lizstar
1/1 Squirrel
At GDQ, won't really be here for a week. Contact me on Twitter if you want, also watch GDQ.
Posts: 77
Formerly Known As: Liz the Goddess, Marzen64
Favorite Card: Bearscape
Favorite Set: Odyssey
Color Alignment: Blue, Red, Green
|
Post by lizstar on Dec 18, 2019 17:17:46 GMT
Legendary Creature - Sphinx Wizard Flying Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, at the beginning of your upkeep, scry 1. Whenever you scry, you may put that card into your hand instead of onto the bottom of your library. At the end of your turn, if you looked at more than 5 cards on the top of your deck, you may exile ~. If you do, take an extra turn after this one.
2/3
Wasn't sure how to word the extra turn after this one line, but I kinda like this design, very funky. Was REALLY unsure how to price it.
ALSO, Tesagk, sorry I missed your submission from my last judging!!!! I feel bad, it was in the middle of a wall of text unrelated to this so I kind of glanced over it when I was doing my judging, not noticing it was an entry. I'm sorry!
For what it's worth, I like it?
|
|
Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
|
Post by Xenozfan2 on Dec 19, 2019 15:59:31 GMT
Masara, Land's Bounty Legendary Creature - Human Shaman Eminence - : You may play an additional land this turn. Activate only during your turn, and only if Masara is in the command zone or on the battlefield. Whenever a land enters the battlefield under your control, Masara deals 1 damage to each opponent. Masara's power and toughness are each equal to the number of lands you control. */* Whew, I'm back. Been sick this past week, and boy is it not fun.
|
|
thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
|
Post by thaneofglamis on Dec 22, 2019 3:37:47 GMT
Kerevni of the Peak Legendary Creature - Bird Flying Eminence - As long as Kerevni is in the command zone or on the battlefield, creatures with flying you control get +1/+1. : Creatures you control with flying gain first strike until end of turn. 4/4 My first post on this forum!
|
|
DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
|
Post by DoctorStrangelove on Dec 27, 2019 19:29:05 GMT
Kinda happy with this card.
|
|
|
Post by gateways7 on Dec 27, 2019 22:31:13 GMT
|
|
|
Post by Jartis on Dec 28, 2019 12:38:32 GMT
|
|
|
Post by viriss on Dec 28, 2019 18:26:22 GMT
So initially I thought Eminence worked differently than it actually does (or they changed the commander bounce rule, or something). Which means Eminence is much more like having a Vanguard. So that's closer to how I'll be judging these. Lady Mapi A "no secrets" ability. And then a discard replacement effects. Neat. Though you only get the top card face up while in the command zone. There's interplay between the abilities, which is always nice to see. FLAREdirector "Power spirit tokens!". I enjoy the design choices of "don't control", "on the battlefield", token copy that plays with the eminence abilities. The token cost might be too low, but I'm glad they only have lifelink and not a destructive ability like deathtouch. I don't think it needs lifelink itself. Daij_Djan I really like that this eminence doesn't kick in until you've cast it the first time. Second legendary specter! I'm not completely sold on Mythic rare... but it does effect all opponents... so yeah that sounds right. thegoldenscarab Shared and optional Teferi's Puzzle Box is probably broken, but I like seeing the effect. I wonder if it would feel the same if you could only do one or two cards? And I wish there was a second ability that plays off of eminence. Tesagk Since they're both creature ability keywords and not different modes, I think you can save some space and word it like Angelic Skirmisher. I'm a big fan of the set toughness and variable power. fluffydeathbringer Lol, i was thinking... that reminds me of that black enchantment that gives a cost reduction but makes your creatures weaker... Heartless Summoning. Oh, I see what you did there! It took me a few reads to grok "and you have". I think you could reduce the cost on this card by 1. In the end this feels more like a personal challenge to play against your own commander. Scary. sdfkjgh Packed to the gills, simic! Wow yeah, it's all there. The potential to double your hand size is... amazing. And flying, trample kinda of ensure it. I feel