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Post by Jéské Couriano on Jul 21, 2018 10:10:22 GMT
Thorn is a Keyword for the ability from Thorn Elemental. Specifically, "You may have this creature assign its combat damage as though it weren’t blocked." Unfortunately, there are a fair few cards in green with this ability (informally called "supertrample") and only Thorn Elemental and Spinebiter actually have thorns; the actual ur-example is Lone Wolf ( Urza's Legacy, which predates Thorn, Wolf Pack, and Pride of Lions by months and Rhox by one year).
Now, onto .
Avund ) The active ability is good, but the static one is out-of-colour ( ). Green has absolutely no reason to want to restrict attacking.
Thorn in general ) See above. This ability needs a better name.
Elemental Embrace ) Good effects, name is dodgy.
Emerald Stalker ) Like all other nonblack Stalkers, the -1/-1 is out of colour. There are other meaningful ways to do subtle colourhate, such as by, say, stripping off Menace.
Entwined Elf ) Same stuff, different colour. Needs to be uncommon at minimum.
Forest Strider ) With combat damage being atomic and not using the stack, this ability does not function because of how regeneration works. In short: Regeneration creates a "shield" that negates the next time a creature would die (barring SBE-related deaths), and as such a regeneration ability has to resolve first in order for the shield to exist. Regeneration cannot be granted by combat damage in any possible way post-Alara because of a rules change (specifically to stop Mogg Fanatic chump-and-sting shenanigans) that makes all combat damage apply simultaneously and without using the stack. By the time the regeneration effect would be put on the stack to resolve, the Strider is in the bin.
Gladed Enchantress ) Out-of-colour ( ) and needs rewording. There also needs to be a condition on the control effect. You may choose not to untap ~ during your untap step. : Gain control of target creature as long as ~ remains tapped. Jealousy Elemental ) While I would personally put this in , I'd call this a bend rather than being straight out-of-colour, as green is the other colour that gets fight (which this is a lopsided variant of).
Koshibone ) Aside from needing rewording, this ability is broken as it requires either an artifact deck (which green tends to annihilate) or boardwipes to counter. There is a reason why most global effects are worded so that they don't benefit the creature granting it.
Nydex ) And here we are. The infamous one. All of their abilities belong in silver-bordered land (as does Nydex themselves). Literally the only way I could think of to fix this is to Ctrl-V it into an Un-set and start over from scratch. Sorry.
Power from Breath ) Reword:
Renewing Growth ) Broken. First off, this needs to be a rare, if not mythic. Second off, the cumulative upkeep is meaningless because you're getting a lot of basic lands out of the bargain and ensuring a considerably more stable (and larger) mana base from the word go. Third, is far too cheap for something like this; it would be at a minimum .
Restless Surveyor ) Reword: Son of the Heavens ) All but the last ability is fine; the last ability is out-of-colour ( ). I would replace it with a fight ability of some sort.
To the Last Tree ) I am incredibly leery of any spell with storm that untaps lands as part of its effect.
Vengeful Hunter ) Broken. On paper it looks fine, but green is the colour for buffs. One Giant Growth and a sacrifice engine later, and you've just secured five more lands for next turn, giving your mana base a serious jumpstart. And if we go into red, Fists of the Anvil gives you six lands.
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jynx316
2/2 Zombie
Luck? It's just a roll of the dice...
Posts: 107
Favorite Set: Urza's Saga or the entirety of Invasion Block
Color Alignment: White, Green
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Post by jynx316 on Aug 1, 2018 21:58:58 GMT
Just an FYI to everyone who's been helping out with this. I had a chance to brainstorm with my friend who's helping with the set, going over people's suggestions and tweaking things. We weren't able to get through much, as he was in-between matches of Magic at the local store. lol
Hopefully, I will be able to get with him soon, and go through everything. After that, I will go about posting the entire thing with revisions. Then, playtesting, of which some guys at the shop are willing to help out with. Probably going to try a draft with my cards, and then getting their feedback as to what they thought of the cards seen.
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Post by Jéské Couriano on Aug 2, 2018 2:14:51 GMT
Now for the mullticoloured cards.
Angelic Elemental ) "[...]its controller's hand." -> "[...]its owner's hand." Cards you do not own (i.e. cards that were not in your deck at the start of the game) cannot be in any of your zones except for the battlefield.
