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Post by Jartis on Sept 23, 2019 2:29:04 GMT
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Post by Flo00 on Sept 23, 2019 23:23:57 GMT
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Post by gateways7 on Sept 29, 2019 3:25:52 GMT
This closes tommorow, get some entries in!
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Post by gluestick248 on Sept 29, 2019 5:18:08 GMT
Muri, Riverbend Heretic Legendary Creature — Merfolk Rogue Whenever you would draw a card, you may put a land card from your hand onto the battlefield instead. 2/3
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Post by Tesagk on Sept 29, 2019 14:28:51 GMT
Yefric, Flame of the Wild Legendary Creature - Human Shaman Haste, first strike, trample Creatures you control entering the battlefield gain riot. Whenever you attack with a red or green creature, put a +1/+1 counter on Yefric, Flame of the Wild or create 2/2 green Wolf creature token that’s tapped and attacking. 3/2
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Post by mrlozano on Sept 30, 2019 19:47:54 GMT
I hope I'm not too late (both for the contest and for the meme).
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Post by sdfkjgh on Sept 30, 2019 22:46:06 GMT
I hope I'm not too late (both for the contest and for the meme).
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Post by gateways7 on Oct 6, 2019 15:17:58 GMT
Although I'm pretty late on this one, this contest is closed! Judging up soon. EDIT: {Judging!} Lady Mapi: I think this is a really cool card. That first ability is pretty reasonable, and allows you to get value off of your own land drops and start to fill up your graveyard, and I like it a lot as a value engine. But that second ability is an incredibly cool idea, and my favorite part about it is that it scales with the power of your opponents deck. Against a less powerful deck, you just get normal lands, which is fine. Against more medium-tier decks, you might be able to pick up more versatile lands with different ways to get advantage. But against really tuned decks, this card becomes insane, comboing with other player’s Wastelands, City of Traitors, Strip Mines, or just general lands with sacrifice abilities. This feels like a very versatile card in those different kinds of games, and I like that the natural answer to metagaming against it is for other players to make their landbase worse. Good job! Creativity: A Elegance: A- Balance: A+ Flavor: B viriss: I like the idea here - normally, red and white are limited to a style of Voltron play where it’s hard to get ahead in the game, so having a hasty Voltron commander that comes auto-equipped with an Equipment or Aura is an interesting idea. That said, it’s incredibly variant in power level - sometimes, you whiff and get an absolutely useless creature, and other times you get broken stuff like Argentum Armor, Spectra Ward, or even Eldrazi Conscription. Those kinds of effects are really broken, and there needs to be a way to limit that variance - as is, this card just feels too random for not enough bonus. (I really do like the “and/or” clause for enchantments and equipment, even though it does push a card that has a lot of potential to be really strong.) Good job! Creativity: A Elegance: B+ Balance: B Flavor: A- FLAREdirector: I like this card and I think it has fun flavor. That said, I feel like the tap ability isn’t going to be used much, as it feels weaker to create a 2/2 than be attacking with your 4/4 menace trampler. If the ability wasn’t a tap ability and costed more, I think it would lead to more fun play patterns. I do like this card can make a Horror tribal deck work, which is fun. Good job! Creativity: B+ Elegance: A- Balance: A- Flavor: A sdfkjgh: What is this trying to do? A card that deals that much damage to you can only be used on the turn you’re winning the game, but god, does it help you win the game. There isn’t any way to use this fairly, and the game effectively becomes solitaire once you land this card. Also, this is broken by any creature that enters the battlefield and gains you life, especially cards like Drogskol Cavalry that you can copy to effectively make your life total infinite. Finally, caring about phases is a really weird mechanic and would serve to make new players confused. Creativity: A- Elegance: C Balance: C- Flavor: B+ fluffydeathbringer: This is a really unique idea, but I’m not really sure how to feel about it. I think that it’s a cool choice to have a card that gives you benefits for your opponents to do anything, but in a 4-player game, if you manage to empty your hand out, you’re getting three cards a turn in order for your opponents to play optimally - something easily accomplished by cards like Wild Mongrel and other discard effects. I’m not sure on this one, but for the land ability, does failing to find a land mean that the effect doesn’t work, as you didn’t actually put it onto the battlefield? If so, this card is incredibly broken and unfun, but if not, it’s probably fine. Good job! Creativity: A Elegance: B+ Balance: B+ Flavor: A- MacabreAurora: This card is a very dangerous risk to print. So far, the only time we’ve seen lifegain into card draw effects is at 2 mana, and tapping a creature is much less of a cost than that, especially in a deck that wants to convoke out your commander. Speaking of your Commander, using this as your Commander and giving you a repeatable source of lifegain card draw is very, very strong, especially in more casual decks. However, I like the convoke ability and I think with some balancing this could be a pretty fun card. Good job! Creativity: B+ Elegance: B Balance: B- Flavor: B+ Xenozfan2: I like this mechanic a lot! It seems like a good way to balance drawing on life in two colors that traditionally are very bad at drawing cards. (It should read “When