Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 20, 2019 17:53:21 GMT
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Post by sdfkjgh on Apr 20, 2019 18:42:01 GMT
Cht'Ratch of the Hovel Legendary Creature--Rat Incarnation Trample Other Rat creatures you control have trample. Cht’Ratch of the Hovel and other Rat creatures you control get +1/+1 for each Rat permanent you control. 0/0
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pbtenchi
0/0 Germ
Posts: 13
Color Alignment: White, Blue, Black
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Post by pbtenchi on Apr 20, 2019 20:32:19 GMT
Orzhova, Lost Divinity Legendary Creature - Angel God Flying If an exiled creature you own has first strike, Orzhova, Lost Divinity gains first strike. The same is true for double strike, vigilance, deathtouch, haste, hexproof, trample, prowess, indestructible and lifelink. Whenever Orzhova dies or is put into exile from the battlefield, you may put it into it’s owner’s library third from the top. 3/3 The interesting thing about building around this commander is you have to find your own ways to exile your cards and buff it. I really wish we'd gotten a 2 colour god cycle. : /
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Post by Jartis on Apr 20, 2019 20:39:34 GMT
As much as my research shows there are definitely minotaurs in the Gruul clans...we've never seen one on a card. In fact, there's only one Red/Green minotaur in the game, and it's from Alara.
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Post by Flo00 on Apr 20, 2019 22:28:51 GMT
Oooo, my entry for Picture into card I just posed does exactly that, so I'll just also post it here Ardin, the Rotten Liberator Legendary Creature - Angel Flying : For each player, choose target creature card from that player’s graveyard. Put one of them chosen at random onto the battlefield under your control and exile the rest. 5/4
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Post by Tesagk on Apr 21, 2019 15:21:35 GMT
{Spoiler}{Quote: Flo00 } Oooo, my entry for Picture into card I just posed does exactly that, so I'll just also post it here Ardin, the Rotten Liberator Legendary Creature - Angel Flying : For each player, choose target creature card from that player’s graveyard. Put one of them chosen at random onto the battlefield under your control and exile the rest. 5/4 I think we're supposed to use different cards in different challenges.
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Post by melono on Apr 21, 2019 23:01:56 GMT
tfw you search for fitting art for too long but still find not what you want The card for building around weenies.
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Apr 26, 2019 18:03:44 GMT
Muzzio, Villainous Inventor Legendary Creature - Human Artificer At the beginning of the game, if ~ is your commander, for each opponent create a 1/1 colorless artifact creature Construct token with defender. Improvise When ~ enters the battlefield, draw cards and gain life equal to the number of artifacts you control. 4/5 "Paliano has not seen the last of me."
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Apr 27, 2019 15:03:31 GMT
Salrin the Unstable Legendary Creature - Human Wizard If a spell or ability an opponent controls would target an ability, card, permanent, player, or spell, reselect its targets at random. If a spell or ability you control would target an ability, card, permanent, player, or spell, for each target, instead choose three legal targets and choose the target at random from those three. 2/2 I have no idea how to word it the proper way. The idea is that if someone tries to Bolt your creature, it's a random chance, but if you try to Bolt something, you get to choose three options then randomize. The way it is now makes the second ability a downside, but the original wording was essentially "everything goes random, but yours gets one of three," or an upside but much more rules complex. Help?
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Post by mrlozano on Apr 27, 2019 16:22:09 GMT
I will judge this challenge in 24~72 hours (depending of my schedules). Get your last entries or updates in!
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Post by gluestick248 on Apr 28, 2019 3:15:05 GMT
Kesta, the Shepherd Legendary Creature — Angel Flying , Sacrifice a Human: Return target non-Human creature from your graveyard to the battlefield. 3/3 ”Like lambs to the slaughter”
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Apr 28, 2019 10:10:11 GMT
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Post by sdfkjgh on Apr 28, 2019 14:00:19 GMT
I'm so glad that someone managed to redeem Zuberi, as I recently finished reviewing him for No Reservations II.
