Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jan 21, 2019 22:17:52 GMT
I'm redoing an entry from a loooong time ago (two years.) Karent the Rerisen Legendary Creature - Archon Zombie Flying, undying You can't lose the game. At the beginning of your upkeep, if you have eighty or more cards in your graveyard, you win the game. 7/7 It's got every creature type from A to Z. The reasoning behind the typing is self-explanatory, I think; black rarely gets Archons. It's expensive, but having undying sort of helps pay for it.
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Post by Jartis on Jan 28, 2019 8:03:04 GMT
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Post by melono on Jan 28, 2019 17:44:13 GMT
I planned on judging last weekend, but I was way busier than expected. Judging in a couple hours, mana pool's closed, no more entries.
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Post by melono on Jan 28, 2019 22:27:07 GMT
Judgement time! viriss with Kyriphon the WiseRulebending and breaking is very blue and on top of that very Sphinxy. The rule that is being broken isn't really a rule I think I'd ever want to see being broken, though. A planeswalker being able to use their abilities multiple times a turn causes insta-bombs. Possibly in the opponent's turn. It has quite a big body for 4 cmc while also being a flying+vigilance creature. qorbin with Goblin EinsteinThis is an interesting card. It really feeds into the quick burning through cards that red (and in extension goblins) can do. It can also be a madness-enabler, even if that mechanic isn't the best in itself. 4 as casting cost might be a bit too much, with it having a 1/2 body, but it can also be said that such strong card draw justifies it. Jartis with Veytik, The Eternal PainTheoretically (or digitally), the no-healing-creatures ability is pretty cool. Practically, it can become a huge (eternal) pain in the ass, because of how to keep track of it: Counters on all creatures, that possibly also already have counters? Tesagk with Salla the Silver PrideI like that the power is symmetrical and causes more and more cards in hand as others also gain more cards. It's a fun thing for multiplayer commander, gives more options. It of course works well with Foretell. However, I think the card isn't very white. One can see this amount of card-draw in blue, maybe red or black, not white. It also feels a little too cheap for what it does. mrlozano with Jankell the FireweaverEven if possibly by accident, I like that self-burn becomes a good option with this card. Also good move on giving it Prowess. I still don't think this will be enough for burn to be that viable in commander, because it's all about burning through resources immediately for enough damage (which is normally only 20) with non-permanent cards, leaving you boardstate suboptimal and open for attack (especially in multiplayer). But that's another discussion. sdfkjgh with Breeches, Belligerant DeckhandIt's a fairly strong creature, that allows for a quick, vulnerable commander to be put out whilst the other partner is perhaps still too expensive, that allows for pinging. korakhos with Darios, Dostari SalvagerA very utility based commander that wants to die. Which is acceptable with it's low cost. Having Outlast be a bit expensive feels great, as one should work with incorporating +1/+1 counters into the deck that's build around this commander. Lady Mapi with Kita of the AshesVery punishing for creature-light decks, as the creature that they do get to play gonn die. It makes for interesting multiplayer shenanigans that it deals damage for each player's spells, as one opponent might help you hurt another opponent by purposefully casting a spell when not necessarily needed. The second ability feels a bit strangely phrased, as it talks about how "you" return the card from another player to their hand, but it is correct. Also, this really enables burn, madness, and other graveyard things red has like flashback. Xenozfan2 with Karent the RerisenIt's very expensive so you'll probs get it out around one or two times before the game is over. And getting that alternative wincon is probably pretty darn hard to get. But a deck built around the graveyard would win based on the cards in its graveyard anyways, so it's more like the extra cherry on top that allows for a last resort wincon. Would still be a fun card to build around. The winners! The runner ups are in no particular order: korakhos with Darios, Lady Mapi with Kita and Xenozfan2 with Karent. The winner is: qorbin with Goblin Einstein. The card's strong mechanical flavor (as well as it's general flavor) made me decide this card as the winner.
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qorbin
0/0 Germ
Posts: 37
Favorite Card: The Gitrog Monster
Color Alignment: Black, Green
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Post by qorbin on Jan 29, 2019 1:54:02 GMT
Thanks for the win, melono. Anyways for the challenge, design a commander with the text "you lose the game" on it
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Post by viriss on Jan 29, 2019 2:34:35 GMT
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Post by Flo00 on Jan 29, 2019 7:39:01 GMT
Just Kidding Legendary Creature - Commander You lose the game on it. 2/1 Ok, here is my real entry: Andar, the Transcendant Legendary Creature - Human Nomad Mystic You don’t lose the game for having 0 or less life. When you have more life than your starting life total, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)Threshold — As long as seven or more cards are in your graveyard, Andara, the Transcendant gets +3/+3 and has flying and lifelink. 4/4 No, that the type line doesn't fit on the card. If I did a render, I'd leave the Nomad out.