you gain life, you may discard a card. If you do, draw a card.” by the way.) I think that giving everything you control lifelink is a little strong, but other than that, I’m a fan of the card. Also, the pingers strategy you mentioned would be pretty fun! Good job! Creativity: A- Elegance: A Balance: B+ Flavor: B+ Jartis: This card is a pretty cool take on the concept of depression, but it doesn’t seem to be legendary (traditionally, the Incarnations are just normal creatures). I think that the card is a little unfun though - it’s obviously not as much as a downside for you, as you can build around it, but your opponents are messed up by it. One more issue is that some parts of the card are more powerful than others - your opponent is almost never going to choose to skip their draw step because it’s so much more useful than attacking or casting multiple spells. I think this would be a more interesting design if you had to pay mana to do those things or some other drawback that wasn’t a straight prevention. That said, the idea is strong - good job! Creativity: B Elegance: B+ Balance: A- Flavor: B- gluestick248: There is basically no situation where that ability is getting used, as card advantage is so much stronger than the land boost, especially once you’re already able to have three lands on the board the turn after you play it. If you want to play a deck that ramps that badly, it’s smarter to just play more land-based ramp spells than waste your draws using this as your commander. Creativity: A- Elegance: A Balance: B- Flavor: A- Tesagk: Firstly, a wording error: The second ability should just be “Creatures you control have riot.”, using Rhythm of the Wilds as an example. The second ability, like a lot of cards in this contest, offers a choice of two things that are not comparable - you’re always going to choose to make a tapped and attacking Wolf. Also, the fact that you have the Wolves coming in and attacking removes the choice that giving your creatures riot makes. Finally, the ability to make a 3/3 every single time a creature attacks along with giving all of your creatures haste is incredibly strong and broken. Creativity: B+ Elegance: B Balance: C+ Flavor: A- mrlozano: Lmao I love this meme. As a card, though, it feels like there are a couple of things that are weird about it. Strictly keeping the card to artifact creatures feels weird, as a card based on Eldraine seems like it might want to trigger off of Food (either in addition to creatures or alone.) It’s a pretty weak creature (2 mana for a 1/1 haste is almost nothing, and forcing you to sac two creatures to keep it above rate, especially in Commander where even a 2-mana 3/3 haste might not even be played) keeps this from being very good. Finally, the last line should have “sacrifice” capitalized. The idea is strong though, so good job! Creativity: A- Elegance: B Balance: B Flavor: A This was a close one, but Lady Mapi is our winner with fluffydeathbringer as runner-up.
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Post by Lady Mapi on Oct 7, 2019 6:03:52 GMT
Oh man, thanks gateways7Alright, given how much grief my last challenge caused, I think I'll go for something simpler. Pick two colors. Make a Commander with that color identity that hates on that color pair.
For example, if you could make a Dimir Commander that hates on mill, or a Boros Commander that messes with aggro decks.
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Post by Tesagk on Oct 7, 2019 11:05:52 GMT
or a Boros Commander that messes with aggro decks. Hey, stop sharing my plans! Feather, Defender of the Guard Legendary Creature - Angel Flying If combat damage would be dealt to a target other than Feather, Defender of the Guard, you may have that damage dealt to Feather instead. : Target creature gains haste until end of turn. : Prevent the next 1 damage that would be dealt to Feather. 3/4
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Post by sdfkjgh on Oct 7, 2019 18:40:16 GMT
Rogortaris, Thrall of Status Quo Legendary Creature--Thrull Hexproof Players can’t gain life. Life totals can’t change except via combat damage. Each creature token gets -X/-X, where X is the number of creature tokens on the battlefield. Permanents can’t be sacrificed. 3/5
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Post by Flo00 on Oct 7, 2019 23:49:04 GMT
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Post by sdfkjgh on Oct 8, 2019 20:30:42 GMT
Flo00 : That doesn't really hate on any of the Simic strategies. Now, if you had given it the ability "Each creature gets -2/-2 for each +1/+1 counter on it", then you'd have something, but that ability feels like it's more in 's wheelhouse.
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Post by Lady Mapi on Oct 8, 2019 20:41:04 GMT
Flo00 : That doesn't really hate on any of the Simic strategies. Now, if you had given it the ability "Each creature gets -2/-2 for each +1/+1 counter on it", then you'd have something, but that ability feels like it's more in 's wheelhouse. I'd say Flo00's card qualifies. Sure, it's not direct hate, but it's still going to be much more effective against some Simic.dec whose plan to win is "Make a big fat dude, then ram them with it" than it would be against some other random deck. I'll have more comments on stuff when judging happens, to avoid skewing stuff. I just wanted to clarify that your card doesn't have to say "SCREW YOU, COMPATRIOTS" in big bold letters.
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Post by spookygabe on Oct 9, 2019 0:04:13 GMT
Help in creating a abzan enchantment commander, trying to make this stronger/more balanced. Attachment Deleted
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Post by sdfkjgh on Oct 9, 2019 14:19:22 GMT
Lady Mapi: Ok, I understand that. Thanks for the clarification. I'm still sticking with my "SCREW YOU, COMPATRIOTS" entry, though.
