT
Roaklin, Dare-Devil Legendary Creature - Devil Haste, trample When Roaklin, Dare-Devil enters the battlefield, you lose 7 life. : Roaklin, Dare-Devil does 1 damage to each player. Activate this ability only once each turn. , : If you have exactly 1 life, you win the game. 7/2
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Post by melono on Jan 11, 2020 18:50:11 GMT
Question. Is milling an alternative wincon?
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Post by Lady Mapi on Jan 11, 2020 19:19:09 GMT
Morlin of the Glen - Legendary Creature - Dryad Horror Whenever a land enters the battlefield, that land's controller reveals cards from the top of their library until they reveal a basic land card, exiles that card, then shuffles the rest of the revealed cards into their library. If they didn't reveal a land card this way, that player loses the game. 4/4
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Post by Flo00 on Jan 11, 2020 22:28:11 GMT
Blezrok, the Final Warrior Legendary Creature - Ogre Warrior When Blezrok, the Final Warrior dies, take an extra turn after this one. At the beginning of that turn’s end step, you lose the game. : Blezrok, the Final Warrior gains indestructible until end of turn. 5/2 Notes: - If Belzrok is you commander, you can put him in the command zone if he would die, so his die trigger won't trigger. - White and black mana opens up some nice options to play around losing the game.
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Post by melono on Jan 11, 2020 22:37:21 GMT
Blezrok, the Final Warrior Legendary Creature - Ogre Warrior When Blezrok, the Final Warrior dies, take an extra turn after this one. At the beginning of that turn’s end step, you lose the game. : Blezrok, the Final Warrior gains indestructible until end of turn. 5/2 Notes: - If Belzrok is you commander, you can put him in the command zone if he would die, so his die trigger won't trigger. - White and black mana opens up some nice options to play around losing the game. As is, it's pretty confusing when it triggers. Might it be an idea to have it trigger at end steps from the graveyard instead? If you put it in the command zone, it is obvious it cant trigger. Just a suggestion.
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Post by Jartis on Jan 11, 2020 23:55:32 GMT
Question. Is milling an alternative wincon? For this challenge I'm going to say no. It'll need an ability that specifically says "x win(s) the game" or "x lose(s) the game." However, I will also count abilities that force draws (as in a tie), since that is also an alternative way to end the game.
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Post by Flo00 on Jan 12, 2020 2:42:03 GMT
As is, it's pretty confusing when it triggers. Might it be an idea to have it trigger at end steps from the graveyard instead? If you put it in the command zone, it is obvious it cant trigger. Just a suggestion. I don't see what is so confusing. Blezrok basically says "When I die, you get one last chance.
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Post by sdfkjgh on Jan 12, 2020 7:03:56 GMT
Mrrelix, Felidar Overlord Legendary Creature--Cat Beast Vigilance, deathtouch, lifelink, trample Creatures you control have lifelink. Multiple instances of lifelink on a creature are cumulative. At the beginning of the end step, if your life total is greater than or equal to triple your starting life total, you win the game. 8/12
Yes, this does technically have two instances of lifelink.
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jan 12, 2020 13:45:53 GMT
Fuare, Golem of Balance Legendary Creature - Golem Whenever a player casts a spell, if it's the fourth spell they have cast this turn, that player loses the game. : Exile the top card of your library. You may play that card this turn. Any player may activate this ability, and only once each turn. 5/5
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Post by kefke on Jan 12, 2020 15:54:25 GMT
I'm not 100% serious with this one, but it's an older design that I'm rather fond of, since it's basically a bomb.
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Post by mrlozano on Jan 12, 2020 16:19:43 GMT
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Post by melono on Jan 13, 2020 9:34:06 GMT
As is, it's pretty confusing when it triggers. Might it be an idea to have it trigger at end steps from the graveyard instead? If you put it in the command zone, it is obvious it cant trigger. Just a suggestion. I don't see what is so confusing. Blezrok basically says "When I die, you get one last chance. Well, it's mostly the when I die part in relation to it being your commander, as you suggested that you could have it go to the command zone as to not have it die, though I'd think it would have still died, but just didn't end up in the graveyard. That's what confused me.
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Post by Jartis on Jan 13, 2020 9:50:47 GMT
melono As the rules are now, if you send your Commander back to the Command Zone, it doesn't trigger on death effects. MaRo recently posted a poll on Twitter that suggested they were considering changing that rule, however.
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lizstar
1/1 Squirrel
At GDQ, won't really be here for a week. Contact me on Twitter if you want, also watch GDQ.
Posts: 77
Formerly Known As: Liz the Goddess, Marzen64
Favorite Card: Bearscape
Favorite Set: Odyssey
Color Alignment: Blue, Red, Green
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Post by lizstar on Jan 13, 2020 16:37:25 GMT
Atticus Gray, Secret Seeker Legendary Creature - Human Artificer If an opponent would lose the game by having their health drop below zero, you lose the game.