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Post by mrlozano on Apr 30, 2019 11:51:51 GMT
Right, I don't have time right now to make a proper judging of this, but to keep things rolling I give the win to Jartis, with Tesagk and melono as runner-ups. I will try to update this post with comments on the entries this or next week, but I'm very busy right now, sorry for the inconveniences.
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Post by Jartis on Apr 30, 2019 12:16:42 GMT
Thanks for the win! There's one challenge that I really considered doing, but there's just not enough cards to support it to make it worth doing (one day, Rakshasa tribal...one day). So instead, I'm going to make a challenge for a deck I've been working on recently. Djinn are really interesting, with a variety of effects. They even come in every color, though they're mostly blue. But...well, the only legendary Djinn is Zahid and he...exists...point is design a commander for Djinn tribal. It doesn't have to support all five colors, it could even be monoblue if you really wanted, but make it thematic and synergistic. (Sidenote: Zahid is kinda there thematically, with how tapping an artifact makes him cheaper, but not as much as I'd like.)
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Post by kefke on Apr 30, 2019 14:43:00 GMT
Thanks for the win! There's one challenge that I really considered doing, but there's just not enough cards to support it to make it worth doing (one day, Rakshasa tribal...one day). So instead, I'm going to make a challenge for a deck I've been working on recently. Djinn are really interesting, with a variety of effects. They even come in every color, though they're mostly blue. But...well, the only legendary Djinn is Zahid and he...exists...point is design a commander for Djinn tribal. It doesn't have to support all five colors, it could even be monoblue if you really wanted, but make it thematic and synergistic. (Sidenote: Zahid is kinda there thematically, with how tapping an artifact makes him cheaper, but not as much as I'd like.) Aww, come on! I just did that! XD
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Post by Flo00 on Apr 30, 2019 17:03:42 GMT
Alraddin, Keeper of the Lamp Legendary Creature - Human Wizard Tap an untapped Djinn you control: Scry 2. , , Tap an untapped Djinn you control: Reveal the next card you draw this turn. You may cast it without paying its mana cost. No, the name is not a typo.
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Post by mrlozano on Apr 30, 2019 18:35:28 GMT
So, most old Djinns have negative abilitie but are undercosted beater. All Djinn-deck come to me! Btw, I was so tempted to use Will Smith's Genie as the art. EDIT: Switched the too abilities to feel more on-color.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Apr 30, 2019 20:45:56 GMT
This is a remake, and yes, I was inpired by the last entry into giving a condition of negatting the djinns negatives abilities. It also inspired in the legend that King Solomon, put the djinn in the the lamp.
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Post by gluestick248 on Apr 30, 2019 21:07:53 GMT
Random Djinn! Mazar, the Lampmaster Legendary Creature — Djinn As Mazar, the Lampmaster enters the battlefield search your library for any number of Djinn cards and exile them, then shuffle your library. , tap an untapped artifact you control: Flip a coin. If you win the flip, put a random creature card exiled with Mazar onto the battlefield. 5/6
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Post by sdfkjgh on Apr 30, 2019 22:31:29 GMT
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Post by Tesagk on May 1, 2019 0:17:42 GMT
Because I can...
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 1, 2019 10:30:59 GMT
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pbtenchi
0/0 Germ
Posts: 13
Color Alignment: White, Blue, Black
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Post by pbtenchi on May 3, 2019 1:55:15 GMT
This entry isn't exactly Djinn synergistic, but here goes nothing. Salsa, Ifrit Sorcerer Legendary Creature - Djinn Wizard At the beginning of your upkeep, target opponent names a card. If you have the named card in your hand, you may cast it without paying it’s mana cost. 3/1 This character actually has some depth. They are based off a pathfinder character I played awhile ago who ended up dying tragically. I know Ifrit are closer to Efreeti then Djinn but I struggled for ideas on this one, and really liked the design and the reference to an old character. I've kind of given up on ever winning without a render after my last entry anyway.