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Post by Flo00 on Oct 9, 2019 16:59:10 GMT
sdfkjgh Lady Mapi my card is hate against +1/+1 counter decks, which is the main thing of the Simic.
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Post by Lady Mapi on Oct 9, 2019 19:30:37 GMT
sdfkjgh Lady Mapi my card is hate against +1/+1 counter decks, which is the main thing of the Simic. Don't worry, I saw that pretty much immediately. I just felt like I should make it clear that your card doesn't need to have "Other [Insert Color Pair] Decks Can't Have Fun" written on it.
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Post by Daij_Djan on Oct 9, 2019 20:29:37 GMT
Tricky challenge - how about this..
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Post by mrlozano on Oct 10, 2019 20:12:54 GMT
I'm not a fan of graveyard strategies... but I like exile. Let your dead things stay dead.
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Post by gluestick248 on Oct 10, 2019 21:31:08 GMT
Yovan, the Unwinding Sands Legendary Creature — Djinn Wizard Vigilance If another creature would leave the battlefield, instead exile it with three time counters. It gains suspend. 3/5 Stops board wipes from being so effective, but makes for an interesting deck
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Post by Jartis on Oct 11, 2019 3:21:21 GMT
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Post by viriss on Oct 12, 2019 4:07:43 GMT
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Post by majicallah on Oct 15, 2019 14:36:58 GMT
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Post by Lady Mapi on Oct 15, 2019 15:19:33 GMT
Alright everyone, I wasn't watching the clock - this contest is now CLOSED. Expect judging within 24 hours.
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Post by Lady Mapi on Oct 16, 2019 2:08:47 GMT
5 hours is less than 24 hours, right? TesagkThis definitely helps deal with the standard Boros Zerg Rush aggro build. I can see a Feather deck that packs a lot of sources of Indestructibility and the like. My one concern is that is kinda aggressive as a mana cost for a card that is (theoretically, at least) a two-color card, but hey. sdfkjghOoh boy. I think you might have gone a little too far with the hate here. Other than the very heavy fun police elements, I do have two other issues: Hexproof on creatures isn't really something that White or Black does (and it moves the design into hardcore middle finger territory). Also, "Permanents can't be sacrificed" is in the Green portion of the color pie. Sorry, can't get behind this one. Flo00Ah, the "you'd better share your toys" approach. It also doubles as a good card for the archetype it shuts down, so that's pretty nice. A good card all around. spookygabeI'm sorry, spookygabe, but your card wasn't an eligible entry. I was specifically looking for two-color cards that hated on a strategy. If you just want help with card design, I'd check over with the Card Clinic. Best of luck! @daij_djan OK, there are some things I like here, and others that I don't. That second ability is wonderful, and perfect as a hate ability for lifegain strategies. I'm less happy with the Infect. I'm aware that Infect was a five-color strategy (though it only rarely showed up in Red), but it feels really weird to see it on a card. I think you could have done without it, especially since Commander damage already works like pseudo-infect. mrlozanoI'm very, very glad that Blue isn't in Daran's color identity, otherwise I could see a very quick "deck myself" strategy with that last ability. In general, I'm waffling about whether or not Daran does too much or not enough... but that doesn't change the fact that she's primo hate. gluestick248Oh man. Yovan doesn't just hate on board wipes - he hates on flicker strategies too. Unfortunately, you left out the rarity - I'm going to assume , because that ability is a real power play. JartisI'm guessing that Kegress is supposed to hate on mill decks? It took me a moment to realize that that's what it was doing, and I (used to) play mill. Still, he looks pretty effective at what he does. virissHortense amuses me. "You want to create an army? You get a plant instead." I also like how they push you away from a standard token strategy as well - it feels very White to say that no one gets to use a strategy. majicallahI think there was a misunderstanding here - Kai doesn't particularly hate on any strategies another player brings to bear. Now, if those abilities triggered off of other players touching your stuff or life total except during combat, it'd be a pretty interesting hate card, but as it stands? Better luck next time. --- Interesting entries this time around. I noticed that, out of 10 entries, seven of you went with CMC 5, and the rest of your went with CMC 4. Also, it looks like 3/* creatures are in this year . In any case, I think I have to give the win to gluestick248, with Tesagk and viriss as close runners-up. I hope you all had fun!
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Post by gluestick248 on Oct 16, 2019 17:52:32 GMT
Lady Mapi thanks so much for the win! For the next challenge, let's get really simple: design a monocolored Commander. Good luck!
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Post by viriss on Oct 16, 2019 19:18:59 GMT
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Post by sdfkjgh on Oct 17, 2019 16:12:49 GMT
I, like many in this community, love this adorable little ball of simplicity, murder, and volume:
Breeches, Belligerent Deckhand Legendary Creature--Goblin Pirate Partner First strike, haste, aggressor (Creatures with aggressor must attack each combat if able.) Whenever Breeches, Belligerent Deckhand attacks, it deals 1 damage to target creature or planeswalker defending player controls. ------------------------------------ "VIOLENCE!" 2/2
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Post by Tesagk on Oct 18, 2019 0:43:52 GMT
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