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Post by Jartis on Feb 21, 2019 1:32:38 GMT
Thanks for the win! I've been sitting on this next challenge for a while. XD Despite how perfect Diamond Faerie would have been, we don't have a single Legendary Snow Creature. So that's the challenge, design a commander for Snow tribal.
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Post by viriss on Feb 21, 2019 3:20:42 GMT
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Post by kefke on Feb 21, 2019 6:11:03 GMT
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Post by gluestick248 on Feb 21, 2019 8:05:51 GMT
Apiq, the Abominable Legendary Snow Creature — Elemental Players skip their untap steps. At the beginning of your upkeep, sacrifice Apiq, the Abominable unless you pay . Other tapped snow creatures you control can block as though they were untapped. 5/4
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Post by Daij_Djan on Feb 21, 2019 11:34:38 GMT
I'm sorry, I couldn't resist..
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Post by kefke on Feb 21, 2019 16:00:15 GMT
I'm honestly just upset I didn't think of it first.
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Post by mrlozano on Feb 21, 2019 17:41:12 GMT
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qorbin
0/0 Germ
Posts: 37
Favorite Card: The Gitrog Monster
Color Alignment: Black, Green
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Post by qorbin on Feb 22, 2019 3:50:15 GMT
Quazzar, Frost Lord Legendary Snow Creature - elemental Snow permanents are indestructible Other Snow creatures get +1/+1 for each snow permanent Snow spells cant be countered 3/4
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Post by Flo00 on Feb 23, 2019 20:08:36 GMT
Raz’Kuar, Rimewielder Legendary Snow Creature - Orc Wizard First strike : Put an ice counter on target creature. Whenever a creature with an ice counter on it dies, reveal the top card of oyur library. If it is snow, put it into your hand. Otherwise put it on the bottom of your library. 4/3 Works especially well with Rimefeather Owl and Rimescale Dragon. EDIT: Damn right, kefke.
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Post by Tesagk on Feb 24, 2019 1:21:28 GMT
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Post by kefke on Feb 24, 2019 7:39:23 GMT
Raz’Kuar, Rimewielder Legendary Snow Creature - Orc Wizard First strike : Put a snow counter on target creature. Whenever a creature with a snow counter on it dies, reveal the top card of oyur library. If its snow, put it into your hand. Otherwise put it on the bottom of your library. 4/3 Works especially well with Rimefeather Owl and Rimescale Dragon. I think oyu want those to be ice counters, then.
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Post by sdfkjgh on Feb 24, 2019 17:07:22 GMT
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Post by Tesagk on Feb 24, 2019 18:52:01 GMT
I thought of that, but wasn't sure if that would work. Thanks
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Feb 25, 2019 7:38:33 GMT
Eris, King of Snow Legendary Snow Creature - Centaur Druid You may look at the top card of your library any time. You may play the top card of your library if it's a snow card. : Put the top card of your library on the bottom of your library. 4/4 It's a copy/paste/edit of Vizier of the Menagerie, and sort of Crown of Convergence. Good with the aforementioned cards, as well as Future Sight and miracles. Fun fact: there are no human snow creatures.
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Post by Jartis on Feb 26, 2019 0:23:33 GMT
Judging in ~48 hours.
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Post by Jartis on Feb 28, 2019 2:53:06 GMT
viriss My main problem with this card is that it doesn't support snow tribal as much as I'd like. You don't actually have to run snow creatures to get the most out of this commander, just snow lands. It is a snow creature and it obviously works for snow tribal, I'd just like to see it a bit more focused. By extension, it is a much more versatile card as-is. kefke I love the flavor. I feel like it could maybe be a bit bigger, maybe 8/8, given that it has an additional restriction to cast beyond its already huge cmc. I like that it "freezes" non-snow permanents, since it really slows down your opponent. It doesn't necessarily support snow tribal as much as it hates non-snow, but I don't think that's a bad thing necessarily, since it still encourages you to play snow. My biggest concern is that it is a huge target for removal, and casting this commander out multiple times is gonna be a chore, even with Rimefeather Owl making your nonbasics snow. gluestick248 Honestly, this feels too detrimental to play. Being able to block with your tapped creatures is weird, but not too confusing, I guess. But this card would grind the game to a standstill where no one, yourself included, can attack, activate tap abilities, or even cast spells. Daij_Djan Support for snow and hate for non-snow all at once in a very castable package. It's not necessarily exciting, but it's definitely gonna give you the tempo advantage. mrlozano Honestly should probably cost a bit more. A 4/4 for 4 is already not bad, but a 4/4 for 4 that buffs your creatures and gives you powerful mana fixing is amazing, even if it might debuff some of your creatures (though if you're running every other snow card, you'll not have much room for other creatures after you add in instants, sorceries, and your mana base). I do like that it allows you to play every snow card, which is the best way to support tribal for a type that's just there enough to almost be relevant (there's 47 snow cards.) Also, looking back, since it doesn't buff "other" snow creatures, it's technically a 5/5. qorbin High cost is usually bad for commander, but this card really makes you wanna try it anyway. An indestructible Coat of Arms that isn't likely to help your opponents, makes casting your spells completely safe, and has legs to boot? Plus being able to run every snow card, like I mentioned previously. Flo00 A bit of card draw is always good on your commander, since it gives you a slight bit more advantage than card draw elsewhere. I like the return of ice counters, though I wish it was still "target permanent," even if its final ability still only targeted creatures with ice counters. Tesagk I honestly like the implication of this card more than anything. The gods tend to come in cycles, and if there's a snow god, then that means we'd have new other supertypes (though I don't know what they'd be) to play with. As for the card itself, the thing that stands out the most to me is its ability to create more snow creatures, which is really needed imo. (Formatting sidenote: It should be "Create a 1/3 white and blue Elemental snow creature token." Very minor thing.) As for the rest of it, flying and vigilance make this card look a lot better than it does initially, and they make sense thematically. The lord effect is nice too, with the added bonus of vigilance. Xenozfan2 The card advantage this commander gives is amazing. It'd be costly, but you can cycle through a good portion of your deck until you find what you want to cast in a given situation and that's phenomenal. Especially considering you could hold up mana until the end of your opponent's turn and then cycle your deck one card at a time. It doesn't support snow as much as I'd like, explicitly (beyond the ability to cast snow cards from the top of your deck) but it's still a commander I think anyone would be a fool to not consider. This is probably the hardest challenge I've had to judge so far. I'd probably run every one of these cards if I could. Ultimately, though, I have to pick a winner, and I'm gonna have to give that to qorbin. mrlozano was an incredibly close second, but I just want to reiterate that everyone did really well.
