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Post by Daij_Djan on Nov 3, 2019 14:27:47 GMT
Last minute entry incoming!
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Deleted
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Post by Deleted on Nov 3, 2019 15:07:36 GMT
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Post by gluestick248 on Nov 3, 2019 18:09:02 GMT
As promised, the judging: FLAREdirector and Mashodara, Lord of the Lotus Gotta love the Jeskai Monks. Double prowess on your (already prowessy- proficient?) creatures might push Jeskai Student into Commander playability, which is fun. The Lotus Petals are flavorful, but might be too strong with cantrips. viriss and Mend the Mind Fields This immediately reminded me of those grindy control decks in limited that win by decking. I could totally see this in an set down the line, maybe one on Zendikar. The mirroring effects are cool, and also lets you thin your deck while thickening (I know that’s not a thing) your opponent’s. @fabuloussunbro and Myiasis This is a very neat design. One other way this idea could have gone is an Insect for each counter when it does, but the set rate might actually be better. gateways7 and Metalwork Conception This could get really dangerous with any sort of deck manipulation. It’s also a bit odd that a ‘metalwork’ card can get things other than artifacts, but that’s just a nitpick. nazsmith and Mental Clash This is very high-variance. You don’t know if you’re going to hit anything, let alone something relevant. What if also searched their library, a la Surgical Extraction? Daij_Djan and Multiply This is like a more versatile Rite of Replication . That extra flexibility is really neat, but I don’t think it’ll really be used. As a slightly different Rite, it’s definitely cool, but I’ve seen it before. And the winner is... @fabuloussunbro! Congratulations!
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Post by Deleted on Nov 4, 2019 15:15:46 GMT
I should really start coming up with challenge ideas for these contests if I'm going to win them sometimes.... Next challenge. Is. Uh. Design a multicolored Command (or Guile): a modal instant or sorcery that lets the caster choose two of four modes.Edit: There's no need to include "Command" or "Guile" in the name of the card, which I wish I would've clarified right off the bat.
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Post by FLAREdirector on Nov 4, 2019 16:46:44 GMT
You plead with the aurora for knowledge, growth, power, or protection.
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HvT
1/1 Squirrel
Fugitive Wizard - Jim Nelson
Posts: 98
Formerly Known As: Heads vs Tails
Favorite Card: Foil Island
Color Alignment: Blue, Red
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Post by HvT on Nov 4, 2019 23:33:26 GMT
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Post by viriss on Nov 5, 2019 2:22:38 GMT
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Post by nazsmith on Nov 6, 2019 11:47:43 GMT
Might change the name before judging cause im not super into it
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Post by Flo00 on Nov 8, 2019 6:39:27 GMT
I was allways fascinated by Profane Command being a modal X spell... Summer’s Command Instant Choose two — • You gain X life • Untap up to X target nonland permanents. • Create X 1/1 green saproling creature tokens. • Put X +1/+1 counters on target creature.
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Post by Deleted on Nov 10, 2019 15:04:23 GMT
Judging will be incoming tomorrow night (for me, at least), in about 36 hours.
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Post by melono on Nov 10, 2019 15:40:03 GMT
Blood Distribution Sorcery Choose 2 - • Gain 2 life. • All players gain 2 life. • Target opponent loses 2 life. • All players lose 2 life. Keeping things simple.
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Post by spruder on Nov 10, 2019 16:58:11 GMT
Tactician's Maneuver :3::W::U::R: Instant :rare: Choose two: - Create a token copy of target creature. It gains vigilance, haste, and "sacrifice this creature at end of turn." - Target creature gains double strike until end of turn. - Return target creature to its owner's hand. - Target player reveals their hand. You may exile a card from it.
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Post by Deleted on Nov 12, 2019 19:06:07 GMT
Definitely forgot to do this, but it's here now. FLAREdirector Similarly to Cryptic Command, I see Beseech the Aurora as primarily a counterspell with variable upside. I question the fact that it's a strictly better counterspell than Cryptic, which is already pretty dang good (countering abilities along with spells and probably being easier to cast). Since Beseech is presumably the kind of spell you'd hold up for your opponent's turn, the additional land play should perhaps be putting a land onto the battlefield through then spell's effect, like Growth Spiral as opposed to Explore. Having one mode that you're encouraged to pick on your turn and one that you're probably going to pick during your opponent's turn makes it feel less versatile than other cards, and I'm not sure the power of the card makes up for that from a design perspective. 3.5/5 for still being more than playable and versatile enough to be more than a counterspell with upside. HvT Izzet Command, in my eyes, suffers from a related problem to modal counterspells. Instead of having a single most attractive mode that players default to, it's instead a card with two passable modes that refund you some of the mana you spent on them. Dark Petition is an effective card because it's Demonic Tutor, but also an interesting card because it requires instants and sorceries in your graveyard for maximum value. Izzet Command's but one but two ritual modes evoke the same design with a much smaller payoff, either filtering cards or regrowing an instant or sorcery, neither of which are powerful enough to force a player to wait until turn 5 at best. It's a pretty underwhelming card for five mana if you ignore the ritual modes, and that makes it a bad modal spell. 