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Post by melono on May 5, 2019 11:06:36 GMT
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Post by Idea on May 5, 2019 12:37:32 GMT
Doesn't the second ability make the firts kind of redundant in the context of Djinns, seeing how the vast majority of them have flying to begin with?
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Post by melono on May 5, 2019 12:59:46 GMT
Idea - absolutely not. The main draw of the first ability is to have your djinn lose all abilities. Meaning all downsides are removed (and flying is given (back)) making djinns like Aku Djinn, Waterspout Djinn and Serendib Djinn be strong for cheap with no downside.
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Post by Idea on May 5, 2019 15:39:20 GMT
Idea - absolutely not. The main draw of the first ability is to have your djinn lose all abilities. Meaning all downsides are removed (and flying is given (back)) making djinns like Aku Djinn, Waterspout Djinn and Serendib Djinn be strong for cheap with no downside. Oh, I see. That makes sense. Great idea!
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Post by Daij_Djan on May 5, 2019 20:16:01 GMT
@ melono: May I suggest maybe changing the wording to "Target Djinn loses all abilities except flying.." instead, then?
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Post by Daij_Djan on May 5, 2019 20:27:14 GMT
A really common error I see throughout the card design is misuse of hybrid mana. Hybrid mana as you know is a cost that can be paid with one of two costs. An effect that is entirely hybrid costed means that that effect could be within either colour. You would not for instance see a card with prowess and lifelink, those two affects are separate to WUR and WB respectively. Taking an extra turn is a primarily blue effect that sometimes splashes into red. I don't think that is entirely correct. Specifically, once you start getting into 4+ colors, that idea becomes less prevalent, as generally those colors have less distinctive colors identities and more just impressive or at least flashy effects in general. The one example with hybrid is the Reaper King, and it had the five colors as possible for exactly the reason the Djinn above had them, being able to part of the various colors of (in the reaper's case) scarecrow decks. Granted, this is just one example and so far the only exactly of that many colors in hybrid mana, as far as I am aware. For the Djinn specifically the color of the Djinn itself, as far as the card and cost go (so not color identity) is mono-blue. The hybrid mana still allows for mono-blue play, while allowing some variance with other colors as well. As such, I feel that it is fair for such a cost to create a more blue-oriented ability. That said, though you may perhaps correct for hybrid mana as far as 3 or 2 colors go, from a historical standpoint, I still believe that in the end of the day considering splashing effects from colors into others through hybrid mana to be a "misuse" is a reductive view of this tool. One plane made use of hybrid mana that way, but it shouldn't be treated as an iron rule. Being able to choose what mana to pay opens a world of possibilities, it'd be a waste to reduce it to such a narrow path.
Not to derail this thread by a sidediscussion too much, but I'm curious: Which plane are you referring to in the last paragraph? Because using hybrid as "has to make sence in both of its colors as though it were monocolor" is kind of the norm for hybrid (it's pretty much the entire point of the mechanic) and on the contrary there is only one block where WotC did not follow this path (which they consider a massive mistake nowadays). Two-brid mana is a bit special here though, as colorless has access to the entire color pie anyway.
