Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jun 26, 2019 16:29:06 GMT
gateways7: Actually, I took inspiration from a card I designed a long time ago; Core 20 had nothing to do with it. Not powerful? Yeah, but at that CMC it's either that or ridiculously busted. The idea was turning your token makers into Comet Storms a la Impact Tremors and gain a bit of life, as well as be something other than a Boros combat Commander.
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Post by gateways7 on Jun 26, 2019 17:18:50 GMT
gateways7: Actually, I took inspiration from a card I designed a long time ago; Core 20 had nothing to do with it. Not powerful? Yeah, but at that CMC it's either that or ridiculously busted. The idea was turning your token makers into Comet Storms a la Impact Tremors and gain a bit of life, as well as be something other than a Boros combat Commander. I didn't mean to say that you copied Core 2020, I meant to say that if your commander is basically at the same power level as an uncommon from a Core set, it's not that complex as a commander and could probably use a power boost.
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Post by gluestick248 on Jun 26, 2019 21:45:59 GMT
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Post by Lady Mapi on Jun 27, 2019 3:01:23 GMT
This probably won't be my final design (Vigilance kinda tickles my fancy), but... The Terror of Malduva - Legendary Creature - Human Horror MenaceCreatures you control with menace must be blocked each turn if able.At the beginning of your end step, each opponent sacrifices a creature that blocked this turn.4/3
Old Whitefur - Legendary Creature - Squirrel Warrior First strike, menace Creatures you control with menace must be blocked each turn if able. Whenever a creature you control blocks or becomes blocked, you may untap target blocking creature and remove it from combat. 3/2 Because why just engage in combat when you can rule combat?
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Post by melono on Jun 27, 2019 14:18:49 GMT
{OLD} Marok, Tainting Leader Legendary Creature - Vampire Lord Lifelink, deathtouch. Vampire creatures you control that have lifelink have deathtouch and vice versa. Other Vampire creatures you control get +1/+1. 3/3
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Post by Tesagk on Jun 27, 2019 15:12:08 GMT
{Old} Siya, the Brave Legendary Creature - Human Knight Vigilance, first strike Whenever another creature you control with vigilance attacks, untap each other creature you control. Attacking creatures you control gain first strike until end of turn. Prevent the first 2 damage that would be dealt to ~ by any source. 4/2 Siya, the Brave Legendary Creature - Human Knight Vigilance, first strike Whenever another creature you control with vigilance attacks, each other creature you control gains vigilance until end of turn. Prevent the first 2 damage that would be dealt to ~ by any source. 4/2
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jun 27, 2019 15:56:30 GMT
Esros the Shifting Shadow Legendary Creature - Dauthi Shade Shadow Other creatures you control with shadow get +1/+1 and can block creatures as though they didn't have shadow. : Target creature gains shadow until end of turn. 4/4 This is all sorts of blah but I'm keeping it. Tesagk: "At the beginning of combat, if you control another creature with vigilance, creatures you control gain vigilance until end of turn." Same wording as Odric, Lunarch Marshall because by the time you attack, it's too late for vigilance to apply.
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Post by sdfkjgh on Jun 27, 2019 17:43:40 GMT
Siya, the Brave Legendary Creature - Human Knight Vigilance, first strike Whenever another creature you control with vigilance attacks, each other creature you control gains vigilance until end of turn. Prevent the first 2 damage that would be dealt to ~ by any source. 4/2 Not sure my wording is on-point. By the time the trigger resolves, the other creatures without vigilance will have already been tapped, so granting them vigilance does nothing. Better to just give all your guys vigilance, and have something else reference it.
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Post by Tesagk on Jun 27, 2019 18:14:48 GMT
Siya, the Brave Legendary Creature - Human Knight Vigilance, first strike Whenever another creature you control with vigilance attacks, each other creature you control gains vigilance until end of turn. Prevent the first 2 damage that would be dealt to ~ by any source. 4/2 Not sure my wording is on-point. By the time the trigger resolves, the other creatures without vigilance will have already been tapped, so granting them vigilance does nothing. Better to just give all your guys vigilance, and have something else reference it. I can have them be untapped
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Post by sdfkjgh on Jun 27, 2019 19:09:57 GMT
Mrrelix, Felidar Overlord Legendary Creature--Cat Beast Vigilance, deathtouch, lifelink, trample Creatures you control have lifelink. Multiple instances of lifelink on a creature are cumulative. At the beginning of the end step, if your life total is greater than or equal to triple your starting life total, you win the game. 8/12
Yes, this does technically have two instances of lifelink.