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Post by Tesagk on Jan 29, 2019 11:33:00 GMT
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Post by mrlozano on Jan 29, 2019 13:01:40 GMT
Bormor, Mirran Emperion Legendary Artifact Creature - Golem If you would win the game, you lose the game instead If you would lose the game, except from CARDNAME's abilities, you win the game instead. 7/7
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Post by sdfkjgh on Jan 29, 2019 16:47:06 GMT
Here's one I designed back in mid-2014:
The End of All Things Legendary Creature--Horror Trample Echo—You lose the game. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/6
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Post by gluestick248 on Jan 29, 2019 17:25:05 GMT
Miranda, Relentless General Legendary Creature — Human Soldier Haste, menace Other creatures you control have haste and menace. : Untap all creatures you control. After this combat phase, there is an additional combat phase. At the beginning of your next main phase, you lose the game. Activate this ability only during combat on your turn. 4/2
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Jan 29, 2019 23:25:18 GMT
Ara the Battlesinger Legendary Creature - Angel Soldier Flying, first strike, vigilance You can't lose the game. When Ara the Battlesinger leaves the battlefield, you lose the game. : Put Ara onto the battlefield from the command zone. 4/4 High risk, high reward.
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Post by Jartis on Jan 31, 2019 23:19:30 GMT
Oorem, the Greedy Legendary Creature - Human Advisor Whenever a Knight you control deals combat damage to a player, you may gain control of target basic land that player controls. At the beginning of your upkeep, if you control more lands than each other player, you lose the game. 3/3 We need more 4-color commanders, and this one supports Knight tribal really nicely. (Barring Azorious knights and the 9 other blue-costed knights. You can live without them.)
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Post by gateways7 on Feb 1, 2019 0:24:27 GMT
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qorbin
0/0 Germ
Posts: 37
Favorite Card: The Gitrog Monster
Color Alignment: Black, Green
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Post by qorbin on Feb 4, 2019 19:37:18 GMT
Closed Will be judging on Thursday or Friday night
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Post by Lady Mapi on Feb 10, 2019 2:30:23 GMT
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qorbin
0/0 Germ
Posts: 37
Favorite Card: The Gitrog Monster
Color Alignment: Black, Green
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Post by qorbin on Feb 11, 2019 2:39:58 GMT
Sorry dont have much time, but the Winner is Tesagk
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Post by Tesagk on Feb 11, 2019 16:40:48 GMT
Sorry dont have much time, but the Winner is Tesagk Thank you! I was worried it was a bit broken, but I was inspired by the challenge and figured I at least hit it flavor-wise. Your next challenge is to make a Commander that plays well with other Commanders. Specifically, one that does something nice for one or more people in multi-player EDH.
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Post by fluffydeathbringer on Feb 11, 2019 16:46:13 GMT
Alavah, who Recognizes the Worthy Legendary Creature - Avatar Indestructible Other legendary permanents have indestructible. "The firstborn sees who deserves Mother's favour." --Scripture of the Five Children
5/5
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Post by viriss on Feb 11, 2019 17:10:13 GMT
I was going to make it "whenever another legendary" but that doesn't sound like a master. =)
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Post by sdfkjgh on Feb 11, 2019 19:20:09 GMT
Judge of the Unrighteous Legendary Creature--Wizard Cleric Avatar Hexproof, vigilance Spells you cast cost more to cast. Spells your opponents cast cost less to cast. Whenever a player casts a spell, you may gain 5 life. 2/4
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Post by gluestick248 on Feb 11, 2019 19:26:33 GMT
Karona, the Treacherous Legendary Creature — Avatar Legendary creatures have haste, can’t be sacrificed, and can’t attack their owners. At the beginning of each player’s upkeep, that player gains control of each legendary creature. 5/5
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Post by Flo00 on Feb 12, 2019 2:58:58 GMT
Nowrod, Focus of Aeons Legendary Creature - Avatar Nowrod, Focus of Aeons cant be scrificed. Other legendary creatures you control have menace and indestructible and can’t attack Nowrod, Focus of Aeons’s owner of planeswalkers controlled by that player. At the beginning of each player’s upkeep, you may have that player gain control of Nowrod, Focus of Aeons until end of turn. 4/4
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Post by mrlozano on Feb 12, 2019 12:54:53 GMT
Errenti, Warmaster Legendary Creature - Human Soldier Creatures you control get +1/+1 for each commander you control. Commander creatures have vigilance. Partner (You can have two commanders if both have partner.)3/3 So, the challenge says create a commander that cares about other commanders... Let's make a partner! I think you can build this in two different ways, you can be nice and stick with a +2+2 to your board and have fun with everyone or you can play Blatant Thievery and watch the world burn before you.
