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Post by Flo00 on Jul 20, 2019 22:55:17 GMT
There hasn't been fabricate in red??? Let's fix that... Slevask, Conception Engeneer Legendary Creature - Viashino Artificer Fabricate 2 (When this permanent enters the battlefield, you may put two +1/+1 counters on it. If you don’t, create two 1/1 colorless Servo artifact creature tokens.)At the beginning of your end step, exile the top X cards of your library, where X is the number of artifacts that entered the battlefield under your control this turn. Until the end of your next turn you may play those cards if their converted mana cost is less than or equal to Slevask, Conception Engeneer’s power. 3/3 I hope it's clear that the CMC check is for each card separately, not all of them together. Offers a similar interesting choice as Marionette Master or Cultivator of Blades (I hope).
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Post by fluffydeathbringer on Jul 21, 2019 13:19:36 GMT
Temmet, God-Pharaoh's Hand Legendary Creature - Zombie Cleric When Temmet, Hand of the Invasion enters the battlefield and at the beginning of your upkeep, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) , : Another target Zombie gains protection from colorless or the color of your choice until end of turn. 2/2
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horizons
0/0 Germ
Posts: 20
Favorite Card: Twilight Shepherd
Color Alignment: Blue, Green
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Post by horizons on Jul 23, 2019 22:31:46 GMT
Gandalf the Grey :3::W::W: Legendary Creature - Wizard :Rare: Undying When ~ attacks, tap all creatures defending player controls with power 4 or greater. Sacrifice ~: Destroy target tapped creature with power 4 or greater. 3/3
Mostly just thinking of his Blinding Light power against nazgul. Also his Balrog sacrifice obv.
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Post by Fleur on Jul 24, 2019 17:58:53 GMT
We've never seen annihilator in any color, so... Vyd of Destructive Urges Legendary Creature - Avatar Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) Whenever a player sacrifices a permanent, if it's the fifth permanent they've sacrificed this turn, untap all lands that player controls and you control that player until the beginning of their next end step. 5/4
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Post by melono on Jul 26, 2019 2:36:56 GMT
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Post by gateways7 on Jul 27, 2019 21:24:26 GMT
Closing in 24 hours, judging will be up after that!
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Post by gluestick248 on Jul 28, 2019 4:49:38 GMT
White’s awful at card draw, so... Lantar, Determined Governor Legendary Creature — Human Advisor Hellbent — As long as you have no cards in hand, other creatures you control have indestructible. 5/4
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jul 29, 2019 4:32:32 GMT
White is about community, but when taken too far "for the good of all" can become "your individuality doesn't matter." Karlos, the Emperor's Hand Legendary Creature - Human Advisor Vigilance Exploit When Karlos, the Emperor's Hand exploits a creature, create five 1/1 white Soldier creature tokens, then permanents you control gain indestructible until the beginning of your next turn. "Your sacrifice will be noted."5/7
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Post by gateways7 on Jul 30, 2019 2:43:32 GMT
Closed! Judging will either be up tonight or tommorow morning. EDIT: Judging! {Judging and Winners} viriss: This is a pretty neat design that I think works very well as a stand-alone card, but seems pretty underwhelming as a Commander, as riot isn’t a very powerful or involved ability. I do like the flavor of the card a lot, though. FLAREdirector: This design seems kinda weird. The first and third ability seem to want to pull you into an instant and sorcery black and green deck, but the third is never really going to trigger because the only black or green cards that deal damage are Hornet and Essence Drain effects. And the second ability seems to synergize well with the first, but overall doesn’t fit as much into a more instant-sorcery themed deck, as you’re not going to have as many creatures. sdfkjgh: This technically doesn’t fit the rules of the challenge, as we’ve already seen bloodrush in green. Also, the five abilities is really unnecessary - you should probably keep the bloodrush ability and two of the first three. I do really like the creativity of the bloodrush ability, though. Jartis: This is a pretty nice card, and I like that the renown is tied to the melee ability. I wish there was some evasion on here, because evasion is really nice for a blue-black combat focused commander, but this is a strong commander as is. Tesagk: That last ability is pretty weird, especially because the order of the card wants you to put the counter first (play the card normally) and then attack with Ssesko (dash it). I understand you probably mean to dash it out and not attack (correct me if I’m wrong), but while designing cards like that is an interesting play on how dash works, it only really serves to make your card worse. It would be better if you switched the order of the two abilities. Flo00: I love fabricate designs along the vein of the cards you mentioned, but this one seems a bit more on the complex side. I do like that it triggers every turn, and having the 3 versus 5 difference is a good number base for a red card, as the 5 is going to be very useful while the 3 will not be as good while still having some value. Good card! fluffydeathbringer: I love bringing back an Amonkhet legendary to WAR, and this ability is pretty strong. I really like how Temmet’s second ability triggers on both the Army and old Embalmed and eternalized creatures. This is just a very clean and pretty strong design, great job! horizons: This is a pretty good card, but seems very weak in commander, since it’s really just a very conditional removal spell (tapped and power 4), when creatures with power 4 or greater aren’t often the biggest threats in commander. Fleur: This is such a weird card, but in a way that’s really interesting. I think that BRG are perfect colors for this style of effect, and I think that the theme of 5’s (CMC, number of permanent, and power) is cool. I also like that you only get one annihilator trigger, so you have to put a lot of work in forcing other players to sacrifice things. Great card! melono: I love the choices that this card, being that sometimes attacking with it is worse so that you can have indestructible on your creatures. It makes a combat commander that seems pretty viable, nice job. gluestick248: Hellbent is a really odd yet interesting choice for white, but I really don’t see a flavorful justification for it. The card itself seems like it could be pretty broken, just because of how good indestructible is, and how easy it is to get yourself in topdeck mode. Xenozfan2: This is a really solid and flavorful card, and I love your take on white exploit. That second ability is really cool, as it gives you indestructible for one turn, making it not too powerful, but still good enough to warrant the cost. Nice card! Our winner is Fleur, with fluffydeathbringer and Xenozfan2 as runners up. Thanks to everyone for participating!
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Post by Fleur on Jul 31, 2019 12:57:55 GMT
Thanks for the win! Your challenge, if you choose to accept it...
Design a commander that cares about one or more evergreen keywords. Good luck!
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Post by Tesagk on Jul 31, 2019 15:03:34 GMT
Thanks for the win! Your challenge, if you choose to accept it... Design a commander that cares about one or more evergreen keywords. Good luck! Didn't we have this challenge recently? Edit: Can't find it, my memory must be going. Zalan, the Absolute Arbiter Legendary Creature - Sphinx Flying When ~ enters the battlefield, choose one: vigilance, lifelink, or first strike. Creatures you control gain flying and the chosen ability. If a creature has deathtouch treat it as though it did not have deathtouch instead. The same is also true for menace, haste, reach, and trample. 4/4 Attachment Deleted
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Post by sdfkjgh on Jul 31, 2019 20:12:16 GMT
Mrrelix, Felidar Overlord Legendary Creature--Cat Beast Vigilance, deathtouch, lifelink, trample Creatures you control have lifelink. Multiple instances of lifelink on a creature are cumulative. At the beginning of the end step, if your life total is greater than or equal to triple your starting life total, you win the game. 8/12
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Post by gluestick248 on Aug 1, 2019 0:05:32 GMT
Didn't we have this challenge recently? For your next challenge, design a Commander that references a keyword ability, a la Stonebrow, Krosan Hero and Sephara, Sky’s Blade. It doesn’t have to be an evergreen ability, but it needs to reference it by name. Good luck!
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Post by Flo00 on Aug 1, 2019 0:40:26 GMT
Tendrur, Connector of Souls Legendary Creature - Centaur Shaman Trample Boost (You can pay mana to add abilities to this card. You can add each ability only once.)[ ] Creatures you control with vigilance or deathtouch have vigilance and deathtouch. [ ] Creatures you control with flying or haste have flying and haste. 3/3 You can do a three-color deck or a five-color deck, depending how dedicated on those abilities you want ot get. EDIT: Ok, I guess this needs an explanation. And yes, I worded it in a stupid way. Thanks childofurza, that's exactly what I meant. It's like leveler boxes. You can pay the mana in the [brackets] to have Tendrur gain the ability. Then you put a counter on that box so you can't activate it again. EDIT 2: I hope the render makes it a bit more clear.
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Post by Tesagk on Aug 1, 2019 1:38:34 GMT
Didn't we have this challenge recently? For your next challenge, design a Commander that references a keyword ability, a la Stonebrow, Krosan Hero and Sephara, Sky’s Blade. It doesn’t have to be an evergreen ability, but it needs to reference it by name. Good luck! Over a month is recent! (in my mind) In all seriousness though, it's not the same challenge and it's still fun.
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Post by sdfkjgh on Aug 1, 2019 3:40:52 GMT
Tendrur, Connector of Souls Legendary Creature - Centaur Shaman Trample Boost (You can pay mana to activate this card’s abilities.)[ ] Creatures you control with vigilance or deathtouch have vigilance and deathtouch. [ ] Creatures you control with flying or haste have flying and haste. 3/3 You can do a three-color deck or a five-color deck, depending how dedicated on those abilities you want ot get. Were you trying to do hybrid costs? Because those are coloncolonMNcoloncolon. Also, hybrids costs should only be used when an ability is in both colors. Also also, Boost seems like one of the useless abilities from RoboRosewater, reminding you that you can do something that's already built into the rules of the game. Is there something I'm missing?