You are right however in that including the creature's color here probably makes it work nethertheless as far as your entry itself is concerned. I'm much more concerned about your mono-blue creature granting menace, tbh
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Post by Idea on May 5, 2019 21:28:43 GMT
I don't think that is entirely correct. Specifically, once you start getting into 4+ colors, that idea becomes less prevalent, as generally those colors have less distinctive colors identities and more just impressive or at least flashy effects in general. The one example with hybrid is the Reaper King, and it had the five colors as possible for exactly the reason the Djinn above had them, being able to part of the various colors of (in the reaper's case) scarecrow decks. Granted, this is just one example and so far the only exactly of that many colors in hybrid mana, as far as I am aware. For the Djinn specifically the color of the Djinn itself, as far as the card and cost go (so not color identity) is mono-blue. The hybrid mana still allows for mono-blue play, while allowing some variance with other colors as well. As such, I feel that it is fair for such a cost to create a more blue-oriented ability. That said, though you may perhaps correct for hybrid mana as far as 3 or 2 colors go, from a historical standpoint, I still believe that in the end of the day considering splashing effects from colors into others through hybrid mana to be a "misuse" is a reductive view of this tool. One plane made use of hybrid mana that way, but it shouldn't be treated as an iron rule. Being able to choose what mana to pay opens a world of possibilities, it'd be a waste to reduce it to such a narrow path. Not to derail this thread by a sidediscussion too much, but I'm curious: Which plane are you referring to in the last paragraph? Because using hybrid as "has to make sence in both of its colors as though it were monocolor" is kind of the norm for hybrid (it's pretty much the entire point of the mechanic) and on the contrary there is only one block where WotC did not follow this path (which they consider a massive mistake nowadays). Two-brid mana is a bit special here though, as colorless has access to the entire color pie anyway. You are right however in that including the creature's color here probably makes it work nethertheless as far as your entry itself is concerned. I'm much more concerned about your mono-blue creature granting menace, tbh First I want to clarify that I wasn't saying the card doesn't have to make sense in both colors if it's hybrid mana (except for the aforementioned exception of 4+ color cards which hybrid or not hardly ever have much of a "sense" for any particular color), nor was I referring to a specific plane that did so in the past. I was saying that while pctenchi might very well be correct with that unwritten rule (that abilities should be given to the part of the card with the specific color, rather than the card overall just needing to include that color), that hybrid mana color shouldn't be locked in by it. Naturally, this is a matter which should be taken with care and precision, but a greater degree of fluidity can be allowed than what pctenchi seemed to be implying in their criticism. Admitedly the menace thing was one I questioned myself. I decided to include it to make the card do a little more while the big effect isn't online, as well as a matter of flavor. Sidenote, for any discussion further regarding topics that not the card itself, please send me a personal message people, so we don't spam!
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Post by Lady Mapi on May 6, 2019 3:55:14 GMT
Dry-Souled Anshaba Legendary Creature - Djinn Wizard Flying Whenever a spell or ability you control causes you to lose life, reveal that many cards from the top of your library, put one into your hand, then put the rest into your graveyard. "Wishes come with a price, mortal."3/2 Because why stop your Djinn friends from hurting you when you can turn it into card draw?
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Post by Jartis on May 7, 2019 3:51:02 GMT
Judging time { kefke }I didn't know if that was an official entry, but I'll judge it anyway. It has good colors for Djinn tribal, and its effects rely on Djinn, but it doesn't really support Djinn tribal in the way you would typically want a commander to. Plus, while it is likely to be indestructible (good thing, since it's so small, especially at 4 mana) it isn't so easily going to be hexproof, so it's gonna get expensive fast, and may not even be able to activate its ability every time it comes out, since it could easily be removed before it gets a chance to tap. { Flo00 }Good abilities and its first ability sets up its second really well. Something that's going to come up quite a bit in this challenge - it's not a Djinn. It works thematically, but it's not explicitly tribal. { mrlozano }A very elegant way of handling 5 colors. I would think it should probably cost a bit more given its statline, evasion, lord-ness, etc, but this is definitely a Djinn tribal commander I would run. { Sanfonier of the Night }Partner with an artifact is an interesting mechanic. Almost like Oathbreaker's signature spell mechanic. I'm again going to complain that it isn't explicitly Djinn tribal, but the flavor is there, so I can accept it. I was trying to find some way to use Ansolom's activated ability to cheat out Djinn with the ring and then not return them to your hand, but I don't think it works that way, which is a shame, but may have been too powerful anyway { gluestick248 }Targeted impulse draw with a delay in place of an outright punishment for balance. Very interesting. I wish there was some sort of marker you could put on artifacts if you lost the flip that made them unable to be used to activate the ability, as like a "no genie in there" kinda