"Greetings Glair. Pray tell me, what is so special about such a simple name, that one should be worthy to hear it"
Imogen, the Firestarter Legendary Creature - Human Ally ::Rare:: Rally -- Whenever ~ or another Ally enters the battlefield under your control, you may destroy target non-basic land. If you do, it's controller may search their library for a basic land card and put it onto the battlefield tapped. If they do, they shuffle their library. 2/1 "Imogen needs to learn restraint in firesetting, but we all have our little quirks."
Forester Camp: 7/10. I'm not sure how I feel about it being a strictly better Terrain Generator, but I feel that the power creep isn't too bad, and overall it's a nice design.
"Plague is best handled safely. While leaving one to die may be faster now, the loss of a crucial member slows the group down in the long run"
Lev, Army Medic Legendary Creature - Human Cleric Ally Whenever a counter is placed on an Ally you control, you may remove a counter from that card. 2/3 "No such thing as mistakes, only happy little accidents"
Incubatory Infestation: 5\10. It feels wrong for a card focused around slowly killing something by sickness, to encourage you to just kill the sick think as fast as possible. Isn't that like against some human rights thing? The idea is solid. The execution is a bit off though, and the power level is probably too high for the cost.
"What do you do when you're not fighitng on the ground though?"
Cai, Kitesail Engineer Legendary Creature - Human Ally Scout Rally -- When ~ or another Ally enters the battlfield under your control, creatures you control gain flying until end of turn. 1/1 Effciency is key with kitesails, as even one mistakes leads to many deaths.
Tremoring Fields: 8/10. Its a good generic manland, and the activation cost is reasonable for a land that doesn't need colour requirements. What does worry me is the fact that it doesn't enter tapped, and the 4 toughness threshold is big, and being able to have a creature that is really hard to kill for red, is a bit too strong to etb untapped imo.
Last Edit: Apr 7, 2018 22:32:46 GMT by 6000j: Was dumb, had it as blue rather than white. It can be white though
"People are always telling me proper armies don't need sellswords like me. I don't quite get it, though. Your army seems tightly knit, but it can't be as big as one with mercenaries. Even armies like yours could always use a hand from more and more well trained people, right? Do we mercenaries really spoil your mood that much? I can't imagine you'd all be that delicate."
Whirling Confusion Instant Target attacking creature you control gains double strike until end of turn. It doesn't untap during its controller's next untap step. Even after the time to slaughter was over, Olrin's head didn't stop spinning.
Post by Fleur de Violet on Apr 8, 2018 13:26:43 GMT
Lumen muses, "Have you ever considered that in some ways, the battle of two armies is very much similar to a chess match? Given that knowledge, I thought you might appreciate this challenge, as I've found customary here..."
Seastone Knight Artifact Creature - Knight : CARDNAME gains flying until end of turn. Whenever CARDNAME deals combat damage to a player, draw a card, then discard a card. It leaps above the opposition in a fearsome display of skill. 2/3
"A fellow commander! I've heard your name, and tales of your battles, but never whom you fight for. Would you spare some time to tell your story?"
Landship Tactics, Volume III Artifact - Equipment Equipped creature can't be blocked by creatures with power 2 or less. Equip artifact creature "The height advantage afforded by even the smallest landship is enough to ignore minor obstacles, such as boulders or peasants." - pg. 33, Landship Tactics, Volume III
Neottolemo "An army is the people in it, not the number of people. Many of my troops were once sellswords, but they left for one reason or another. I'd rather less people, but ones that I can trust to follow orders, than more people, that I can't trust."
Darsh, Protector Legendary Creature - Human Ally Whenever an Ally you control would take damage, prevent 1 of that damage. 1/3
Whirling Confusion: A nice idea. You're trading the damage now for the damage later, but you get it when you need it. I feel that at R its too strong as a finisher, but I could see it at 1R cantrip maybe. 8/10. Fleur de Violet Katelynn sighs loudly "Why does everyone assume I lead an army. My group's more like" She searches for the correct descriptor for a bit, before giving up "Damnit, I guess it is an army. Chess isn't really my thing, although my tactictians would appreciate that sentiment."
(Worded for clarity) Snow, Adjudicator Legendary Creature - Human Ally Rally - Whenever ~ or another Ally enters the battlefield under your control, until your next turn: -Players can't search libraries. -Players can't draw cards other than the first one during their draw step each turn. -If a creature would enter the battlefield and it wasn't cast from it's owners hand, exile that creature instead. 2/2
Seastone Knight: I'm worried that this is a bit effecient for a common, probably around a C+ on the LR scale, so its not too strong, but the on hit effect combined with evasion and a good body makes it great filler. Overall, the design works nicely. 7/10 Casstastrophe "I wasn't aware my exploits had spread around. I guess I should be proud of that." "Who do I fight for? Currently, the safety of' Katelynn sighs briefly before continuing "my army. We aren't exactly popular with the ruling group back home."
Brenna, Armourer Legendary Creature - Human Ally Whenever an equipment enters the battlefield under your control, you may creature a 1/1 white Ally creature token. If you do, attach that equipment to it. 2/2
Landship Tactics, Volume III: The fact that it can only be equipped to artifact creatures creates some tension, although it is obviously designed to go with vechiles, and the 0 equip cost makes it a good support card in a vechile deck. Overall, I feel it could cost 2 though, as it can't equip your crew, only the landships themselves. 8/10.
Post by Fleur de Violet on Apr 9, 2018 17:38:18 GMT
CARD: That's a nice control piece, but there's nothing red about it. Still nice. 7/10.
"Hm, sir." Lumen turns towards Snow. "Would you be interested in a game of chess?", Lumen asks as he produces a chessboard seemingly out of nowhere.
Clockwork Chessboard Artifact CARDNAME enters the battlefield with four charge counters on it. Whenever CARDNAME becomes tapped, remove a charge counter from it. , : Create a 1/1 colorless Soldier artifact creature token.
You spot an oddity in the distance. A crystalized humanoid appears to be looking around, walking aimlessly. The figure is giving off a blue glow, which begins to grow stronger as it ends up approaching.
Arcane Bearings Instant Each player may scry 3, then draw a card.