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Post by burntsquirrelman on Aug 1, 2019 5:19:42 GMT
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childofurza
0/0 Germ
Posts: 2
Formerly Known As: If I find out, I'll put it here
Favorite Card: currently the new karn
Favorite Set: both mirrodin blocks
Color Alignment: Colorless
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Post by childofurza on Aug 1, 2019 10:22:42 GMT
Tendrur, Connector of Souls Legendary Creature - Centaur Shaman Trample Boost (You can pay mana to activate this card’s abilities.)[ ] Creatures you control with vigilance or deathtouch have vigilance and deathtouch. [ ] Creatures you control with flying or haste have flying and haste. 3/3 You can do a three-color deck or a five-color deck, depending how dedicated on those abilities you want ot get. Were you trying to do hybrid costs? Because those are coloncolonMNcoloncolon. Also, hybrids costs should only be used when an ability is in both colors. Also also, Boost seems like one of the useless abilities from RoboRosewater, reminding you that you can do something that's already built into the rules of the game. Is there something I'm missing? It took me a second too, because activate was used wrong. If I'm reading it right, think of them like leveler boxes. the creature doesn't have those abilities until you pay the boost cost, then it has them for the rest of the game. I might word it something like "Boost (once you pay a boost cost, this permanent gains the corresponding ability for the rest of the game)" It's a little clunky, but it's also 530am here
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horizons
0/0 Germ
Posts: 20
Favorite Card: Twilight Shepherd
Color Alignment: Blue, Green
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Post by horizons on Aug 1, 2019 15:05:55 GMT
Zegana Ascendant Legendary Creature - Merfolk Wizard ::Mythic:: , Reveal any number of creature cards from your hand: ~ gets +1/+1 for each creature revealed this way and gains all abilities of those cards until end of turn. 2/2
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Post by Flo00 on Aug 1, 2019 18:06:58 GMT
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Post by mrlozano on Aug 1, 2019 18:55:25 GMT
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Post by FLAREdirector on Aug 1, 2019 19:45:16 GMT
There's a case to be made that doesn't belong on this card, but I wanted to have it be a Simic commander more than a monoblue commander.
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Post by sdfkjgh on Aug 2, 2019 6:57:52 GMT
Flo00: Ok, now it makes total sense. I was worried that I was coming off as piling on a bit, but I'm glad you took the critiques in stride. Boost is an interesting tweak on level up, that I see as having a bit more depth than level up, even though there are potential memory issues. Maybe as an online-only ability?
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Post by Fleur on Aug 7, 2019 20:53:04 GMT
Y'all get judged in 24 hours. Or something like that.
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Post by Daij_Djan on Aug 7, 2019 21:00:18 GMT
Throwing in an old design I never used in a contest for the lol'z
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Aug 8, 2019 4:19:47 GMT
Thrash, Boar of the Burrh Legendary Creature - Boar Haste, trample Whenever a creature you control with haste deals combat damage to a player, you may draw a card, then discard a card. Whenever a creature you control with trample deals combat damage to a player, you may return a land from your graveyard to the battlefield tapped. 8/8 Expensive, but easy enough to proc. horizons: You need a double colon to make the symbols show up, like :: R :: without spaces becomes and :: mythic :: becomes .
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horizons
0/0 Germ
Posts: 20
Favorite Card: Twilight Shepherd
Color Alignment: Blue, Green
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Post by horizons on Aug 8, 2019 4:45:09 GMT
It doesn't work on mobile anyway, apparently.
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Post by Daij_Djan on Aug 8, 2019 9:18:06 GMT
It doesn't work on mobile anyway, apparently. That is indeed correct. You'd need to switch to the desktop version (button in the botttom right) before posting from mobile devices. Sadly this cannot be changed.
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Aug 14, 2019 18:43:52 GMT
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Post by gateways7 on Aug 15, 2019 23:30:41 GMT
*Snip* Artist credit indeed needs to go on the render itself. ~Daij_Djan
(artist is Geoff Trebs) Technically "double" counts as an evergreen keyword, as it's classified as an "evergreen keyword action." I decided to make the activated ability two things that are commonly doubled in both red and green (damage and the P/T or number of +1/+1 counters of things.) Also, Fleur this seems about ready to go, whenever you're ready!
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