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Post by Tesagk on Jun 27, 2019 20:26:46 GMT
Tesagk : "At the beginning of combat, if you control another creature with vigilance, creatures you control gain vigilance until end of turn." Same wording as Odric, Lunarch Marshall because by the time you attack, it's too late for vigilance to apply. Yeah, but that doesn't have the same requirement of attacking, so I changed it to untap. It actually gives a different (more powerful) functionality, but I think it still fits the whole "follow the charging knight and remain vigilant!" sort of theme.
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Post by Flo00 on Jun 27, 2019 22:07:16 GMT
Is a keyword action ok? Antzac, the Far-Treveled Legendary Creature - Human Scout Whenever a creature you control explores for the first time each turn, it explores an adidtional time. , : Each creature you control explores. (For each creature you control, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)3/4
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Post by gluestick248 on Jun 27, 2019 22:32:10 GMT
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palorius
0/0 Germ
Posts: 8
Favorite Card: Library of Leng
Favorite Set: Odyssey
Color Alignment: Blue, Green
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Post by palorius on Jun 28, 2019 0:39:13 GMT
Tevynn, the Forsighted U Whenever you scry, draw a card 1/1
*Snip* All renders require proper artist credit in the appropriate space. ~Daij_Djan
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Jun 28, 2019 16:12:47 GMT
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kebelqwa
0/0 Germ
Enlisting the service of local cryptomancers
Posts: 36
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Post by kebelqwa on Jun 29, 2019 14:45:38 GMT
Treg, Skybelt Salvager :2::g::u: Legendary Creature - Elf Scout :m: Flash Flying When ~ enters the battlefield, create two 1/1 blue bird creature tokens with flying. Sacrifice a creature: Regenerate target creature with flying. 1/1
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raphiezar
1/1 Squirrel
Posts: 71
Favorite Card: Rite of Replication
Color Alignment: Blue, Red, Green
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Post by raphiezar on Jul 2, 2019 23:41:06 GMT
I hope populate is an appropriate option.
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Post by mrlozano on Jul 3, 2019 12:28:43 GMT
If actions are fine... FIGHT ME TO DEATH!
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Post by Idea on Jul 3, 2019 15:45:08 GMT
If actions are fine... FIGHT ME TO DEATH! Shouldn't this be "target creature you control fights target creature you don't control"? Cause otherwise you have a repeatable effect that forces your opponent's creatures to fight each other, which seems utterly broken to be put on a two mana card.
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Post by mrlozano on Jul 3, 2019 16:46:41 GMT
If actions are fine... FIGHT ME TO DEATH! Shouldn't this be "target creature you control fights target creature you don't control"? Cause otherwise you have a repeatable effect that forces your opponent's creatures to fight each other, which seems utterly broken to be put on a two mana card. Nope, it's intentional. It has been done previously by WotC (see Blood Feud, Dissension in the Ranks and Rivals' Duel).
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Post by gateways7 on Jul 3, 2019 16:59:47 GMT
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Post by Idea on Jul 3, 2019 23:48:27 GMT
Shouldn't this be "target creature you control fights target creature you don't control"? Cause otherwise you have a repeatable effect that forces your opponent's creatures to fight each other, which seems utterly broken to be put on a two mana card. Nope, it's intentional. It has been done previously by WotC (see Blood Feud, Dissension in the Ranks and Rivals' Duel). But not as an effect you can keep using repeteadly and a body for a bonus.
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Post by Idea on Jul 6, 2019 22:32:42 GMT
Alright I'm running with this. Bit of a build-around commander with a trade-off. The challenge didn't specify the ability the commander needed to necessarily benefit the ability in question, just mention it, and I feel like playing with changing these untargeting effects could make certain games more interactive while also adding a new dimension of strategy on what to play or not. Hope you like it!
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Post by gluestick248 on Jul 7, 2019 3:51:38 GMT
Thanks for all the entries. This contest is now closed for judging.