Demonic Elemental ) "[...]2 damage to target Creature or Player." [sic] -> "[...]2 damage to any target." Neither "creature" nor "player" are capitalised in rules text.
Hogmod ) There is no such thing as a "Changeling trait". There is the keyword changeling, which is only mechanically identical to Mistform Ultimus's ability and is still distinct from it (by virtue of the Ultimus never having been errata'd to receive changeling). On that topic, this card combos way too well with the aforementioned Ultimus and Runed Stalactite (which does not grant changeling).
Kitai ) Reword:
Oni-chanSama ) Oni are Demons, if Kamigawa is anything to go by. Note that the exile effects will not add a +1/+1 counter to him, because "dies" explicitly means "is put into a graveyard from the battlefield". Reword:
Nenriki ) Reword the last ability thus: "As long as ~ is in your graveyard, whenever a creature you control is dealt damage, you gain life equal to half the damage dealt, rounded down."
Niji ) Bah. [Trucking]. Roken. I should not need to explain why putting a Rit or Recall on shrouded legs is a VERY bad idea.
Overseende ) -X/+X or +X/-X counters are a bad idea. Counters in general foul up the boardstate, which is why +1/+1 and -1/-1 counters cancel each other out. The whole thing needs a reword.
Ryu-Long ) These should be +1/+1 counters, and the card should instead use the +1/+1 counters instead of charge counters. Charge counters generally go on non-creature permanents (usually artifacts). This will also allow it to combo with any spells or abilities that grant +1/+1 counters.
Spectrum Fiend ) This needs to be rare at a minimum. It's too complex and powerful for uncommon.
Taunting Samurai ) Provoke is not evergreen.
Tidal Emurgence [sic] ) Uncommon, not common.
Void Influx ) Change the cost to ; this is too cheap otherwise and isn't remotely or . Reword: Void Mask ) Out of colour ( ). Neither blue or black strip off abilities wholesale.
Vrede ) Reword: Ymir ) This card is impossible as writ and broken if given hexproof or shroud. I get what you're attempting to do here, but it's impossible to create a card that no-sells boardwipes without making it effectively immortal if given hexproof/shroud and rendering your own global buff spells (such as Vitalize and Hold the Line) useless.
Zenkon ) Reword:
Benevolent Progenator ) Congratulations, you picked the two colours Unearth is never in for this card. I suggest using Undying instead.
Dragon Eye Visions ) I'm honestly not sure how this would work with Entwine, given that the way the abilities function means you'd either scry, draw two, then scry again, or draw, scry, scry, and then draw (each scry action is its own thing on the stack.) I would drop Entwine, if I'm honest.
Gorging Angel ) Out-of-colour ( ). Like the Progenator, you picked the two colours Devour is never in, and as an added bonus tacked on an ability that is quite explicitly black (Sacrificing for life or cards is in-colour for black).
Jynx ) That ult is weaksauce. A planeswalker ult should either win you the game outright or give you a boardstate that puts you at a significant advantage. A French vanilla X/X does neither of those things.
Necromantic Shaman ) Should be , not . Blue doesn't care about creature power or deathtouch.
Violet Enchantress ) Omit the comma in the first ability.
Draw//Absorb ) The absorb half needs to open with a CARDNAME. Anything that deals damage MUST specify that it is the one dealing the damage for purposes of protection and cops.
Quenched//Withering ) Reword the Withering half.
SV//VS ) For the SV half, pick one and stick with it. Split cards don't have any room in the textbox for modal spells. For the VS half, the cost needs to increase by at least .
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jynx316
2/2 Zombie
Luck? It's just a roll of the dice...
Posts: 107
Favorite Set: Urza's Saga or the entirety of Invasion Block
Color Alignment: White, Green
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Post by jynx316 on Aug 2, 2018 2:28:55 GMT
Benevolent Progenitor (which I just realized I misspelled... Oops), Gorging Angel, and Necromantic Shaman were all made specifically that way. They, along with Angelic Remanent and Explosive Dragon, were made to see if I could actually give the Alara Shard specific abilities to the off colors.
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Post by Jéské Couriano on Aug 2, 2018 2:48:52 GMT
Benevolent Progenitor (which I just realized I misspelled... Oops), Gorging Angel, and Necromantic Shaman were all made specifically that way. They, along with Angelic Remanent and Explosive Dragon, were made to see if I could actually give the Alara Shard specific abilities to the off colors.