like I always end up with an empty hand when I would like to get a creature like this onto the battlefield, so I enjoy the "group hug" draw right from the start or the game. gluestick248 The world is bigger! Okay. I read that wrong at first, phew. That certainly has some eminence to it. Good flavor with the insect can't be blocked by large creatures. kefke Yup, and embalming commander is neat. I think the Zombie exert sickness probably doesn't need the extra cost. Since "losing" a creature for a turn just to put a -1/-1 seems okay to me. lizstar Not a two-color. The eminence name doesn't match the card name. Is that a copy/paste error? =) Overall I like the scry 1 from eminence, then you get more effects while it's on the battlefield, eventually leading up to looking so far into the future you can get an extra turn. lol, that's funny/neat. Probably over costed, but seems reasonable given how powerful it can become. So the exile replacement for commanders still let you trigger the extra turn? Xenozfan2 I think it costs too much, but I'm not sure why I think that. Maybe it's the balance between wanting to get extra lands onto the field, but waiting until Masara is on the field to also get the damage effect. If I can't get both I have FOMO. I like the twist on an activated eminence ability. thaneofglamis A free Favorable Winds is strong. And then it can enter the battlefield to be a 5/5. Maybe if this hadn't been "two color" and this creature was maybe three colors, I could see it. Not a bad first card! Welcome. DoctorStrangelove Not a two-color. Interesting twist in the Shadowborn Apostle type of effect which is good to see since that card doesn't really do anything in commander. I feel like a flat +1/+1 for each might be too good, but short of a threshold approach I can't think of how else to do it. Love the overall flavor. gateways7 "All is flash"! I really enjoy this eminence changing the overall game for everyone, and the second ability then can play off of it, but even then has a cost. Lol, now if only there was room for Ninja! Jartis Populate AND proliferate, for free, from the start? One or the other... maybe. Lol. And I would've like to see a connection between the eminence and the "enters the battlefield" ability.
|
|
DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
|
Post by DoctorStrangelove on Dec 28, 2019 19:59:55 GMT
virissD'oh! I completely missed the part about the two colours
|
|
|
Post by kefke on Dec 28, 2019 20:15:48 GMT
viriss - I kind of agree with you about the cost, but at the same time I thought that if anyone were to run him, they'd naturally build their deck to be able to flood the board with zombies, since that's just common sense for getting full use of his abilities. So the cost was there to keep him from being able to snowball too much. It also means having to think carefully about how to use mana, since he also has the unusual trick of letting tokens embalm for (implied in his first ability not specifying "nontoken").
|
|
|
Post by Tesagk on Dec 31, 2019 17:05:05 GMT
Won't lie, I love tribal stuff. So, for your next challenge, take a current tribe and make a commander that either has or supports a new keyword or ability word mechanic for that tribe.
I'll be sharing an example card for this contest, just because. However, in the interest of giving a better idea of what I mean, my own idea is specifically centered around the Samurai tribe and looking to create or support a mechanic for them other than Bushido, which is the original mechanic they were introduced with. It's basically a "Tribal keyword" contest, but with the flavor of it being a commander of that tribe being the crucial piece. Does the keyword/ability word need to be entirely new, or could we use a keyword/ability word that isn't normally associated with that tribe? For example, could I make a Cat commander that granted the cats in your hand Prowl, or would I have to make one up from scratch? You may use an existing keyword, but, if you do, the commander must support the keyword (i.e. it can't just grant the keyword to tribe members)
|
|
|
Post by Lady Mapi on Dec 31, 2019 17:11:03 GMT
Won't lie, I love tribal stuff. So, for your next challenge, take a current tribe and make a commander that either has or supports a new keyword or ability word mechanic for that tribe.
