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Post by melono on Dec 7, 2019 18:39:06 GMT
melono : Your entry is missing the word "instead" at the very end. You'd like that wouldn't you? But that's a negative. It is the big payment.
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Post by viriss on Dec 7, 2019 19:32:21 GMT
melono : Your entry is missing the word "instead" at the very end. You'd like that wouldn't you? But that's a negative. It is the big payment. I think they mean... As it's written right now, if I'm attacked by a flyer that deals three damage to me, I then also lose six life and draw six cards. For a total of nine damage. Is that the intent? Or is it lose six "instead"?
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Post by melono on Dec 7, 2019 19:50:37 GMT
virissOoohh, that part of the sentence. Yeah, that would make things more obvious/better. Fixing rn.
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Post by Tesagk on Dec 7, 2019 20:50:24 GMT
Wrath of the Souls Legendary Enchantment - Aura ~ can be your commander. You may sacrifice any number of creatures you control as you cast ~, for each sacrificed creature add to X and you gain 1 life. Enchant Creature Enchanted creature gets -X/-X.
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chartate101
0/0 Germ
Posts: 29
Favorite Card: Obliterate
Favorite Set: Dominaria
Color Alignment: White, Blue, Black
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Post by chartate101 on Dec 7, 2019 22:31:35 GMT
Thats not a commander?
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Post by Tesagk on Dec 8, 2019 13:08:01 GMT
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Post by fluffydeathbringer on Dec 8, 2019 13:24:08 GMT
Haddash, the Coming Judgment Legendary Creature - Angel Flying, indestructible When Haddash, the Coming Judgment enters the battlefield, each opponent may cast a card from their hand or a card they own from the command zone without paying its mana cost, and that spell can't be countered. When the end came, all nations defied it together.
8/8
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Post by burntsquirrelman on Dec 8, 2019 14:45:04 GMT
You can include cost reductions, but for this challenge, they reductions to mana should still have you paying heavily in another way. Thank you, this answers part of my question. The remaining part is: Is saccing creatures on a 1creature/2mana basis is heavy enough? The question of "Can you include cost reduction" is one that I can answer, because it lets participants know what they can and can't do for this challenge. Answering this question, however, will give you better insight as to what I might judge your card and for what reasons, giving you an unfair advantage, so I'm not going to answer.
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Post by sdfkjgh on Dec 8, 2019 18:15:05 GMT
melono, viriss: You guys got it exactly.
burntsquirrelman: You coy bastard, I like it! Keeping a judging criterion secret adds an interesting wrinkle to the contest. While I'm not saying that it should happen all the time, I wouldn't mind it if happened more often, just so long as that criterion is revealed at the end, during judging. That keeps things fair.
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Post by burntsquirrelman on Dec 8, 2019 18:25:21 GMT
I'm not hiding any secret criteria. It is a simple matter of you asking my opinion on an aspect of your card. By giving my opinion, I would be judging it, which would then allow you an unfair chance to make your card better in whatever ways I might say it falls short.
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Post by sdfkjgh on Dec 8, 2019 23:39:30 GMT
burntsquirrelman: Ah, gotcha. Thanks for all the clarifications, and for putting up with my nonsense.
I would still like to see some contests with secret judging criteria, though.
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Post by FLAREdirector on Dec 12, 2019 15:44:12 GMT
I should say, I think this is on the playable side of jank!
{Old Entry}
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chartate101
0/0 Germ
Posts: 29
Favorite Card: Obliterate
Favorite Set: Dominaria
Color Alignment: White, Blue, Black
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Post by chartate101 on Dec 12, 2019 21:55:52 GMT
Lacrima is a pretty low cost, and also feels weird pie wise. No max hand size doesn’t feel white or black (without persistent downside, not just once. This is a gold card that could pretty much be done purely in B, and also i think its just way too complex.
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Post by Lady Mapi on Dec 13, 2019 1:27:05 GMT
Lacrima is a pretty low cost, and also feels weird pie wise. No max hand size doesn’t feel white or black (without persistent downside, not just once. This is a gold card that could pretty much be done purely in B, and also i think its just way too complex. On the one hand, the first time you drop it you're creating a 12 point life swing in your opponent's favor. On the other hand, it also scores you a flying 4/4 lifelink critter and four cards, so that life swing is going to be going back your way within a turn. FLAREdirector, I think you should go back to the drawing board there.