When ~ enters the battlefield, search your library for a non-creature card and put it into your hand, then shuffle your library. At the beginning of your upkeep, scry 1. 0/4
A bit of context: Gray is the protagonist of my novel, The Lost City of Malalo, and he's a STAUNCH pacifist, and beats himself up hard if someone gets hurt if he can do anything to help it. If someone gets hurt, he loses, essentially. He's built to be a combo finder, because that's what he does in the book, hunt for artifacts and other things to help him save his home.
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Post by gateways7 on Jan 13, 2020 22:59:16 GMT
sdfkjgh: I doubt the word "cumulative" really means anything in official Magic terminology except for cumulative upkeep - you might want to find a better way to phrase that ability.
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Post by melono on Jan 14, 2020 10:04:56 GMT
melono As the rules are now, if you send your Commander back to the Command Zone, it doesn't trigger on death effects. MaRo recently posted a poll on Twitter that suggested they were considering changing that rule, however. Strange rule that I did not know. And plenty other people probably don't know either, so I still stand by it being confusing. Though it is totally correct within the current ruleset.
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Post by melono on Jan 14, 2020 10:07:30 GMT
Kort, Cannonchested Legendary Artifact Creature - Golem Whenever another artifact you control enters the graveyard from the battlefield, you may pay . If you do, destroy target artifact an opponent controls. If there are in total 50 or more artifacts in all graveyards, you win the game. 4/5
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wapulatus
0/0 Germ
Aggressively Tired
Posts: 35
Favorite Card: Vampire Nocturnus
Favorite Set: Throne of Eldraine
Color Alignment: White, Black, Red
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Post by wapulatus on Jan 15, 2020 6:27:42 GMT
Nym, Hoarder of Fortunes Legendary Creature - Dragon Defender, flying You can't sacrifice artifacts to cast spells or activate abilities, and spells and abilities can't cause you to sacrifice artifacts. At the beginning of your end step, if you control any combination of twenty or more Clue, Food, Gold, and/or Treasure artifacts, you win the game. 4/7
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Post by sdfkjgh on Jan 15, 2020 18:17:13 GMT
wapulatus: Welcome back, dude. As it stands now, your entry doesn't allow a mix of the listed artifacts to fulfill its condition. Was this intentional? If it wasn't you need to change or to and/or.
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wapulatus
0/0 Germ
Aggressively Tired
Posts: 35
Favorite Card: Vampire Nocturnus
Favorite Set: Throne of Eldraine
Color Alignment: White, Black, Red
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Post by wapulatus on Jan 15, 2020 20:25:45 GMT
Thanks! It wasn't intentional, no. I changed the wording to add and/or and "any combination of" so that it can include all of them.
I was also wondering if my wording for "cannot be sacrificed" gives the intended effect too. I wanted to make it so that while Nym is on the board, you can't sacrifice your Gold, Treasures, Clues, and Food to their activated abilities for mana, life, or card advantage. If there's a better way of wording that that'd be awesome.
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Post by gluestick248 on Jan 16, 2020 10:55:15 GMT
What about “you can’t sacrifice artifacts”? Maybe “artifact tokens”?
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wapulatus
0/0 Germ
Aggressively Tired
Posts: 35
Favorite Card: Vampire Nocturnus
Favorite Set: Throne of Eldraine
Color Alignment: White, Black, Red
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Post by wapulatus on Jan 16, 2020 17:44:53 GMT
I looked into existing cards that give an effect like this, and I found two: Angel of Jubilation and Tajuru Preserver. So, I'll reword it to a combination of both; "You can't sacrifice artifacts to cast spells or activate abilities, and spells and abilities can't cause you to sacrifice artifacts." I feel like having apply to nontoken artifacts might give the commander some other mechanically fun interactions beyond building up tokens for a wincon.
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Post by Jartis on Jan 19, 2020 23:26:15 GMT
I'll probably be judging this sometime tomorrow, 24-36 hour range
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Post by quazerflame on Jan 20, 2020 13:07:12 GMT
The Three Bells Legendary Creature - Spirit Assassin Deathtouch Whenever ~ deals combat damage to a player, put a doom counter on that player. Then, if that player has three or more doom counters, they lose the game. "They toll for you."3/3
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Post by Jartis on Jan 25, 2020 8:38:56 GMT
Update: Challenge is closed. Judging is happening and just taking longer than I expected.
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Post by Tesagk on Jan 27, 2020 18:42:21 GMT
Update: Challenge is closed. Judging is happening and just taking longer than I expected. I mean, mine is half done. ... maybe I should go do that.
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