thing, but that may have made the concept too complicated. I think it works really well, and as a bonus, would probably work really well in other decks that weren't explicitly Djinn tribal. { sdfkjgh }First off, I had totally forgotten about Efreet as a creature type, so great catch there. I feel like the WUBRG casting cost and that amount of different abilities is maybe a bit too much in terms of design, though. That said, I see how you've leaned into the idea that Djinn tend to just be big beatsticks and I can appreciate that as an unexpected approach to the design. { Tesagk }You get big judgings from me a lot. XD I do appreciate the mixture of my desires for this challenge (which I didn't realize were entirely Middle Eastern until just now), and the color combo actually works really nicely to support Djinn tribal. I will state the obligatory "it's not actually a Djinn" thing, but I think by now I'm going to have to just not make that a huge deal in the judging. As for what the card actually does, I have a few gripes, and some praise. First gripe, I'm not sure "coming into play with a triggered ability" is proper wording. It's understandable, but it's not an easy read. The second gripe will lead into the praise. Half your life is a big ask in a game of commander. Assuming you haven't been hit when you proc this ability, that's a 20 life Strionic Resonator. Not very worth it except in circumstances where your life is a nonissue or you really need to double up on an ability. Now for the praise...I actually love that that ability has such a heavy cost. It feels very Rakshasa, it feels very Djinn, it's rough, but it feels right. I'm not sure it's a commander I would run explicitly for Djinn tribal, in fact, I may just throw it in the deck under a different commander, but it's certainly an interesting design. {@mk }Interesting way of both being a genie and capturing other genies (especially to double down on ETB triggers.) I do wish (hah, pun unintended but staying) that the effect read something along the lines of "Exile target Djinn not named Aethar, Master of the Lamp," though. Both because it allows you to easily spawn infinite lamps, and also for flavor reasons; how is she mastering the lamps if she's inside them? { pbtenchi }Only allows for playing 4 other Djinn, and your opponents would rarely ever name a card you could even possibly have in your hand, unless you explicitly told the whole table what it was (or they looked at your hand with an effect) and it would keep them from losing. { ludvikeverviolet }A solid Djinn himself, a way to cheat out your other Djinn thematically, good color coverage, and a way to make your harmful Djinn effects suck for everyone without ruining the original spirit of those abilities. This is great. { Idea }First, lord effects nowadays typically state "other creatures." It's just a small design thing. Second, convoke is literally in every color except blue, so while I get it, it is a strange choice. Third, while shroud is no longer a thing, really, I appreciate your justification for it, so I'll take it. As for that big massive hybrid costed ability...damn, I was literally working on a card that used that exact mana combination right before you posted this. XD It's a cool ability, and I get the theme, but I do wish it was a little slower. Maybe check to see if it has 3 when you activate the ability, and then decide if you add a counter or remove them and take a turn, rather than putting the counter on and then checking for 3. Also, Djinn tend to be low cost beaters, and this is costed a bit high, but going back to the first point, I suppose that's what Convoke is for. { melono }Obligatory "not a Djinn" comment. That said, I like that he doesn't focus on himself at all, but has a set of really interesting mechanics that support your Djinn. I typically like cards that can keep themselves tapped to maintain an effect, and I enjoy seeing the occasional untap mechanic. { Lady Mapi }A bit small for the cost, but I like how it offsets the downside of certain Djinn by giving it an upside, bringing it to a more neutral space, as opposed to just getting rid of the downside entirely. Makes for some more interesting play choices. {Winner}I'm going to give this one to ludvikeverviolet , with Lady Mapi and gluestick248 as very close runners-up. Ultimately there was a ton of fun Djinn and Djinn-supporters this time around. Judging was difficult, but that's usually a pretty good sign ^_^
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Post by melono on May 7, 2019 11:41:35 GMT
@ melono : May I suggest maybe changing the wording to "Target Djinn loses all abilities except flying.." instead, then? That... Wouldve been a good idea
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on May 7, 2019 17:33:00 GMT
Nice! my first win on this forum!! thanks Jartis!!
Now on the new challenge, id always loved Skeleton creatures, but the actual mtg Skeleton creatures are not good to make a tribal deck. They usually work alone and i don't share the vision of mtg, where the Skeletons always have to return from death. The challenge is to Design a Commander (Planeswalker or Legendary creature) that can make its own army of Skeletons. No color restriction... (note: The commander don't need to be an Skeleton and don't need to sinergize with all the other skeletons from mtg).
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Post by Lady Mapi on May 7, 2019 18:19:27 GMT
Whelp, I have the perfect idea: Sarton of the Bones - Legendary Creature - Human Wizard At the beginning of your upkeep, regenerate each Skeleton you control. Instants and Sorceries you control have "When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token." 2/1
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Post by sdfkjgh on May 7, 2019 19:02:47 GMT
I had to, especially since the name popped into my head almost immediately.
