monoloco666
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Posts: 16
Favorite Card: Arcanis the Omnipotent
Color Alignment: Blue, Red
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Post by monoloco666 on Aug 9, 2018 22:52:58 GMT
Hi, I need your help. Im creating a Cyberpunk/Synthwave based edition and want to know if this ability/keyword has any problem like grammar or balancing. The idea is to Hack the opponent's information and use his resources against him. A preferably ability, taking account effects and lore Hack target player (Exile the top card from that player’s library with a hack counter. You may pay that card’s converted mana cost at any moment. If you do, put that card in your hand.)Some Examples: Digital Pleasure - Enchantment - Aura Enchant creature Controller of enchanted creature may choose don’t untap enchanted creature in they untap step. Whenever enchanted creature is untapped, Hack the controller of that creature. (Exile the top card from that player’s library with a hack counter. You may pay that card’s converted mana cost at any moment. If you do, put that card in your hand.) Break Codes - Sorcery Hack target player (Exile the top card from that player’s library with a hack counter. You may pay that card’s converted mana cost at any moment. If you do, put that card in your hand.) Draw a card. Cyber Ninja - Creature - Human Ninja 2/1 Whenever Cyber Ninja deals damage to a player, you may Hack that player. (Exile the top card from that player’s library with a hack counter. You may pay that card’s converted mana cost at any moment. If you do, put that card in your hand.) I hope your help, in advance, many thanks
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Post by fluffydeathbringer on Aug 9, 2018 23:16:00 GMT
Leaving aside the fact that Hack literally doesn't work in black-border magic (cards you don't own can't be in your hand), it's one of those mechanics that's worthless against most decks you play against and unfun and debilitating against the slice of decks it actually does do something to. Go back to the drawing board, is my advice.
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Post by Jéské Couriano on Aug 10, 2018 1:24:02 GMT
FluffyDeathBringer is correct - only in part, though. As writ, Hack is a MAJOR advantage to the player being hacked.
If an ability would make a card one player owns go to the library, hand, or bin of another player, it instead punts it to its owner's corresponding zone.
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monoloco666
0/0 Germ
Posts: 16
Favorite Card: Arcanis the Omnipotent
Color Alignment: Blue, Red
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Post by monoloco666 on Aug 10, 2018 2:28:32 GMT
What do you think of this modification? Trying to maintain its essence but staying in the Black-Border? (That player exiles the top card from its library. You may pay its converted mana cost to cast it until end of turn.) Examples: This mechanic also has support:
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Post by Jéské Couriano on Aug 10, 2018 3:14:05 GMT
First things first - I love that frame.
Second, it will work as you have it, but it needs a bit of rewording.
Elitist also needs reworded.
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Post by ZephyrPhantom on Aug 10, 2018 3:17:03 GMT
Sorry if this a tad offtopic but mind if I ask what card frame template that is? It seems familiar but I can't put my finger on it's name.
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Post by Jéské Couriano on Aug 10, 2018 3:21:05 GMT
It looks like a modified FirePenguinMaster frame.
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monoloco666
0/0 Germ
Posts: 16
Favorite Card: Arcanis the Omnipotent
Color Alignment: Blue, Red
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Post by monoloco666 on Aug 10, 2018 3:34:02 GMT
I do not remember where I downloaded it specifically, but I know it was in the previous forum, if it helps, here I send you the screenshot of the template names. I have a second mechanic in the edition, can I upload it here? I did not upload both at the same time because Hack found it a lot more conflictive.
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Post by Jéské Couriano on Aug 10, 2018 3:36:33 GMT
Go right ahead.
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monoloco666
0/0 Germ
Posts: 16
Favorite Card: Arcanis the Omnipotent
Color Alignment: Blue, Red
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Post by monoloco666 on Aug 10, 2018 4:00:29 GMT
The second mechanic is called "Quickdraw": it combines the chaotic and destructive nature of . Exist two card types that have Quickdraw: the ones that work by themselves once, and the others that work with every other card with Quickdraw. The best cards that use Quickdraw are those with odd CMC number, that way it raises its rarity and allows for better abilities Insurgency Bullets - Instant When you cast this spell Quickdraw (Select between odd or even, then, reveal the top card of your library, if that card have the converted mana cost you choose, you win the Quickdraw.) Insurgency Bullets deals 1 damage to any target, if you win the quickdraw deals 3 damage to any target instead. Hostile Peace Seeker - Creature - Human Gunslinger 1/1 Haste When Hostile Peace Seeker enters the battlefield you may Quickdraw (Select between odd or even, then, reveal the top card of your library, if that card have the converted mana cost you choose, you win the Quickdraw.) Whenever you win a quickdraw, Hostile Peace Seeker gets +1/+0 until end of turn. Impulsive Young - Creature - Human Gunslinger 2/1 When this creature enters the battlefield, Quickdraw. (Select between odd or even, then, reveal the top card of your library, if that card have the converted mana cost you choose, you win the Quickdraw.) If you win the quickdraw, Impulsive Young deals 2 damage to any target.
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Post by Jéské Couriano on Aug 10, 2018 4:17:16 GMT
This is basically a variant on Clash. Clash wasn't well liked, and its cost was based more on its "if you win" effect.
First things first, this needs a reword.
I'm not sure this is as elegant as it should be.
By the by, keywords follow all English rules for capitalisation; they aren't proper nouns and therefore are only capitalised if they are at the start of a list or sentence.
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monoloco666
0/0 Germ
Posts: 16
Favorite Card: Arcanis the Omnipotent
Color Alignment: Blue, Red
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Post by monoloco666 on Aug 15, 2018 17:58:34 GMT
I've corrected what was needed, as you asked me, thank you very much. But I found interesting the comparison you made of Quickdraw with Clash, because with Clash you cannot manipulate the result (Since you cannot control what cards your opponent will have in the deck), while in Quickdraw you can control which cards to reveal completely ( Both using scry skills, and building your deck around the mechanics). Another point is the fact that I made sure that winning a Quickdraw equals to a reward, giving improved versions of their normal abilities, but trying not to break the game at the same time. Forgive me if I answered late, work is really taking a lot of time
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Post by Jéské Couriano on Aug 16, 2018 5:43:54 GMT
You can manipulate Clash - Scry, Sage Owl and derivatives thereof, and Fateseal can be used to manipulate Clash, albeit with less guaranteed success. The former two can also manipulate Quickdraw with far more certainty.
Also, abilities like Impulsive Young's are formatted as one paragraph, because the ability is directly dependent on the effect of the not-so-certain trigger. Quickdraw itself, like Clash, is an action keyword and comes at the end of the paragraph containing it.
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Post by ameisenmeister on Dec 12, 2018 17:16:37 GMT
I just want to make clear that players will choose even in 90% of cases as about 40% of every deck is by nature even: lands.
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