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ludvikeverviolet
0/0 Germ
Posts: 41
Formerly Known As: Lucas
Favorite Card: Chasm Skulker
Favorite Set: Ixalan
Color Alignment: White, Blue
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Post by ludvikeverviolet on May 3, 2019 3:58:26 GMT
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Post by Idea on May 4, 2019 21:26:15 GMT
I decided to try to be a little less direct with the tribal synergies. I noticed the two things djinns tend to have is power 4 or greater and flying, so I made it so the legendary here interacts with those two things, while also touching on a couple of other aspects of the djinns like getting cheated out and my favorite mechanic in a djinn ("djinn of wishes") that plays on the obvious association of this creature type with genies (no actual relation, but like in your head). I gave shroud rather than hexproof both because of balance issues and because it stroke me as djinn ego that they also wouldn't want anything to do with pesky insects like however called on them.Lastly, I thought the card looked better in blue, so I instead put some extra colors in the effects part, which still works for a commander's color identity.
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Post by sdfkjgh on May 4, 2019 22:36:46 GMT
Idea: There are a few problems with your submission:
1) Giving a creature convoke does nothing. Suggest you change it to:
Convoke Flying, shroud, menace Other creatures you control with flying have shroud and menace. Creature spells with flying you cast have convoke.
2) The activated ability also needs some template cleanup:
, Tap four untapped creatures with power 4 or greater you control: Put a wish counter on Herald of Transcendence. Then, if there are three or more of those counters on it, remove those counters and take an extra turn after this one. Activate this ability only once each turn, and only any time you could cast a sorcery.
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Post by Idea on May 4, 2019 22:54:01 GMT
Idea : There are a few problems with your submission:
1) Giving a creature convoke does nothing. Suggest you change it to:
Convoke Flying, shroud, menace Other creatures you control with flying have shroud and menace. Creature spells with flying you cast have convoke.
2) The activated ability also needs some template cleanup:
, Tap four untapped creatures with power 4 or greater you control: Put a wish counter on Herald of Transcendence. Then, if there are three or more of those counters on it, remove those counters and take an extra turn after this one. Activate this ability only once each turn, and only any time you could cast a sorcery. Does "you control" not count stuff in your hand for abilities like this? Well, regardless, I've edited it and thanks for your feedback!
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pbtenchi
0/0 Germ
Posts: 13
Color Alignment: White, Blue, Black
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Post by pbtenchi on May 5, 2019 3:36:50 GMT
A really common error I see throughout the card design is misuse of hybrid mana. Hybrid mana as you know is a cost that can be paid with one of two costs. An effect that is entirely hybrid costed means that that effect could be within either colour. You would not for instance see a card with prowess and lifelink, those two affects are separate to WUR and WB respectively. Taking an extra turn is a primarily blue effect that sometimes splashes into red.
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Post by Idea on May 5, 2019 10:59:19 GMT
A really common error I see throughout the card design is misuse of hybrid mana. Hybrid mana as you know is a cost that can be paid with one of two costs. An effect that is entirely hybrid costed means that that effect could be within either colour. You would not for instance see a card with prowess and lifelink, those two affects are separate to WUR and WB respectively. Taking an extra turn is a primarily blue effect that sometimes splashes into red. I don't think that is entirely correct. Specifically, once you start getting into 4+ colors, that idea becomes less prevalent, as generally those colors have less distinctive colors identities and more just impressive or at least flashy effects in general. The one example with hybrid is the Reaper King, and it had the five colors as possible for exactly the reason the Djinn above had them, being able to part of the various colors of (in the reaper's case) scarecrow decks. Granted, this is just one example and so far the only exactly of that many colors in hybrid mana, as far as I am aware. For the Djinn specifically the color of the Djinn itself, as far as the card and cost go (so not color identity) is mono-blue. The hybrid mana still allows for mono-blue play, while allowing some variance with other colors as well. As such, I feel that it is fair for such a cost to create a more blue-oriented ability. That said, though you may perhaps correct for hybrid mana as far as 3 or 2 colors go, from a historical standpoint, I still believe that in the end of the day considering splashing effects from colors into others through hybrid mana to be a "misuse" is a reductive view of this tool. One plane made use of hybrid mana that way, but it shouldn't be treated as an iron rule. Being able to choose what mana to pay opens a world of possibilities, it'd be a waste to reduce it to such a narrow path.
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