Spooky, Scary, Skele-Ted Legendary Creature--Human Skeleton Wizard Whenever a non-Skeleton creature dies, you create a 1/1 black Skeleton creature token with “: Regenerate this creature.” Whenever a Skeleton permanent enters the battlefield under your control, you may draw a card. Spooky, Scary, Skele-Ted and other Skeleton permanents you control have indestructible. , Sacrifice another Skeleton: Spooky, Scary, Skele-Ted gains shroud until end of turn. , Exile a card from a graveyard: Create a 1/1 black Skeleton creature token with “: Regenerate this creature.” ---------------------------------------- “Are you aware that there’s a Skeleton inside you right now?” 6/2
It's a pity that Skeletal Grimace's art is already taken, because that would've been perfect for Skele-Ted. Oh well. At least you can run Skeletonize for extra value.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 8, 2019 7:31:29 GMT
Army of Skeletons? Ok, here you have it... (And no, it isn't just amass for Skeletons... this time, you can have more armies than one)
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Post by melono on May 8, 2019 20:08:11 GMT
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Post by Idea on May 8, 2019 23:47:30 GMT
So ludvi mentioned something I found intriguing, "I don't share the vision of mtg, where the Skeletons always have to return from death". It got me thinking about trying to find a way of getting an army of skeletons that didn't involve, you know....dying. I'll leave it at that though since I really tried to make the flavor speak for itself in the card.
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Post by Flo00 on May 8, 2019 23:48:28 GMT
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on May 9, 2019 13:34:22 GMT
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Post by sdfkjgh on May 9, 2019 14:12:48 GMT
@mk: I had to...
UwU'Sagho the Void
However, in my defense, I'm currently sleep-deprived, and a little loopy because of it.
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Post by Tesagk on May 9, 2019 14:37:38 GMT
Nice! my first win on this forum!! thanks Jartis!! Now on the new challenge, id always loved Skeleton creatures, but the actual mtg Skeleton creatures are not good to make a tribal deck. They usually work alone and i don't share the vision of mtg, where the Skeletons always have to return from death. The challenge is to Design a Commander (Planeswalker or Legendary creature) that can make its own army of Skeletons. No color restriction... (note: The commander don't need to be an Skeleton and don't need to sinergize with all the other skeletons from mtg).Ovin Kel'sef Legendary Planeswalker - Ovin Skeleton creature tokens you control get +1/+1 and have, " : This gains indestructible until end of turn." : Create a 1/1 black and white Skeleton creature token with lifelink. : You get an emblem with, "At the beginning of each end step, create X 1/1 black and white Skeleton creature tokens with lifelink, where X is the number of creatures that died this turn." Ovin Kel'sef can be your commander.
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Post by sdfkjgh on May 9, 2019 21:23:08 GMT
Tesagk : Why the , cost, and not just ?
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Post by Tesagk on May 9, 2019 23:55:11 GMT
Tesagk : Why the , cost, and not just ? Because I'm dumb.
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Post by sdfkjgh on May 11, 2019 19:43:23 GMT
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on May 14, 2019 4:51:05 GMT
Oera, Ruler of the Dead Legendary Creature - Human Shaman Kicker When you cast Oera, Ruler of the Dead, create X 1/1 black Skeleton tokens. If the spell was kicked, create X 2/2 black Zombie tokens instead. Menace, deathtouch 3/4 Very much like Josu Vess, Lich Knight. It's rarely wrong to cast it without kicker, but for tribal synergies the option is there.
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Post by mrlozano on May 14, 2019 12:35:23 GMT
So, I read the challenge and it specifically says army of Skeletons so... I think it's broken in the same way old Krenko is but I don't really know what numbers I should tweak. {Old entry} After a quick Scryfall search, most old skeletons can regenerate and most new skeletons return from the graveyard, either to your hand or to the battlefield, so why not make a payoff for both?