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Post by kefke on Feb 28, 2019 3:39:06 GMT
Jartis: For what it's worth, I actually felt like I was already pushing it with 7/7 when most creatures with five-colour split costs were less, and it had a strong tempo ability built in. Reaper King is only a 6/6 at the same casting cost, with the ability to both buff its tribal, and turn all tribal creatures into universal kill spells. I did give mine an added restriction, but I wasn't really sure it was much of a limitation, since his ability would already encourage running all-snow pretty strongly. Also, is it bad it bugs me that you counted other cards being every-colour as a pro, but not mine? I kid. Also I don't know if this was because you were counting the snow mana symbol. I didn't include it on mine because I didn't (and don't) believe that snow counts as a part of a card's colour identity, since snow isn't its own colour (and is in fact explicitly stated to still be whatever colour the mana would otherwise be, making it a colour-supertype of sorts). I would assume that snow mana follows similar rules to Phyrexian mana, which still just counts as the colour it represents for identity.
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qorbin
0/0 Germ
Posts: 37
Favorite Card: The Gitrog Monster
Color Alignment: Black, Green
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Post by qorbin on Mar 1, 2019 21:04:57 GMT
Thanks for the win JartisFor the next challenge design a 4 color commander
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Post by kefke on Mar 1, 2019 21:56:00 GMT
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Post by sdfkjgh on Mar 1, 2019 22:37:00 GMT
Uh-oh, Phyrexian invasion of Alara:
Jenara, Asura of Compleation Legendary Creature--Angel Horror Flying Jenara, Asura of Compleation gets +2/+2 for each -1/-1 counter on it. : Put a -1/-1 counter on Jenara, Asura of Compleation and up to one other target creature. {Phyrexian watermark} 3/3
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Post by sdfkjgh on Mar 2, 2019 7:23:12 GMT
@omnividrus: I think you might need to provide artist credit.
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Sanfonier of the Night
7/7 Elemental
Posts: 399
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Mar 2, 2019 12:48:17 GMT
Here it is, now with a corected CMC, a new image, since I could not find the original author, thank you for the advice.
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Post by viriss on Mar 2, 2019 15:16:54 GMT
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Post by Tesagk on Mar 2, 2019 16:19:51 GMT
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Post by sdfkjgh on Mar 2, 2019 17:30:11 GMT
Tesagk : That last mode has some ambiguity that needs clarifying. Is it X +1/+1 counters on each of up to X creatures, or is it distribute X +1/+1 counters among any number of target creatures? Also, that art, as amazing as it is, might not be the best for your card, as the focus is on the massive antlered-skull rune totem, and not on the puny human in front of it. In fact, I'm willing to bet that most people wouldn't even realize that there IS a guy in front of the totem if I hadn't pointed him out.
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Post by Tesagk on Mar 2, 2019 17:40:18 GMT
Tesagk : That last mode has some ambiguity that needs clarifying. Is it X +1/+1 counters on each of up to X creatures, or is it distribute X +1/+1 counters among any number of target creatures? Also, that art, as amazing as it is, might not be the best for your card, as the focus is on the massive antlered-skull rune totem, and not on the puny human in front of it. In fact, I'm willing to bet that most people wouldn't even realize that there IS a guy in front of the totem if I hadn't pointed him out. Put up to X +1/+1 counters on up to X creatures?
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Post by gateways7 on Mar 3, 2019 1:31:02 GMT
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Post by sdfkjgh on Mar 3, 2019 5:42:44 GMT
gateways7: I suggest you change that last ability to the more standard template of "At the beginning of the next end step, exile that token.", as it's completely busted as it is now with flash creatures.
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Post by Jartis on Mar 3, 2019 8:53:23 GMT
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Post by Flo00 on Mar 4, 2019 11:26:20 GMT
Idnu, Waker of the Ancient Legendary Creature - Human Shaman Trample, vigilance Whenever Idnu, Waker of the Ancient deals combat damage to an opponent, you may sacrifice it and pay . If you do, search your library for a Bolas planeswalker and put it onto the battlefield, then shuffle your library. 3/3 If he tramples over a 4/1 he'll die from it, thus you won't be able to sacrifice him and won't get a Bolas.
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