Debt Counters - using the dismissed Orzhov mechanic Jan 4, 2019 20:42:46 GMT
Post by ameisenmeister on Jan 4, 2019 20:42:46 GMT
I just finished reading Mark Rosewater's article from Jan 2nd and am now really intrigued by the mechanic he talked about that they planned for the Orzhov guild but eventually didn't. Here's what it was like:
The mechanic Vision Design handed off for Orzhov was called "debt." Here's how it worked. Certain spells would give debt counters to your opponent. At the beginning of their end step, they could get rid of any number of debt counters by paying 1 mana per debt counter. Then, as long as they had any debt counters remaining, they lost 1 life (not per debt counter just 1 life total regardless of how many debt counters they had). The way it tended to play was that players ignored the debt counters early in the game as they wanted to maximize using their mana. Then, as the debt slowly accumulated, they had to start paying it off, as the continual life loss was starting to become a problem, but often they couldn't pay it off at the rate they needed without impacting their game. Players didn't often die to their debt, but the act of paying it off often put them at a severe enough disadvantage that they'd lose the game.
They didn't use this mechanic for reasons that don't seem to be about the mechanic itself but more about the set environment.
Well, fellow designers, do you maybe have one or two cool ideas how a card with that mechanic could look like?
Having to come up with an exact wording I designed these two cards:
What do you think of these cards? What about the mechanic as a whole? Do you have some cool ideas you'd like to share? Note that the wording is my creation and if you have a better or less wordy version, then please share it!