Post by Acid-verse on Dec 21, 2018 15:40:46 GMT
Logo done with es.cooltext.com
Set Name: Acid Vintage 2018 (AV'18)
Cards: 256 cards
Designed by: Acidverse (with design input from thatdamnpipsqueak)
Set file: Download link
Way back in August, I started this set, which was meant to have a Limited powerful enough to bring to mind formats like Vintage.
Let's say this didn't go quite according to plan. Designing proper combo for Limited was extremely difficult to the point of deserving an article on how to do it, and retrofitting it into the set was even harder to the point that it's safe to say it's not properly implemented. What is even harder than that is to fit an archetype like midrange in Vintage. Since Vintage is supposed to be blisteringly fast, waiting for turn 4 (let alone turn 6) to get a powerful creature in is unviable unless you go outright control.
Let's say this didn't go quite according to plan. Designing proper combo for Limited was extremely difficult to the point of deserving an article on how to do it, and retrofitting it into the set was even harder to the point that it's safe to say it's not properly implemented. What is even harder than that is to fit an archetype like midrange in Vintage. Since Vintage is supposed to be blisteringly fast, waiting for turn 4 (let alone turn 6) to get a powerful creature in is unviable unless you go outright control.
Set Mechanics:
Acid Vintage goes and makes use of some powerful mechanics (and some much less powerful). Many "new" Acid mechanics won't be listed here, as they are not exclusive to Acid Vintage, but here are the set's signatures.
• Affinity: Due to the archetype being Affinity, it was bound to show up. Some cards outside have affinity for things other than artifacts, though less present than Affinity for artifacts itself.
• Cycling: While cycling is deciduous here, it is such a major archetype component in this set (to Discard) that it deserves to be mentioned. Many cycling costs are cheap, and a card even gives cycling to cards in your hand.
• Pestilence: The archetype pseudo-keyword for . Pestilence cares about how many creature cards are in an opponent's graveyard, allowing the archetype to get stronger as the game goes on.
• Spiritcraft: The archetype pseudo-keyword for . Spiritcraft triggers whenever you cast a Spirit or Arcane spell, allowing the archetype to generate value for casting its spells.
• Striking: An action keyword used in . When a creature strikes a target, it deals damage equal to its power to said target. Used in this set in place of fight.
Acid Vintage goes and makes use of some powerful mechanics (and some much less powerful). Many "new" Acid mechanics won't be listed here, as they are not exclusive to Acid Vintage, but here are the set's signatures.
• Affinity: Due to the archetype being Affinity, it was bound to show up. Some cards outside have affinity for things other than artifacts, though less present than Affinity for artifacts itself.
• Cycling: While cycling is deciduous here, it is such a major archetype component in this set (to Discard) that it deserves to be mentioned. Many cycling costs are cheap, and a card even gives cycling to cards in your hand.
• Pestilence: The archetype pseudo-keyword for . Pestilence cares about how many creature cards are in an opponent's graveyard, allowing the archetype to get stronger as the game goes on.
• Spiritcraft: The archetype pseudo-keyword for . Spiritcraft triggers whenever you cast a Spirit or Arcane spell, allowing the archetype to generate value for casting its spells.
• Striking: An action keyword used in . When a creature strikes a target, it deals damage equal to its power to said target. Used in this set in place of fight.
Archetypes:
Control
Affinity
Discard
Fatties
Swarm
Lifegain
Spiritcraft
Pestilence
Aggro
Tempo
Control
Affinity
Discard
Fatties
Swarm
Lifegain
Spiritcraft
Pestilence
Aggro
Tempo