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Post by Jartis on May 15, 2019 4:28:51 GMT
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on May 15, 2019 17:01:20 GMT
Time to Judge! i gotta say i did not expect all this support for this challenge!! THANKS to all!!Lady Mapi "Regenerate has historically been a confusing effect"(https://mtg.gamepedia.com) and personally, its an ability that i don't like it. I feel like somehow you got inspired by Skeletonize on the Second part of the card, but anyway id like that effect. There is a big issue with regenerate Skeletons at the beginning of your upkeep, as a part of Regenerate, they become tapped, so as long as you control your commander, all your Skeletons will be tapped during each one of your turns, so they will never can attack or block . Making a commander deck around Instant and Sorceries that deals damage could be nice with red Wipe cards, (Wich kill your own commander). Having on the cost, allows you can use almost all the MTG Skeleton cards, but as i stated on the challenge, its not something exciting. Id like the name, i don't feel like its Mythic tough, could be rare. sdfkjghThe name sounds a little funny, like for an Unset card, and the types, how's its possible to be an Skeleton and Human at the same time xd?. Create Skeletons from any Non-Skeleton creatures could be weird if you have for example a Spirit creature dying, making an Skeleton xD This card feels somehow like it want to do great things with five colors, but it doesn't really care about all the colors... All the abilities seems . All Skeletons indestructible!? then why the Regenerate part? xd. Black Sacrifice into Shroud? First, shroud its not used anymore, but i believe a can't give shorud. Id like the flavor text “Are you aware that there’s a Skeleton inside you right now?” @mk
Id like the name, but i don't really see the relationship between the void and Skeletons for flavor reasons.. Its he eating the corpses of the dying ones and using the Skeletons? I don't love the Army mechanic from War of the spark, this gives you always One skeleton to use, wich you have to sacrifice to deal damage. If you want more value from this commander you should use boardwipes, which he can't protect himself from. Id like you search for some pictures and render it though. melono
I don't really like the name of the card, but the picture and he being a lord are nice flavorfuly. You get some points from the lord effect, even with his Simplicity. The fetch effect for skeletons its simple, but doesn't really exciting. Having on the cost, allows you can use almost all the MTG Skeleton cards, but as i stated on the challenge, its not something really exciting. Idea
Id really loved this design, though, it have some design issues, it feels exactly for what i was looking for, a real Army of Skeletons. I find some errors, but id like the originality of the design. The card should have a name, its legendary. Casting a spell makes you create Skeletons, why? they apear from the void? I believe you could make it better adding some flavor on it, or adding an additional cost to create the skeletons.. maybe exiling creatures from graveyards? i don't know :v . Id like the way you think about assemble all the skeletons on another one bigger, that nuts! Saying all, id like your effort on search some pictures and render it. They could be useful for me. Flo00
Id love the name of the card. His static ability doesn't seems very exciting for me. The +2 is good for making a black deck where having cards in your graveyard could be useful, but at the same time, the –X makes you exiling creatures for 1/1 Skeletons wich doesn’t seems to fit very well for a commander deck. Consider that you have to pick 65 nonland cards for a commander deck. Saying you playing 40 creatures in your deck as a creature based deck doesn’t give me want to play it for a skeleton army based deck. Yeah it could be played making a combo, control deck maybe. Sanfonier of the Night He needs a name, as its a legendary creature. Id like the part of the ability "arise" where you create a Skeleton creature token tapped and attacking, but i have to say i don't really like the guy being sacrificed. Yeah it Sinergizes very well with the commander himself, and with Death triggers. But, i want to make an army of Skeletons, and this way you gonna get some kind of Suicide skelys. Ill give you some points for the Art pick. Its still feels not mythic, i feel it could be rare. Tesagk
Id like a lot the name of this card, the art and the abilities of this card. The cost its fine, the colors are a nice twist on the everblack skeletons. And giving lifelink to skeletons its really nice. The rarity feels in the right spot, and the static ability feels nice. I would like to test this on a game. Having on his cost makes i can use Anointed Procession wich and a lot of anthems that can make a fun Skeleton Army deck!!. Xenozfan2
