Post by RyanNerdyGamer on Oct 12, 2018 21:19:02 GMT
Besides Magic: The Gathering, I am also a fan of Dungeons & Dragons, and I am currently running a play-by-post campaign that merges both those hobbies together, with the PCs being newly-sparked Planeswalkers who each possess a mysterious talisman of draconic origin. This has prompted me to begin working on a mini-set that focuses on those characters, as well as a number of major NPCs who are also Planeswalkers, some friendly, and some hostile.
Since the PCs, as well as a couple of "part-time" NPC party members, are all new to the ways of the 'walker, I decided to create cards based on them using the M15 Sparkers template, with the legendary creature side being monocolour and the 'walker side being dual-colour. All ten colour pairs are represented, and the pre-spark forms have each single colour represented twice.
Seven other Planeswalkers appear in the set as well: five are monocolour (two friendly, one hostile and two antagonistic); one is a sparker who's dual-colour on both sides of the card; and one is going to be either a green-white sparker who adds black when he transforms, or a straight-up colorless or white-black-green tricolour 'walker (I forgot how to adjust a card's mana cost to display KTK wedge order, but I do know there's a way to deactivate the "mana auto-correct").
Each Planeswalker character has 2-3 signature spells, and the PCs have extra cards associated with them, which are broken down as follows:
-A sparker which is monocolour on the creature side and dual colour on the 'walker side; transformation is achieved by spending three mana in any combination of the card's colour identity, and the creature side has built-in ways to generate the required amount
-A common spell of the character's main colour and a common spell of their secondary colour, both of which are named after them, and some of which are based on actual cards that are particularly memorable to me (Idu's Blessing; Lewren's Spawn; etc.)
-An uncommon dual-colour spell that is named after the character (Maia's Smashy-Smashy; Limera's Elemental; etc.)
-A rare legendary creature from the character's pre-spark backstory who is of their secondary colour (Kyu-Kyu-Kyu the Nearly-Thousand; Ivanka, Streetwise Rogue; etc.)
-A rare dual land that enters the battlefield tapped unless you control the character in question (Chapel of the Gilded; Jhessian Loft; etc.)
The talismans are also represented, with each one being a legendary artifact, though I'm not sure whether to make them equipment (that benefits the equipped creature) or a regular artifact (that benefits the player directly); I'm leaning more toward the second option, as it would simulate the player wearing a talisman and receiving new abilities from it. All in all, there are more than fifteen, with every ally pair, shard tricolour and four-colour combination covered among them.
Now, the cards aren't intended to be playable (and balance-wise, they're probably WAY off), but they are a fun way to bring a bit of MTG representation to an MTG-themed D&D campaign. So far I've completed five of the main sparkers, as well as their common and uncommon signature spells; I've also finished all ten dual lands.
Many of the other cards are named as well, and the set count has already climbed to an even 100! I might start posting samples of the cards, and who knows, there may be a way to make them playable. With (at least) eleven sparkers and ten legendary creatures, there's potential for some flavourful custom commanders. Anyway, thank you so much for taking the time to read my set introduction, and have an awesome day!
--Zack--
Since the PCs, as well as a couple of "part-time" NPC party members, are all new to the ways of the 'walker, I decided to create cards based on them using the M15 Sparkers template, with the legendary creature side being monocolour and the 'walker side being dual-colour. All ten colour pairs are represented, and the pre-spark forms have each single colour represented twice.
Seven other Planeswalkers appear in the set as well: five are monocolour (two friendly, one hostile and two antagonistic); one is a sparker who's dual-colour on both sides of the card; and one is going to be either a green-white sparker who adds black when he transforms, or a straight-up colorless or white-black-green tricolour 'walker (I forgot how to adjust a card's mana cost to display KTK wedge order, but I do know there's a way to deactivate the "mana auto-correct").
Each Planeswalker character has 2-3 signature spells, and the PCs have extra cards associated with them, which are broken down as follows:
-A sparker which is monocolour on the creature side and dual colour on the 'walker side; transformation is achieved by spending three mana in any combination of the card's colour identity, and the creature side has built-in ways to generate the required amount
-A common spell of the character's main colour and a common spell of their secondary colour, both of which are named after them, and some of which are based on actual cards that are particularly memorable to me (Idu's Blessing; Lewren's Spawn; etc.)
-An uncommon dual-colour spell that is named after the character (Maia's Smashy-Smashy; Limera's Elemental; etc.)
-A rare legendary creature from the character's pre-spark backstory who is of their secondary colour (Kyu-Kyu-Kyu the Nearly-Thousand; Ivanka, Streetwise Rogue; etc.)
-A rare dual land that enters the battlefield tapped unless you control the character in question (Chapel of the Gilded; Jhessian Loft; etc.)
The talismans are also represented, with each one being a legendary artifact, though I'm not sure whether to make them equipment (that benefits the equipped creature) or a regular artifact (that benefits the player directly); I'm leaning more toward the second option, as it would simulate the player wearing a talisman and receiving new abilities from it. All in all, there are more than fifteen, with every ally pair, shard tricolour and four-colour combination covered among them.
Now, the cards aren't intended to be playable (and balance-wise, they're probably WAY off), but they are a fun way to bring a bit of MTG representation to an MTG-themed D&D campaign. So far I've completed five of the main sparkers, as well as their common and uncommon signature spells; I've also finished all ten dual lands.
Many of the other cards are named as well, and the set count has already climbed to an even 100! I might start posting samples of the cards, and who knows, there may be a way to make them playable. With (at least) eleven sparkers and ten legendary creatures, there's potential for some flavourful custom commanders. Anyway, thank you so much for taking the time to read my set introduction, and have an awesome day!
--Zack--