How to Play: 1. A player chooses two MTG cards at random (use Gatherer's or magiccards's or scryfall's random function.) 1.5 If you roll a basic land, you may replace that basic land with a different card instead. 2. The next player must design a card that combines the two cards flavorfully and mechanically and picks two new cards of his own. (If possible, please link the cards for convenience.) 3. The next player rates the above cards and repeats step 2.
Grizzly Bears+Mtenda Lion = Mtenda Bear Creature - Bear Whenever ~ attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by ~ this turn. 3/3
Up : Great card. 10/10. Twiddle + Piracy Charm = Twiddle Charm Instant Choose one : You may tap or untap target creature, target player discards a card, or target creature gains nonbasic landwalk. Next : (Rinse and repeat)
Up: I like the demon tribal support. Adding "may" to the sacrifice cost makes it not really a drawback and also removes something that I though made the original demon interesting, but I understand that a 3-mana zombie doesn't really need to carry the weight of a 7-mana archdemon. 8/10.
Landform Enchantment When Landform enters the battlefield, it becomes an Aura with enchant land. Search your library for a basic land card, put it onto the battlefield tapped, and attach Landform to it. Then shuffle your library. Enchanted land is a 3/3 green Elemental creature with trample. It’s still a land.
Landform - Tutoring for a land which gets turned into a 3/3 trampler is really neat and seems well balanced. I'd certainly play this card.
Lawmage's Signet Artifact Flash : Return ~ and target instant or sorcery you don't control to their owners’ hands. Then add an amount of and/or equal to the converted mana cost of that instant or sorcery.
Up: It's a strong card. I guess it's good at . After you cast it once, your opponent will be aware of it and will try to play around it somehow by casting cheap stuff first.
Monument of Extinction Land : Add to your mana pool. , , Sacrifice Monument of Extinction: Each player sacrifices all colored permanents he or she controls. For each permanent sacrificed this way, its controller may search his or her library for an Island, Swamp or Mountain card and put it onto the battlefield tapped. Then each player shuffles their library. Activate this ability only as a sorcery.
Up: Eh, it's an interesting idea and a good muddle, but it'll only ever be sideboard tech. 7/10
Shifting Fealty Enchantment Pay 1 life: Tap target land you control and target land an opponent controls and exchange control of them. Any player can activate this ability, but only during their main phase.
Probably not a good muddle, but Uncards are really hard to muddle and this is where inspiration took me.
I've probably been playing Magic longer than you've been alive. Still a Timmy.
The Tri-Kingdoms Series Rise of the Tri-Kingdoms >TRK< (Under Construction 2018) The Looming Darkness >TLD< (Currently Planning 2018) The Long Night >TLN< (Planned 2019) Misara's Dawn >MDK<(Planned 2019) The Eternal Queen >TEQ< (Planned 2019)
Up: Clever mix, but also seems a bit weak and the templating's weird, but I like it.
Mammoth Herd Creature - Elephant Mammoth Herd enters the battlefield with X +1/+1 counters on it. Trample If damage would be dealt to Mammoth Herd or another Elephant you control, instead prevent that damage and remove that many +1/+1 counters from Mammoth Herd. If you can't, sacrifice Mammoth Herd. , remove a +1/+1 counter from Mammoth Herd: Create a 3/3 green Elephant token with trample. : Prevent the next 1 damage that would be dealt to Mammoth Herd or target Elephant you control this turn. : Put a +1/+1 counter on Mammoth Herd. Activate this ability only as a sorcery. 0/0
This design just kept getting weirder and weirder.
Up: Certainly has the wordiness and length of Rock Hydra's text box! It's good for the most part, but I don't see how the "create a 3/3 Elephant with trample" part fits in. That ability also skews the card to the more powerful side, when without it it would do just fine.
Shade Soldier Creature - Shade Soldier , : Create a 1/1 white and black Shade Soldier creature token unless any player pays . 1/1
Post by Casstastrophe on Apr 28, 2018 18:43:38 GMT
Up: A solid size increase over Mogg Flunkies and its ilk. Might be a little win-more in Limited, where having 3+ creatures generally means the game is going well for you, but still absolutely a card I could see Wizards printing.
River of Souls Enchantment Whenever one or more creatures attack, the attacking player separates all attacking creatures they control into two piles. Then, each defending player chooses a pile. Only creatures in that pile can deal combat damage to that player this combat.
Up: Interesting card, especially because it's symmetric. It's also a fun reverse to the Raging River. I think the biggest advantage is that attacking with only one creature won't do anything (except combined with Lure-abilities). I can imagine building a deck around this card.
Up: I'm not seeing much connection to Duty-Bound Dead here beyond the mana cost and a tenuous "one creature in combat" theme, but solid card regardless. I like the mirroring on the abilities on both this one and the original Nacatl Hunt-Pride, so I think it works.
Cask-Aged Gnomes Artifact Creature - Gnome Hexproof Whenever a player is dealt combat damage, put a charge counter on ~. Sacrifice ~: Gain 3 life for each charge counter on ~. 1/1
Up: Not sure if undercosted, particularly because of the combination of one-sided mass destruction and Flash. Other than that, it's a solid design.
Haunting Wall Creature - Wall Defender Whenever Haunting Wall blocks, exile a card from attacking player’s graveyard other than a basic land card. Whenever a card is exiled that way, search that player’s library for all cards with the same name as that card and exile them. Then that player shuffles their library. 0/7
Up: This card is *really* narrow hoser - needs 2 colors and is only good against blue decks? Very much typical of the era that both source cards are from, and that's not a bad thing. One little oversight - you didn't specify if the intimidate is permanent or until end of turn. If it''s permanent that's an interesting effect, but I'd use some sort of counter to denote it, maybe even a +1/+1 counter because it's currently not very strong even after eating a land.
Com-Bat Medic Creature - Bat Cleric Flying : Prevent the next 1 damage that would be done to target creature this turn. It gains haste and lifelink until end of turn. 1/2
Above: Interesting way of blending the cards by converting the sac cost to your opponent but the lifelink seems out of place on a card.
Molten Pterosaur Creature - Dinosaur Flying Landfall - Whenever a land enters the battlefield under your control, destroy target artifact. If that land is a Mountain, ~ deals 4 damage to that artifact's controller. 4/4