2/5. viriss Early Harvest that draws you cards is pretty good, and Foresee for less mana is pretty good. Having them taken up the same slot in your deck, with the additional potential of ramping you, is kinda nuts. I think it's the most cohesive entry, but the combination of efficiency and versatility pushes it above and beyond the spells it emulates. Were Burgeoning Command maybe one more mana, I think it'd be perfectly printable, but it does too much for three mana. 3/5. nazsmith Lazav's Guile looks a lot like a blue Kolaghan's Command, and that would really excite me were it not for how good Kolaghan's Command is. Similarly to a lot of existing modal spells, its choices are separate enough to give you a reason to cast it in a lot of different situations, and they're all of comparable value. I'm a bit put off, as someone who'd gladly play this card, by the fact that it destroys tapped creatures as sorcery speed after they've presumably attacked you once. However, that downside far outweighs the potential for abuse of an instant-speed discard spell that cycles itself. Entwining it also seems like a sweet way to put away a game, as with Kaya's Guile. 4/5 for maybe being a bit pushed. Flo00 Summer's Command is the both a solid stabilization spell and a pretty efficient finisher once you untap with power on board. I can imagine all the games against aggro decks that are abruptly ended by a green-white Sphinx's Revelation. I'm always skeptical of how good untapping all your permanents is, but I think the option is more than reasonable on a modal spell where the ceiling is high and the floor is just a different mode. My only concern is whether the last two modes are too similar, not in their effect on the board but in the gamestate in which you'd pick them, but synergizing with different sets of cards makes that less of a worry. 4/5. melono Blood Distribution might be more powerful than common rarity would suggest. The ability to deal four damage to an opponent for two mana isn't even something we see in red without significant limitation (Heartfire) or so efficiently (Char). Requiring black mana for a card that lets all players gain life, or white mana for a card that can make each player lose life, is also a pretty clear color break. Most importantly, I'm not sure a card that could be functionally identical to Sorin's Thirst needs to be in another color with several similar modes. 1.5/5 for the interesting flavor, even if it's not the whitest of cards. spruder The first and last modes on Tactician's Maneuver are significantly stronger than the middle two, which immediately turns me off to it as a card. Even if I'm getting additional value out of it, a six-mana Unsummon or Assault Strobe is a lot to ask for. I'm also not sure exiling cards from hand is firmly enough in blue that it could appear on a card that's not also black, which is the primary color of hand hate. I'm interested in its potential as a value-generating combat trick, creating copies of creatures with relevant tap or enter-the-battlefield effects at opportune times, but I'm not sure that the mana cost is worth building your deck in a way that gives you opportunities to do that. 2/5. This one's down to personal taste, I think, but nazsmith wins with Flo00 very close behind for designing a playable Dramatic Reversal.
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Post by nazsmith on Nov 13, 2019 10:44:51 GMT
Thanks for the win fabuloussunbro! I was trying to make it an instant speed spell but everytime i did it was just too plain good :/
Anyways, the next one is real easy and simple. Make a common!
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Post by Flo00 on Nov 13, 2019 15:51:35 GMT
Thanks for the feedback @fabuloussunbro. I'm glad you like my card and congrats to nazsmith! Flashwater Creature - Weird Flash Haste : Flashwater gets +3/+0 until end of turn. 0/2
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Post by FLAREdirector on Nov 13, 2019 16:12:02 GMT
"But Bard's not a creature type!" Don't @ me.
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Post by gluestick248 on Nov 13, 2019 16:51:09 GMT
Saproling Surge Sorcery Create four 1/1 green Saproling creature tokens.
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Post by viriss on Nov 13, 2019 23:23:39 GMT
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Post by Deleted on Nov 14, 2019 23:51:30 GMT
Black and white commons, now in black and white.
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Sanfonier of the Night
7/7 Elemental
Posts: 398
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Nov 15, 2019 13:16:10 GMT
Destroy target Marit Lage.
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Post by spruder on Nov 17, 2019 21:30:05 GMT
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Post by Flo00 on Nov 18, 2019 7:45:07 GMT
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Sanfonier of the Night
7/7 Elemental
Posts: 398
Favorite Card: The Prismatic Bridge
Favorite Set: War of the Spark
Color Alignment: White, Blue, Black, Red, Green, Colorless
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Post by Sanfonier of the Night on Nov 18, 2019 15:52:31 GMT
Flo00 Sorry, I will correct this.
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Post by nazsmith on Nov 24, 2019 9:56:22 GMT
Sorry for taking a while to getting around to judging this one, have been kinda busy. I'm going to give this one to FLAREdirector with Ominividrus as runner up.
Thanks for participating!
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Post by FLAREdirector on Nov 24, 2019 20:09:08 GMT
Rock on! Thank you kindly. For your next challenge, create a multicolored card that's an iconic or characteristic creature. In other words, an Angel, Sphinx, Demon, Dragon, Hydra, Human, Merfolk, Vampire, Zombie, Goblin, or Elf that's two or more colors.
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Post by viriss on Nov 24, 2019 21:23:13 GMT
Updated to iconic creature type
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Deleted
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Post by Deleted on Nov 25, 2019 0:11:18 GMT
Oh, nooo. It's another big Simic caaard. What ever shall we dooo.
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Post by FLAREdirector on Nov 25, 2019 0:34:31 GMT
Err, sorry, viriss, a Gargoyle isn't an iconic or characteristic creature. It's a neat concept, don't get me wrong, but it doesn't fulfill the requirements of this challenge.
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Post by gluestick248 on Nov 25, 2019 1:29:17 GMT
Reusing an old design here Corrupt Sphinx Creature — Sphinx Flying, hexproof , pay 2 life: Draw a card. Beware the sphinx that no longer speaks in riddles.2/6
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Post by Jartis on Nov 25, 2019 13:35:21 GMT
Debatably the hydra itself should have deathtouch as well, but I think the card's a bit cleaner this way. I would be open to hearing what others think of the matter, though.
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