The problem with this is that those abilities, and those colours, have a specific identity to them that makes them mutually exclusive from a flavour and gameplay standpoint.
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Post by fluffydeathbringer on Aug 2, 2018 5:22:27 GMT
After that, I will go about posting the entire thing with revisions. if you're gonna do this, then please either use spoiler tags or just post the set file, because rifling through long posts on the recent posts tracker is unpleasant
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on Aug 2, 2018 5:42:55 GMT
Undying does not work in
I disagree strongly with this statement. is tied with for second place with cards that have Undying and while I do think should lay a heavier claim to Undying, but it's at least a Golgari keyword and possibly a Jund keyword. Sure, won't have cards like Angelic Renewal or Hell's Caretaker, but it will contain cards like Phytotitan, Reincarnation, Verdant Rebirth, and Bridle Shoat. Showcasing the circle of life is something could and should do and Undying/Persist both perfectly show off natures resilience. Regenerate falls under the umbrella too.
Never mind. Was a misunderstanding.
~Zuty
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Post by Lady Mapi on Aug 2, 2018 5:59:37 GMT
- Undying does not work in
I disagree strongly with this statement. is tied with for second place with cards that have Undying and while I do think should lay a heavier claim to Undying, but it's at least a Golgari keyword and possibly a Jund keyword. Sure, won't have cards like Angelic Renewal or Hell's Caretaker, but it will contain cards like Phytotitan, Reincarnation, Verdant Rebirth, and Bridle Shoat. Showcasing the circle of life is something could and should do and Undying/Persist both perfectly show off natures resilience. Regenerate falls under the umbrella too.
~Zuty
I think they meant Unearth. To be fair, I was actually going to give the same rant until I double-checked, so...
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Post by Jéské Couriano on Aug 2, 2018 6:33:38 GMT
I think they meant Unearth. To be fair, I was actually going to give the same rant until I double-checked, so... I did mean Unearth. Editing.
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Zuty
3/3 Beast
Return to Ravnica 2 Hype!
Posts: 172
Favorite Card: Serra Angel
Favorite Set: Future Sight
Color Alignment: White, Blue, Red, Green, Colorless
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Post by Zuty on Aug 2, 2018 6:57:38 GMT
Ah, okay now that's something I agree with. xD Edited my post.
~Zuty
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jynx316
2/2 Zombie
Luck? It's just a roll of the dice...
Posts: 107
Favorite Set: Urza's Saga or the entirety of Invasion Block
Color Alignment: White, Green
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Post by jynx316 on Aug 2, 2018 14:16:03 GMT
After that, I will go about posting the entire thing with revisions. if you're gonna do this, then please either use spoiler tags or just post the set file, because rifling through long posts on the recent posts tracker is unpleasant I'm going to do the update on planesculptors.net, so I can just drop the link, and leave it at that. Will make things MUCH easier.
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jynx316
2/2 Zombie
Luck? It's just a roll of the dice...
Posts: 107
Favorite Set: Urza's Saga or the entirety of Invasion Block
Color Alignment: White, Green
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Post by jynx316 on Aug 2, 2018 14:32:45 GMT
Jeske, for some reason, it won't let me quote you and add my own responses to the few I have responses for. So, we'll just do it this way.
This is one of the cards that I was specifically wanting help with, just because of the wording. Neither myself nor my friend were sure HOW to include the Changeling bit. He pointed out that the way he was originally written, without any reference to Changeling, that he would be insane with any Changeling creature, as they counted as EVERY creature type. Maybe adding something about "written creature type"?I know that the exile effect won't add the +1/+1s. This was based off of a picture a friend did for some cosplay, and I just made something significantly horrific for her. I left her as an Oni as my friend is of Japanese decent, so it seemed appropriate. Yeah... I wanted something for each color on Niji, and we've tried various iterations for her abilities. My friend suggested the original 1-for-3 cycle from Alpha, and it just kinda stuck at that. Any suggestions for replacement abilities would be greatly appreciated. The original idea was that he couldn't be dealt with direct damage when alone, and he wouldn't be part of a boardwipe if there were other creatures. So, you'd have to use a Wrath just for him, reduce his toughness, or wait until his owner had more then him on the board, and then damage him. Would it help to have some sort of "anti-hexproof" or make him so that you can't make him untargetable? Lol. My PW. His ult has gone through a few variations as well. His original, and my preferred, was that he put out X X/X Elementals with Trample. My cohort said that was too much, so we changed it to just the X/X, so you could pop out multiple tokens over multiple turns.