Id like the name of the card, and that he creates skeletons, but! I feel like it have a high cost for a not very good effect. I mean, it creates only two skeletons paying 6 mana. And that for the first time. If your commander dies, and you have to cast it again, the number of skeletons you are creating each time are lower for more mana. And being only black on his color means you can’t abuse from returning him from the graveyard to the battlefield (wich is one of the best mechanics in monoblack decks). I mean, you can’t make a really good synergize with black mtg cards. I would change the ability to “Create X black Skeleton, where X is the amount of mana you spent on this.” Like Prossh. The Kicker with zombies doesn’t fit very well for me with the first ability of create skeletons. I would always pay the kicker effect to get more power for less mana on the board. And zombies are not a part of this challenge :/ mrlozano
Id like the name of this card. Don’t sure the cost fits the whole card, I would say its cost could be {2}{B} (as im a fan of Chasm Skulker ). Id like your idea of putting +1/+1 counters from an activation of an ability. The ability of create Skeletons removing counters from him seems fine, and id like the skeletons having haste to. I wouldn’t say this card is broken, cause you need a condition to put counters on this. “Regenerate a creature” and that have a cost. Restriction that Krenko didn’t have. This card also works with lot of mtg Skeletons to make a deck. But! I have to say Im not exciting of playing this card as commander, and having an army of Skeletons that you have to pay {B} for each one to regenerate it doesn’t seems very exciting. This card seems to work more for a Beatdown Commander Damage than a Token Commander Maker. I mean, you can put a +1/+1 counter on him only by paying {B} just having One Skeleton. Points for having the picture and render. Jartis
I gotta say im not a fan of the name xd. Did you realize that if you choose to sacrifice all your other creatures, you will be losing all the skeletons you made before? I mean, for a black colored identity commander is difficult to have a lot of creatures on graveyards of the opponents, the fast way to do that is boardwipe, but that kills your own commander :v. I would see this having an opportunity if it had blue in his cost, and some mill. Anyway, I don’t really like the cost for having an army. Doesn’t feel Mythic to. And the Winner is Tesagk followed very close by Idea . I would love to make decks from those commanders!! Thanks to all for participating!!
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Post by Tesagk on May 15, 2019 17:43:18 GMT
Yielding the challenge to Idea, if they want it.
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on May 15, 2019 21:34:17 GMT
ludvikeverviolet : The intention was to have you create a horde of Skeletons, but if you doubled the amount of mana (amount of necromantic power), you get Zombies instead (go wide or go tall). Any X on a card is the same anywhere on the card, so you can't pay and kicker , you have to pay and kicker to get two Zombies. Speaking of which, you never said Zombies couldn't be a part of the design, just that it had to make Skeletons. It wasn't quite the most elegant design, but thanks for the feedback. Oera, Ruler of the Dead Legendary Creature - Human Shaman When Oera, Ruler of the Dead enters the battlefield, you may pay X. When you do, create X 1/1 black Skeleton tokens. If X is 10 or greater, create X 2/2 black Zombie tokens instead. Menace, deathtouch 3/4 She's also female. I would put "Queen of the Dead" but I didn't want to step on Liliana's toes.
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Post by Idea on May 15, 2019 22:20:27 GMT
Time to Judge! i gotta say i did not expect all this support for this challenge!! THANKS to all!!Idea
Id really loved this design, though, it have some design issues, it feels exactly for what I was looking for, a real Army of Skeletons. I find some errors, but id like the originality of the design. The card should have a name, its legendary. Casting a spell makes you create Skeletons, why? they apear from the void? I believe you could make it better adding some flavor on it, or adding an additional cost to create the skeletons.. maybe exiling creatures from graveyards? i don't know :v . Id like the way you think about assemble all the skeletons on another one bigger, that nuts! Saying all, id like your effort on search some pictures and render it. They could be useful for me. And the Winner is Tesagk followed very close by Idea . I would love to make decks from those commanders!! Thanks to all for participating!! Ah shucks, forgot to add a name. Oh well. Glad to you liked the concept though Would you mind letting me know what errors you found? So I know where to improve Oh and for the reason casting spells gets you skeletons, it was mainly as a way to get a skeleton engine without stuff dying, but flavor wise I guess she's just real giddy about them bones? XD Yielding the challenge to Idea , if they want it. How kind of you! In that case, I'd love to take you up on your offer For my challenge, I'll bring something appropriately weird. I challenge ya'll to create sorcery or instant-type commanders, this is, sorcery or instant cards that can serve as your commander. You can't make something like a "creature sorcery" type, but you can make a sorcery or instant that makes tokens. Have fun!
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