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Post by Jartis on Feb 12, 2019 14:55:49 GMT
Lazrael, Cycle Breaker Legendary Creature - Horror Druid Eminence — If Lazrael, Cycle Breaker is in the command zone or on the battlefield, players may cast cards from the command zone without paying commander tax. Whenever a creature dies, you may pay , where X is that creature’s converted mana cost. If you do, create a token that’s a copy of that card. 3/3 Edit: Replaced Partner with an ability that is more in line with what I wanted the card to do. I thought it was too much text in the render until I noticed that ever other card with Eminence has small text. Not a good design practice to get into, but it has precedence.
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Xenozfan2
3/3 Beast
Posts: 161
Favorite Card: Phage the Untouchable
Favorite Set: Innistrad
Color Alignment: White, Blue, Red
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Post by Xenozfan2 on Feb 13, 2019 8:01:29 GMT
Getret the Challenger Legendary Creature - Human Barbarian Trample When Getret the Challenger enters the battlefield, each opponent may put a legendary permanent from their command zone onto the battlefield. For each player who does, put a +1/+1 counter on Getret. Getret the Challenger costs less to cast for each commander on the battlefield. 4/3 Originally had "hexproof, trample" but then Legacy happened. Get wrecked -> Get rekt -> Geet Rect -> Geetrect -> Getret. Not joking.
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Post by Lady Mapi on Feb 14, 2019 17:04:23 GMT
Farah, Lady of Scales - Legendary Creature - Human Druid First Strike , : For each legendary creature, its controller draws a card and may put a basic land card from their hand onto the battlefield. 2/2 She's raw group hug until she isn't.
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Post by melono on Feb 16, 2019 19:11:00 GMT
Refel, All Sides of the Mirror Legendary Creature - Shapeshifter Changeling ( This card is every creature type at all times.) All legendary creatures have all abilities of all other legendary creatures on the battlefield and in all command zones in addition to their own. "I'll give you mine, if you give me yours."3/3 Just a little bit of chaos...
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Post by Tesagk on Feb 19, 2019 11:53:45 GMT
Closing this in 24 hours.
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Post by Tesagk on Feb 20, 2019 14:22:03 GMT
fluffydeathbringer : This was a solid, simple entry. It got runner-up only because I feel it didn't offer as many different play opportunities as the winning entry, but I still can't find much at fault with it. viriss : Of all the entries, I feel like this balanced the simplicity and complexity factors brilliantly. It fell just short because I was unsure of its competitiveness given its cost. sdfkjgh : This was a very good entry and fell just shy of the upper two. It gives plenty of benefit to your opponents while giving a negative to yourself in order to prosper off of the advantage given to your opponents. My only concern with it is its dependency factors. gluestick248 : I feel like this is a straight-up solid entry. It falls somewhere in the line of simplicity between melono's burn the world concept and fluffydeathbringer's "everyone is happy" concept. There's plenty of interplay, and I'm not worried it makes too much of a mess, my concern still lies in its unpredictability. Flo00 : I'm honestly not sure how this one works, which is likely an error on my part. I definitely feel like the card works to benefit other opponents while also still working for you, but the confusion from the complexity leaves me with concern that it might be too complex. mrlozano : There's certainly nothing wrong with this commander, and, from the angle of simplicity, it's solid enough. However, it feels like the help that it offers to other commanders is more of a side note than an actual challenge to the player. Jartis : I'm impressed by this entry's ability to take a complex approach and still balance the benefit to opponents and to yourself. It undoubtedly helps one's opponents, which can make things more difficult for you, but the advantages do help to alleviate it. My only concern is that the commander in and of itself will have difficulty holding up to other commanders. @xenofan2: This one was difficult to judge. On the one hand, it's very much a red-green card, and I like the flavor, but I worry about its potential for some weird jank due to its cost and reduced cost effect. Lady Mapi : Even though this entry was just shy of winning, I still find it a fascinating one to imagine. Like some of the others, it is more along the lines of simple over complicated, but it still gives enough advantage to potential opponents to create interesting ways to play it effectively. melono : This entry seemed to favor simplicity, but it still offers potential chaos in its effect. The only concern that I have is whether or not it would screw up the board too much, a sort of "watch the world burn" scenario. {Winner} There were a lot of fun entries for this, I hope that people enjoyed the challenge. Ultimately, it came down to two, with Jartis taking the win and the runner-up being fluffydeathbringer . The ultimate choice was made between simplicity and wow-factor. Ultimately, I found Jartis' entry more interesting for the potential interplay, even though the simplicity of fluffydeathbringer's idea is equally compelling in its own right.
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