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Post by Jéské Couriano on Aug 2, 2018 20:41:13 GMT
Hogmod ) This wouldn't be helpful, either, as it disregards things like Ego Erasure and severely limits what you can do with it deckwise (no tribal, for instance).
Oni-Sama ) No, I literally mean that Oni in M:tG are all Demons, type-wise. Kamigawa block typed the lot of them as Demons.
Niji ) Instead of using the Alpha 3-for-1 cycle, I'd suggest instead granting a keyword ability in that colour until EoT - Protection from a colour of your choice, Flying, Menace [Intimidate, as with all colour-hate, was obsoleted the same time Menace came into existence -Bori], Haste, and Trample, as a suggestion.
Ymir ) That would be a really clumsy kludge. Another thing you have to bear in mind is that as written he also gets no benefit from global spells you cast (again, Vitalize, Hold the Line) due to the way his abilities are written.
One option would be to flicker him (i.e. exile then bring back at EoT) if he would die when you control another creature, but this doesn't seem like a good idea either and can lead to some rather degenerate shenanigans.
Jynx ) Allow me to show you a couple of my own PWs and link to a couple official ones ( Ajani Vengeant, Domri Rade, Jace Beleren) to give you an example as to the strength an ult needs.
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jynx316
2/2 Zombie
Luck? It's just a roll of the dice...
Posts: 107
Favorite Set: Urza's Saga or the entirety of Invasion Block
Color Alignment: White, Green
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Post by jynx316 on Aug 2, 2018 20:56:45 GMT
Any idea how to fix Hogmod without making him totally broken as far as Changeling is concerned? Or is Changeling something that doesn't need to be worried about as of now?
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Post by Jéské Couriano on Aug 2, 2018 21:02:02 GMT
Hogmod ) Something to bear in mind is that, even if we take into account the Ultimus and Stalactite, there're a grand total of 21 creatures with Changeling or an equivalent ability, all of which either have unimpressive stats or require additional resources (Champion), and 4 ways to give a Changeling-esque type-setting ability, of which only the Stalactite (by virtue of being Equipment) lasts indefinitely. Of these, only the Ultimus isn't from Lor/Sha.
FWIW, I use Changelings exclusively in whole-hog tribal decks, primarily Sliver decks (where the added abilities help compensate for the poor stats).
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jynx316
2/2 Zombie
Luck? It's just a roll of the dice...
Posts: 107
Favorite Set: Urza's Saga or the entirety of Invasion Block
Color Alignment: White, Green
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Post by jynx316 on Aug 2, 2018 21:06:50 GMT
So, its not really anything to worry about? If not, then I will just eliminate the whole Changeling clause as is.
Also, for Jynx, would switching back to the "Make X X/X Elementals with Trample" be too much of a swing the OTHER way?
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Post by Jéské Couriano on Aug 2, 2018 21:37:01 GMT
Jynx ) I would say yes. I'd add hexproof and/or indestructible as well.
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jynx316
2/2 Zombie
Luck? It's just a roll of the dice...
Posts: 107
Favorite Set: Urza's Saga or the entirety of Invasion Block
Color Alignment: White, Green
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Post by jynx316 on Aug 2, 2018 21:54:15 GMT
Ok, just to make sure I'm reading you correctly. Are you suggesting this?
Or this?
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Post by Jéské Couriano on Aug 2, 2018 23:52:50 GMT
The latter.
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jynx316
2/2 Zombie
Luck? It's just a roll of the dice...
Posts: 107
Favorite Set: Urza's Saga or the entirety of Invasion Block
Color Alignment: White, Green
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Post by jynx316 on Aug 13, 2018 1:30:29 GMT
So, finally got some good progress with my friend who's helping me. Got through the White cards, and got all the changes we agreed on updated in my master file. Hopefully, we will get some good time to go through the rest of it soon, and I'll be able to get the rest updated, too.
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Post by Jéské Couriano on Sept 3, 2018 3:11:39 GMT
Arcane Empowerer ) This is at minimum, as it's a passive unconditional counter with a Morton's fork. At uncommon, passive counters have a hefty restriction on it (first spell to target the card specifically, etc.)