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Post by gluestick248 on Jul 8, 2019 20:45:02 GMT
I’ll just start off by saying that there were a lot of really great entries. Some of them had some rules issues, but I chose to ignore them. Thank you all for your patience, and on to the judging! Lady Mapi: Old Whitefur Right off the bat, a Squirrel is a little strange, but not unwelcome. The “creatures with menace must be blocked” is very interesting, since you’re making it less of an evasion ability. That third ability is a little worrisome- all your creatures can be better Fog Banks that are very difficult to block effectively. melono: Marok, Tainting Potentate A neat lord, but a little specific. A quick Scryfall search shows only 34 Vampires are affected, predominantly with lifelink, and many are unable to be put in a Marok deck due to color. That being said, it’s a great support card in the 99, especially with the Ixalan Vampire tokens. I’ll choose to ignore any layers confusion with giving creatures with an ability another ability, as I’m not sure how that works. Tesagk: Siya, the Brave Again with the layers, I’ll choose to ignore any rules shenanigans with the “creatures with vigilance have first strike” line. This is a very confusing card. It essentially gives all your creatures vigilance, but only if you have a creature with vigilance, which now has first strike too. Not to mention the Callous Giant-like prevention ability. It’s not a bad card, it just does too many different things. Xenozfan2: Esros the Shifting Shadow Shadow is a pretty aggressive ability, so seeing a mono- Commander for it is cool. The blocking ability is nice, and helps mitigate the downside of shadow. What I don’t get is why you’re playing non-shadow creatures in a shadow deck. Maybe if that ability helped your shadow creatures instead. sdfkjgh: Mrrelix, Felidar Overlord I’ll assume your “cumulative” ability works, since I’m not sure if the rules can handle it. Maybe something like “whenever a creature you control with lifelink deals damage, you gain that much life for each instance of lifelink it has” Having an automatic win-con on your Commander, even if it’s in 3 colors and costs 8, is dangerous. 120 life isn’t easy, but it is doable, and that should be taken into account. Maybe it should trigger on your upkeep, like Felidar Guardian. That being said, double lifelink is really cool. I can just imagine attacking with a creature with 6 instances of lifelink and gaining 24. The is a little out of place, but there is some good stuff there. Flo00: Antzac, the Far-Traveled Explore is a narrow ability, and only 2 white cards do it, which makes it an odd choice. However, this can be used more like a token deck, and generate loads of value. I’d recommend Ayula’s Influence. palorius: Tevynn, the Foresighted Sanfonier of the Night: Trostani, One with Anima An interesting take on convoke. I want to see this with an Autochthon Wurm or an Arboretum Elemental. The is a little strange, since the only red cards with convoke are spells. kebelqwa: Treg, Skybelt Scavenger This looks very to me. That regeneration is powerful if you’re trying to protect a big scary flier, and Treg gives you 3 shots on their own (including themself). The flash makes this even more useful, since you can also have some blockers whenever you need them. raphiezar: Jordifan, Maker of Forms I really like how this sets up your populate deck for after Jordifan dies. Maybe 4 mana is a little too cheap for a repeatable, instant-speed Clone. mrlozano: Barros, Expert Brawler For an Expert Brawler, I would expect something a little bigger then a Traveling Philosopher. I do like how this can come down early though, and hopefully your answers scale with your opponents’ threats. There’s nothing wrong with the ability, but it would be nice if Barros was Expertly Brawling, and not the other creatures. gateways7: Vasiil, the Eminent I like where this is going. Rules issues with “gaining all abilities” aside, this helps avoid the tough decisions about which creature to attack with, even if there are probably some infinite shenanigans that could be pulled off. Idea: Khul, Fate’s Gaze What I like is that the built-in hexproof and shroud on the creatures you’re putting in this deck protects them until you get Khul out. Once you do that, your deck pivots into a completely different play style, and you can really get lots of value from it. Winner: This was tough, but I’ll say the winner was mrlozano, with palorius as runner up. Great job, everyone!
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Post by mrlozano on Jul 8, 2019 21:21:01 GMT
Thanks for the win!! I'll issue a new challenge soon, so keep an eye on this post!
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Post by mrlozano on Jul 9, 2019 16:12:49 GMT
Alright, your next challenge will be to design a tribal commander! Any tribe you like, no restrictions (bonus points if the tribe is Brushwagg). I will evaluate that it sinergizes with existing creatures of that tribe, though. Best of luck to everyone!
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Post by viriss on Jul 9, 2019 17:52:42 GMT
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Post by Daij_Djan on Jul 9, 2019 18:38:50 GMT
EDIT: Added render
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Post by gateways7 on Jul 9, 2019 18:51:11 GMT
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