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Post by FLAREdirector on Dec 13, 2019 1:39:33 GMT
Yes, I'm rebuilding Lacrima as we speak. Stay tuned.
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Post by burntsquirrelman on Dec 13, 2019 3:12:07 GMT
I should mention that I will be working late tomorrow, and so I probably won't be able to judge until around Midnight EST. I may also just end up judging on Saturday.
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Post by burntsquirrelman on Dec 14, 2019 23:57:18 GMT
sdfkjgh {Greatmaw, Heir to Svogthir}So, the first thing I want to say is that the cost, while big, is also easy. In fact, I would go as far as to say it is a desirable cost. With Greatmaw as your commander, you will be playing B/G, which loves to sacrifice and get value for doing so.
Hogaak was problematic at being an 8/8 Trample for free. Greatmaw, I would say, is worse. The first time you play Greatmaw, he is a 14/14 Trample Vigilance, Deathtouch, Hexproof that you paid absolutely no mana for. All you really had to do was sacrifice five creatures, which isn't all that difficult. The next time you play him, he is now a 16/16, and you only needed to sacrifice one more dude.
I did say that while cost reduction isn't against the rules, it should be costly in a different area. Sacrificing five creatures in a B/G deck isn't a cost. It's a snack.
I love the concept, I think there is something to be worked with there, but as it is now, I wouldn't let that card see the light of day in ten thousand years. It is so powerful that it puts Hogaak, Emerakul and many others to shame. gluestick248 {Trembler, Living Earthquake}I love the simplicity of this man. He just a big green dude that makes your big green dudes bigger and greener dudes.
The cost is pretty large as well, being a whole 10 mana, and having no built-in way to reduce the cost.
My complaints come in when I see that he gives all of your creatures trample AND +10+10. He is an overrun on steroids and means that if he hits the field, the game is over.
A simple change I would make is removing all instances of Trample on his card. Leave him with the haste, as Green has had it in the past, and leave him with the +10/+10 ability. The Trample is what I think pushes him into the realm of, "I will pay 10 mana for this in a Heartbeat...
...of Spring." viriss {Veleep, the Souleater}When I first saw this, I immediately fell in love with his tiny tiny-ness. I adore that he is only a 2/1 and costs only three black mana.
And then I saw the actual cost: Half your life.
There are some who would do that and some that wouldn't, and that is the sweet spot of "Ermmm...maybe?" that I wanted to see. He draws you three cards, and in most cases, Ancestral Recall is a bad idea. But it is a tempting offer. And the more I do it, the more likely I am to do it again... Lady Mapi {Vurnistan, The Flame Apparent}Dragons are big and require big costs. Seven is a pretty big cost. He also has a very simple strategy. If you block, I get to cast a spell at your face for free. If you don't block, you get a 6/6 Dragon in your face.
Sometimes the simplest of answers are the best answers. kefke {Nameless Promethean}Six creatures from your 'yard is indeed a hefty price. It means that you can only cast him up to around 11 times, and that's if every non-land card in your deck is a creature.
And getting creatures into your graveyard is harder to do favorably than it is to get them on the field. chartate101 {Nicol Bolas, Forever Serpent}Nicky B has had a long history of being a powerful Big Bad. And that his ability can harm everyone, you included, it will always be drawing you cards. Flavorful and intense. Perhaps too intense? But then again, that’s the cost of power. You have to risk your own neck if you want to achieve greatness. melono {Lurma, Lifedrain Librarian}A counterview of Veleep, Lurma has you discard cards to play her, but draws them again when you lose life. Big body for a little mana, and you can get her out turn 2, easy peasy.
The real question is can you keep her out long enough to benefit? Or will you be left with two swamps, no hand, and a dead commander? Tesagk {Wrath of the Souls}So...this one is a bit weird to me...I’m not sure why you made an Aura Enchantment as a commander, especially considering the mechanic of this particular enchantment is with the intent to kill creatures. It is really throwing me for a loop, and makes it kind of hard to judge it.
As for the cost, and if it is a hefty price...I’d say it’s not that steep a price to pay. With the cost being X, I can choose however much I think is a reasonable cost, every time I cast it, and the ability to sacrifice creatures to reduce the cost and gain life is also primarily beneficial. fluffydeathbringer {Haddesh, the Coming Judgment}A very hefty price, indeed. Sure, you get your 8/8 flying and indestructible, but your enemies also get to play for free and without fear one of their most powerful answers.