Chimeric Belt ) Reword:
Diamond Elemental ) Creatures should not get charge counters owing to the high likelihood they'll be mistaken for +1/+1 counters. Even then, this card's lack of defensive abilities and haste means it won't live long enough given it's average pants to tap for any amount of mana - an issue given overcommitting means you've screwed your mana base for a few turns.
Diamond Nemesis ) Rework this card so that its abilities are more cohesive. It has domain, a prot-colour ability, and artifact-skulking, none of which make sense together on the same card.
Dragon's Belt ) Reword:
The same wording applies to almost all other Equipment with similar abilities (See Howling Belt for the exception).
Gosei's Belt ) Absorb is absurdly powerful, which is why Wizards hasn't used it past Future Sight. It exists pretty much to screw red and green and is meaningless against other colours (White has exile, blue has longtaps, black has direct removal and -1/-1).
Howling Belt ) Reword, since I've explained why "Thorn" is not the ideal word for this ability:
Lost Atlas ) This sort of effect is one that's utterly pointless. If you're at the point where a variable cost isn't an issue, you likely don't need the lands, and this card becomes a win-more. If you're far enough into the game where this card is still relevant, nine times out of ten your boardstate's unrecoverable.
Bauble Stand ) Drop this. This is actually an ability that is a little too complicated to put onto a card, and I can't exactly put it into rules-ese with a straight muzzle. There's a reason that most cards that grant multiple abilities do so based on the abilities other specific cards do, and it's so that it's easier to keep track of.
Rainbow Lotus ) Broken. It's telling the only "balanced" Lotus Wizards has managed to pull off is Gilded Lotus, which costs more than the mana it produces. There is a reason Dark Ritual is 10 on the Storm Scale, and it's because Wizards has learnt that large amounts of absurdly cheap mana with no realistic downside is not something you want there to be a lot of in any capacity.
Retromancer's Garb ) This should not be able to punish you for a Giant Growth.
SoF&T ) Make the damage ability just damage any target, as opposed to the Cone of Flame effect.
SoL&L ) The return ability should just be a single land, not three.
SoS&P ) The -1/-1 counter should just be -1/-1 until end of turn.
Void Generator ) Reword:
It's this card or Halls of the Void. Choose one and reword/86 the other.
Lands en generale ) As of Dominaria, as I've probably explained before, "to your mana pool" is obsolete; as of Oath of the Gatewatch all 's, 's, etc. generated are instead specifically colourless , , etc. My assistance here assumes these changes are made.
Tricolour Painlands ) All of these should be because of the colour-fixing.
Coloured, typed lands ) The land types are fine. (It should be noted the " : Add <foo>" is intrinsic to the land type, so that does not need to be added to the card; Wastes are the exception as they possess no land type.) The colours are not, primarily because the situations where coloured lands (as opposed to coloured permanents in general) are vanishingly rare to the point that it's meaningless. The lot of them need to ETBT and be . (Also, there is precedent for these sorts of cards, specifically Shadowmoor's typed lands ( Mistveil Plains et al).
Destruction's Lair ) This needs to be at minimum and preferably . It should probably also be legendary.
Halls of the Void ) It's this card or Void Generator above. Choose one and reword/86 the other.
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jynx316
2/2 Zombie
Luck? It's just a roll of the dice...
Posts: 107
Favorite Set: Urza's Saga or the entirety of Invasion Block
Color Alignment: White, Green
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Post by jynx316 on Sept 4, 2018 3:49:11 GMT
The only one I will make reference to at this point is Retromancer's Garb. It's supposed to turn any creature it's on into a Retromancer. As always, while one of my all time favorite cards, I realize that not alot of people probably even remember it. So, in this case, yes, it WAS meant to "punish you for a Giant Growth".
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Post by Jéské Couriano on Sept 4, 2018 19:51:13 GMT
The only one I will make reference to at this point is Retromancer's Garb. It's supposed to turn any creature it's on into a Retromancer. As always, while one of my all time favorite cards, I realize that not alot of people probably even remember it. So, in this case, yes, it WAS meant to "punish you for a Giant Growth".
This, I think, would actually work far better as an Aura, not an Equipment. Attach it to an opponent's creature.
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