I'll be sharing an example card for this contest, just because. However, in the interest of giving a better idea of what I mean, my own idea is specifically centered around the Samurai tribe and looking to create or support a mechanic for them other than Bushido, which is the original mechanic they were introduced with. It's basically a "Tribal keyword" contest, but with the flavor of it being a commander of that tribe being the crucial piece. Does the keyword/ability word need to be entirely new, or could we use a keyword/ability word that isn't normally associated with that tribe? For example, could I make a Cat commander that granted the cats in your hand Prowl, or would I have to make one up from scratch?
|
|
|
Post by Tesagk on Dec 31, 2019 17:17:48 GMT
Won't lie, I love tribal stuff. So, for your next challenge, take a current tribe and make a commander that either has or supports a new keyword or ability word mechanic for that tribe.
I'll be sharing an example card for this contest, just because. However, in the interest of giving a better idea of what I mean, my own idea is specifically centered around the Samurai tribe and looking to create or support a mechanic for them other than Bushido, which is the original mechanic they were introduced with. It's basically a "Tribal keyword" contest, but with the flavor of it being a commander of that tribe being the crucial piece. Does the keyword/ability word need to be entirely new, or could we use a keyword/ability word that isn't normally associated with that tribe? For example, could I make a Cat commander that granted the cats in your hand Prowl, or would I have to make one up from scratch? You may use an existing keyword, but, if you do, the commander must support the keyword (i.e. it can't just grant the keyword to tribe members)
|
|
|
Post by sdfkjgh on Dec 31, 2019 17:56:54 GMT
|
|
|
Post by Lady Mapi on Dec 31, 2019 18:55:39 GMT
Mistform Dominus Legendary Creature--Shapeshifter Changeling (This card is every creature type at all times.) Trample Each creature gets +1/+1 for each of its creature types. Other creatures you control with changeling have trample. Tap two untapped creatures you control with changeling: You may cast a noncreature spell with changeling from your hand or graveyard without paying its mana cost. 0/0 Ah yes, a 240/240 trampler¹ that gives all of your other creatures +240/+240 and trample, and then lets you cast one of six spells for free if you don't feel like swinging in with 480+ trampling power on that particular turn. It's a shame that it's cost is so hard to pay in-tribe, though. Forgive my sarcasm, but you might want to go back to the drawing board on this one. ¹ Roughly - it might be a little bit higher or lower, but that's honestly inconsequential.EDIT: Tesagk, does our Commander have to be part of the tribe they support? Or could we make something like Atla Palani, Nest Tender, who supports a separate (but thematically related) tribe?
|
|
lizstar
1/1 Squirrel
At GDQ, won't really be here for a week. Contact me on Twitter if you want, also watch GDQ.
Posts: 77
Formerly Known As: Liz the Goddess, Marzen64
Favorite Card: Bearscape
Favorite Set: Odyssey
Color Alignment: Blue, Red, Green
|
Post by lizstar on Dec 31, 2019 21:00:06 GMT
Legendary Creature - Goblin Artificer Each Goblin you control has Haphazard (when this creature enters the battlefield, you may sacrifice an artifact. If you do, this creature deals 3 damage to any target.) At the beginning of each endstep, if an opponent lost life this turn, create a Bomb artifact token with "1, t: ~ deals 1 damage to any target" 4/3
As a Gobbo myself, gotta go with my gobbos! Wanted to go with the cute idea of Goblins making wild rickety machinery that just blows up a lot when they tinker with it.
|
|
|
Post by gateways7 on Dec 31, 2019 22:18:41 GMT
EDIT: The reason I chose the dude not to be an Advisor was that I think it's more flavorful to have a group of advisors to guide a King.
|
|
thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
|
Post by thaneofglamis on Jan 1, 2020 3:01:27 GMT
Gorotha, Fossorial Monster Legendary Creature - Mole Beast Menace Whenever Gorotha or another Mole enters the battlefield under your control, undermine 1. (Look at the top card of your library. You may put it into your graveyard. If you do, each other player discards a card.)