If only Torpor Orb wasn’t such an easy include... FLAREdirector {Lacrima, the Inquisitor}I like the card, and enjoy her effect, although I am not sure that the cost is that concerning. First cast makes everyone lose 5 life and draw 3 cards, second does it for 7 and 5, and so on. Which, for black isn’t that tough of a deal to make. Sure it draws your opponents more cards, but it also drains them of their life...
AND THE WINNER IS: virissThere were so many cool cards and interesting choices for designs, but I just adore the tiny little imp. That was pretty much the deciding factor. >.>
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Post by sdfkjgh on Dec 15, 2019 18:11:47 GMT
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Post by viriss on Dec 15, 2019 19:36:36 GMT
Next challenge: Design a two color commander with Eminence.
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Post by Lady Mapi on Dec 15, 2019 21:05:45 GMT
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Post by FLAREdirector on Dec 16, 2019 0:22:07 GMT
Open to suggestions on if that third ability should cost less. Heck, or more.
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Post by Daij_Djan on Dec 16, 2019 0:49:36 GMT
To be honest I really don't like Eminence at all, but I think this one works decently. Specters are a mostly black tribe which rarely bleeds into blue, so with Jin-Gitaxias, Core Augur in mind I think this works nicely as twocolored card to fulfill that part of the given challenge as well.
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thegoldenscarab
0/0 Germ
Posts: 21
Favorite Card: The Scarab God
Favorite Set: Hour of Devestation
Color Alignment: White, Red
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Post by thegoldenscarab on Dec 16, 2019 4:15:30 GMT
Anord, Discord Sower Legendary Creature - Human Wizard Eminence - At the beginning of your upkeep, any player may put the cards in their hand on the bottom of their library in any order, then draws that many cards as long as ~ is in your command zone or on the battlefield. 2/2
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Post by Tesagk on Dec 16, 2019 11:33:27 GMT
Svika, Battle Commander Legendary Creature - Ogre Soldier Eminence - At the beginning of combat on your turn, if Svika, Battle Commander is in the command zone or on the battlefield, choose one: • Soldiers you control gain first strike until end of turn. • Soldiers you control gain haste until end of turn. Svika, Battle Commander’s power is equal to the number of creatures you control. “Don’t let Svika catch up to you!” - Unnamed soldier.★/4
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Post by fluffydeathbringer on Dec 16, 2019 15:50:20 GMT
Skagthak, Heartless Summoner Legendary Creature - Human Warlock Deathtouch, lifelink
Eminence -- As long as Skagthak, Heartless Summoner is on the battlefield or in the command zone, other permanent spells you cast cost less to cast and you have "At the beginning of your end step, sacrifice a nonland permanent." 1/4
I despise eminence for being an uninteractable flat buff but what if eminence except it actually changes your playstyle in a notable way beyond that
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Post by sdfkjgh on Dec 16, 2019 18:41:33 GMT
Did someone say Group Hug Simic?
Zet, Overbeing of Bounty Legendary Creature--Elemental Demigod Eminence—At the beginning of each player’s precombat main phase, if Zet, Overbeing of Bounty is in the command zone or on the battlefield, that player draws a card, adds one mana of any type, and may play an additional land this turn. Flying, trample, vigilance Zet, Overbeing of Bounty’s power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Zet, Overbeing of Bounty deals combat damage to a player or planeswalker, you draw that many cards. */*
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Post by gluestick248 on Dec 16, 2019 22:56:04 GMT
Gukara of Segovia Legendary Creature - Insect Eminence- As long as Gukara of Segovia is in the command zone or on the battlefield, other creatures get +2/+2. Gukara can't be blocked by creatures with power 4 or less. 4/4
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Post by Lady Mapi on Dec 17, 2019 0:34:43 GMT
Gukara of Segovia Legendary Creature - Insect Eminence- As long as Gukara of Segovia is in the command zone or on the battlefield, other creatures get +2/+2. Gukara can't be blocked by creatures with power 4 or less. 4/4 Adjusting for Segovian creature scales... That's one huge bug.
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Post by gluestick248 on Dec 17, 2019 12:31:00 GMT
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Post by kefke on Dec 17, 2019 14:39:01 GMT
Almost decided not to enter this one, because I couldn't think of anything. Then, earlier this morning, I stumbled upon an amazing piece of art while browsing Reddit. Decided I just had to pursue the "What if Amonkhet had Eminence?" angle.
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