Whenever a creature card is put into your graveyard, Gorotha gets +1/+0 until end of turn. 3/3 Support for possibly the most underrepresented tribe in magic!
|
|
|
Post by viriss on Jan 1, 2020 3:34:27 GMT
|
|
|
Post by sdfkjgh on Jan 2, 2020 1:11:37 GMT
Support for possiblyone of the most underrepresented tribe s in magic! Iftfy.
|
|
thaneofglamis
8/8 Octopus
Thane's activated abilities can't be activated
Posts: 444
Favorite Card: Slimefoot, the Stowaway; Phyrexian Rager; Swarm Shambler
Favorite Set: Midnight Hunt
Color Alignment: Green
|
Post by thaneofglamis on Jan 2, 2020 4:07:08 GMT
Support for possiblyone of the most underrepresented tribe s in magic! Iftfy. Fair enough, lol
|
|
|
Post by Lady Mapi on Jan 2, 2020 5:19:34 GMT
i present to you the glories of clown tribal Viggs, King of Fools - Legendary Creature - Human Rogue When Viggs, King of Fools enters the battlefield, laugh, then laugh again. (To laugh, exile a card from your hand at random. If you can’t, exile the top card of your library.)Whenever a Rogue you control deals combat damage to a player, that player laughs. , : Cast target card exiled through laughter without paying its mana cost unless its owner laughs. "This whole world is a joke."2/2
|
|
DoctorStrangelove
0/0 Germ
Posts: 36
Formerly Known As: drstrangelove
Favorite Card: Emrakul, The Promised End
Favorite Set: Ooh, that's tricky. Probably Dominaria, or maybe Time Spiral.
Color Alignment: White, Red
|
Post by DoctorStrangelove on Jan 2, 2020 12:10:50 GMT
Did I just submit an incredibly similar card for two challenges in a row? Hell yes I did. Thanks sdfkjgh.
|
|
|
Post by sdfkjgh on Jan 2, 2020 17:13:05 GMT
DoctorStrangelove: It seems like the Demon would be ravaging the Clerics, not the other way around. More a case of "it ravaged" instead of "ravaged it".
|
|
|
Post by Tesagk on Jan 2, 2020 17:49:47 GMT
EDIT: Tesagk , does our Commander have to be part of the tribe they support? Or could we make something like Atla Palani, Nest Tender, who supports a separate (but thematically related) tribe? I didn't specify, so I'll allow it. However, that being said, it's unlikely that such a card would win, it would have to be exceptional. Judging this in 24 hours.
|
|
|
Post by Jartis on Jan 2, 2020 21:28:56 GMT
|
|
|
Post by Flo00 on Jan 3, 2020 2:33:53 GMT
Baelai of the Second Wind Legendary Creature - Efreet Monk , : Monk creatures you control gain prowess until end of turn. Whenever you cast a noncreature spell, untap all creatures with prowess you control. 3/2 I hope this fits the challenge?
|
|
|
Post by melono on Jan 3, 2020 7:32:14 GMT
|
|
|
Post by melono on Jan 3, 2020 7:52:44 GMT
Sionin, Flourishing One Legendary Creature - Dryad Bloom 1 (When this creature enters the battlefield, put a bloom counter on up to one target land.) Forestwalk Dryads you control have bloom 1. At the start of your upkeep, choose a nonlegendary land on the battlefield. All cards with a bloom counter on them become the chosen land until your next upkeep. 3/5
|
|
|
Post by kefke on Jan 3, 2020 10:09:13 GMT
I'm not sure if the wording of this works, it's probably way too specific to this tribe, and I'm not even sure if this is a "current" tribe, but the example of Samurai made me think of Ninjas...
|
|
|
Post by eshix on Jan 4, 2020 10:39:53 GMT
Batreth, Stillguard Captain Legendary Artifact Creature - Gargoyle Flying Artifacts you control have steadfast. (They're indestructible as long as they aren't creatures.)
: Target Gargoyle you control becomes a noncreature artifact until end of turn. At the beginning of your combat phase, you may have up to two target noncreature artifacts you control become 4/4 Gargoyle artifact creatures with flying until end of turn. 4/4 Reusing a pretty old idea of mine there!
|
|